the_one_54321 wrote...
Right, it has nothing to do with the fact that the game has areas that are reused multiple times without even being reskinned, or that enemie spawning is just... horribly horribly bad, or that the end game includes almost zero consequences for any of your choices, or that the kill animations are a literal example of a code that was not finished (exploding bodies was not style, it was a short cut which is why they heads go all generic), or that despite all the dialog options the only way to approach any conflict resolution is by fighting.
And does repeated areas, enemy spawns, etc require the intense level of Hatred seen in these forums? By your own admonition, they do not.
You know, all the legitimate complaints that players have that they were talking about long long before the game even went gold. Naturally, that has nothing to do with wanting a candid owning-up to the choices made.
edit: Oh, and on a more personal note, it definitely has nothing to do with the fact that I was literally promised by the head developer that the game would have a tactical camera... and then it didn't. I really have no desire for an appology on that one.
Good point that there were the constant barrage of complaints before Gold; certain none of these were reflected in the same day Zero ratings seen on the Net.
And I had a tactical 3rd Person view, though it was not as sweeping as DAO had been. With only a few exceptions on stairs and tunnels, I was easily able to keep up with the party. Even the battle map had the red dots to indicate opponent positions like with Survival from DAO; no skill required.
I can only speak for myself, but it is not reasoned discourse that I oppose, but the opinionated Hatred seen flourishing on the Forums.




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