Xayoz wrote...
Morroian wrote...
Except they didn't.Xayoz wrote...
Awesome way to innovate rpg's storytelling by removing players' ability to make choices.EA wrote...
We tried to innovate and do some different things with the combat system and some of the way we told story.
Oh? Then, I must have been unfortunate enough to receive the elusive 'no choice' edition of the game.
I will ask them to send me another one.
Well, to be COMPLETELY fair, the game did have choices, is just that they hardly matter at all, that or they always end in the same place( EX: Grace)
You chose to send her to the Circle: Yay, she is in the circle now....*6 years later*.... what a B**ch, she attacks Me!!!!
You chose to Free Her: Yay, she is Free now.....*6 years later*..... What a B**ch, she attacks Me!!!!....
wait a minute...)




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