Mr.House wrote...
adneate wrote...
Mr.House wrote...
It's on diffrent then treating Alistair like crap and waiting for the whole game to get rid of him. At least with Fenris you can get rid of him during the game or simply don't recruit him.
You keep Fenris around because the game says you have to, Alistair stays with a Warden he hates because he'll claim his duty as a Warden supercedes any personal feelings towards the player character and their actions. Other than that the actions you make in the story part of origins have an effect on the game portion, treating an NPC like dirt gives no bonuses and they'll eventually leave.
In DA2 the gameplay and story are segregated, the actions in one rarely effect the actions in the other. To the point that treating someone badly has the same gameplay result as being their friend, a combat bonus. Once a NPC is picked up you can't get rid of them, while in Origins you can get rid of most of them at any time or through actions.
Sorry but if I treat someone like dirt, they better speak up, not just say I hate you then leave. That's what DA2 did better, it's not a perfect system but the fact that people like Fenris have diffrent dialog if oyu keep treating them like dirt, they don't say one thing, they keep speaking there mind. There's alot of tweaks to be made but it's a better system then what was in DAO.
For example, give a gift to Fenris on the rival path, he refuses to keep it and get's pissed at you, give a gift to say Sten when he has very low approval, you get approval and he says thanks. There's the issue.
"Sorry but if I treat someone like dirt, they better speak up, not just say I hate you then leave."
Why would they?, they have no reason to stick with you, they have no connection to you, they have no reason to try to be speak to you and just ask for respect that they won't get, and just stand for it, In da2 they never leave.
in DAO at least you had the oportunity to change their minds and allow them to give you an oportunity, and if that didn't work, then that's it, they say goodbye, that's how things are, who would stand someone who is being a D**k with you after you give them an oportunity?.
let's say that you and i are friends, and i'm being a D**k with you, you speak, and that's fine, i agree that you need to speak up, but then i don't do it, what do you?(or what should you do), don't speak to me until i apologize, and if i apologize, and then i treat like S**t again, then you should leave and stop being friends with me, that's life.
that's why the system in DAO was better, if the warden is a dick with someone, they warn you that they will leave, but you can change their mind, and they give a chance, and if you don't complete your promise, THEN they leave.
action -------> reaction, makes sense
in DA2, you can be a dick everybody and they still stick with you, even though they have absolutely no reason to do so, and just speak their mind, but they never leave.
action =/= reaction in DA2.
"That's what DA2 did better"
read what i just said
"it's not a perfect system"
Hell no
" give a gift to Fenris on the rival path, he refuses to keep it and
get's pissed at you, give a gift to say Sten when he has very low
approval, you get approval and he says thanks. There's the issue."
not FULLY true.
one person can react differently, if someone tries to apologize through gifts, if you give them just a random token, then they have no reason to accept, but if someone gives them a thoughtful, symbolistic gift to someone, the person who receives it will more than likely accept it gladly and forgive the person who gives the gift.
in DAO, you can give very important and symbolistic gifts to your companions ,Say, a Flower of Andraste, for Leliana, or the shield of Duncan, to Alistair, it is a reminder of someone who is very special to them, and they gladly accept it and you get approval (of course that's not like in real where you don't actually have a numeric view of how much they like you

, but this is a game), in real life, people would mostly if not completely forgive for a gift like that.
And that's the thing, in DA2 you MOSTLY give very important, wished, and/or sysmbolistic gifts to your companions, but they still don't accept it, or are ingrates.
now, i WILL say that it is kinda silly that you can just give Sten a Random object like earings and still get approval, that IS kinda silly, but that is not the point im making here.
i think i have proven my point.
And don't you DARE to quote me and say "that is my opinion"!!!
cause i just used facts.
Modifié par csfteeeer, 14 juin 2011 - 09:32 .