Kimberly Shaw wrote...
I really disliked DA2, while loving DAO...not much of a shock there, I'm like most people except Persephone the chirping spammer of this thread who defends her beloved DA2 like a mother with a retarded child claiming her kid is "special" and "misunderstood" while everyone else sniggers and shys away.
That out of the way, she's welcome to her opinion.
I'm REALLY displeased with this line about Hawke being the protganist for DA3. I actually probably won't buy it if Hawke is the PC again. Sorry, DA2 left a bitter, ugly taste in my mouth and playing as Hawke again will be like licking last night's dinner plates for breakfast after said dinner gave me food poisoning.
Biggest peeves with DA2:
- oddly, waves and enemies that spawn from no where. I really LOVED how DAO had pre-placed enemies in locations and how you could plan for it and scout. Trying to win that battle that you're supposed to lose and be captured? Love. Scouting ahead in stealth? Laying traps? LOVED that about DAO. Hate the ninja drops from the sky and randomly spawning like an MMO enemies of DA2.
-lack of meaningful choices...the 3rd act and ending of DA2 was one of the worst ever in an RPG for me. Rushed, senseless, the actions of the enchanter as a WTF and not in a good way. And the final boss fight was ridiculous.
-Combat was faster than Origins which was good, and the skill trees were good, but the exploding corpses and ridiculous jumping around 10 feet to slice an enemy? Stupid. Cartoonish. Japanime-ish.
- Kirkwall was the most boring city ever and didn't evovle at all in the 7 years. Should have been sandbox. Felt like 3 separate zones rather than one cohesive city, and the stupid stylized map didn't help anything.
-And yes, the incredible recycled content without even bothering to adjust the mini-map so you couldn't see what was really there? LAZY. USELESS.
Oh wait it's turned into the constructive cricitism thread. So over this game, but in the interest of DA3 those are things you need to work on.
Oh, wow the first two paragraph made me laugh,quite harsh, but accurate and funny none the less.
I too, am not best pleased with the direction DA2 took, the points above are some of my biggest gripes allong with a huge list of others, which I won't bother to repeat here. Some of the ideas in DA2 were not bad even if they were not especially innovative, but they were terribly implemented, particularly as some were so blatantly pinched from ME2 etc. It is so blatant, that it seems some things were simply cut and pasted into the game rather than integrated to make sure that it fit. Other "innovations" just shouldn't have been in the game.I think they need to take a long hard look at what they are actually trying to do, I would prefer the developers to go back to DAO and fix the problems whilst refining and expanding aspects rather than dumbing everything down and adding gimicks once the game has released and trying to boost pre orders.
But, considering what has been said by Mr. Laidlaw and 180s I worry, and regard most of what has come out of the EA/ BioWare PR machine as complete rubbish and a desperate attempts to defend the product. In part, due to the attempt to tap the casual market which blew up in their face and they managed to pi** off a sizable portion of the core market upon which they rely.
Regarding the voiced protagonist, whilst I'm not against the concept, It is a bit of a double edged sword if one enjoys thwe voice it can add to the game, but if it is hated, well you're stuck. In addition it is going to limit the character customisation with reference to choosing race, unless EA wants to shell out for more actors, which given the current approach isn't going to happen any time soon
Personally, voice acting in DA2 made me cringe, after a while I wanted to cave in Hawke's face, compounded by some of the dialogue "I want to be a dragon" oh for f*ck sake. really? I look at DAO and then at DA2 and I left wondering what the hell happened? If this is what EA class' as innovation then, they can keep it, I'm giving my money to another developer.
Modifié par billy the squid, 14 juin 2011 - 07:36 .