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Eurogamer Article: "EA: We lost some fans with Dragon Age 2"


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#51
Persephone

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Monica83 wrote...

Persephone wrote...

Monica83 wrote...

Persephone wrote...

I'm rather happy with this:

"Ray [Muzyka] and Greg [Zeschuk] have built a long career being close to
their fanbase and understanding what they want. If they do something in
a direction that is innovative and fresh for some but not for others,
they'll take that into consideration as we think about the next design
and where the game goes from here."


Do you REALLY expect the devs to bash their own game? And if they did say "Well, this/that really didn't turn out well but we'll try harder the next time!" it would also be twisted into something it is not. Bioware has aknowledged that a part of the (vocal) fanbase wasn't happy and that they're listening/working with feedback. Good enough for me. I just hope than none of the things I loved about DAII will be tossed aside. Yeah, that's me, I'm selfish like that.


Why not? Cd-project admitted that the witcher 2 have some problems...And they working hard on them..
The real question is: Do you really think bioware that is now a part of EA crowd admit they released a garbage sequel?
Ea never do that before.. They had admit some problem and this mean DA2 isn't the great game they want to show us


I don't give a bloody damn what CDPR does. Their juvenile dissing towards Bioware made me dislike them anyway. (Still love the Witcher franchise)

They don't have to admit to anything because while it may be a "garbage sequel" to you, it isn't to everyone. Or would it be just perfect if those who love/support the game are insulted further by Bioware "admitting" that DAII is oh so awful? The negative crowd must be catered to because? They already are catered to by articles like this anyway.


SO da2 is a perfect sequel? :whistle::whistle::whistle::whistle::whistle:

Sorry but i prefear Witcher-awesome than button-awesome


Don't put words in my mouth, dearie. I do not go for extremes like you. And spare me the stale "Button Awesome" joke. It wasn't very funny the first time around.

#52
Guest_Alistairlover94_*

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mrcrusty wrote...

Persephone wrote...

Only that wasn't the point of the article. This is marketing talk, they have to be careful in interviews. But no matter what they say re: DAII, it will be twisted into a reason to toss more vitriol their way.


Had he said "changes" and not "innovations", I wouldn't get so riled up. It's my fault for taking marketing seriously, but I have seen people run with the idea that Dragon Age 2 is unique and innovative and dismiss criticism by taking the good old marketing "some fans can't deal with change and innovation" line. Which I just dispute so damn much...


Especially since DA2 didn't really innovate. At all. The F/R system is from Alpha Protocol. BioWar just kinda fleshed it out.

#53
Monica83

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Persephone wrote...

Monica83 wrote...

Persephone wrote...

Monica83 wrote...

Persephone wrote...

I'm rather happy with this:

"Ray [Muzyka] and Greg [Zeschuk] have built a long career being close to
their fanbase and understanding what they want. If they do something in
a direction that is innovative and fresh for some but not for others,
they'll take that into consideration as we think about the next design
and where the game goes from here."


Do you REALLY expect the devs to bash their own game? And if they did say "Well, this/that really didn't turn out well but we'll try harder the next time!" it would also be twisted into something it is not. Bioware has aknowledged that a part of the (vocal) fanbase wasn't happy and that they're listening/working with feedback. Good enough for me. I just hope than none of the things I loved about DAII will be tossed aside. Yeah, that's me, I'm selfish like that.


Why not? Cd-project admitted that the witcher 2 have some problems...And they working hard on them..
The real question is: Do you really think bioware that is now a part of EA crowd admit they released a garbage sequel?
Ea never do that before.. They had admit some problem and this mean DA2 isn't the great game they want to show us


I don't give a bloody damn what CDPR does. Their juvenile dissing towards Bioware made me dislike them anyway. (Still love the Witcher franchise)

They don't have to admit to anything because while it may be a "garbage sequel" to you, it isn't to everyone. Or would it be just perfect if those who love/support the game are insulted further by Bioware "admitting" that DAII is oh so awful? The negative crowd must be catered to because? They already are catered to by articles like this anyway.


SO da2 is a perfect sequel? :whistle::whistle::whistle::whistle::whistle:

Sorry but i prefear Witcher-awesome than button-awesome


Don't put words in my mouth, dearie. I do not go for extremes like you. And spare me the stale "Button Awesome" joke. It wasn't very funny the first time around.


its ok you have your opinion and i respect it..im just a bit angry with bioware for theyr lies.. in fact they lied a lot watch some of their developers diary and you will see.. Anyway....

Here's a kiss for you:kissing:

#54
Persephone

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Alistairlover94 wrote...

mrcrusty wrote...

Persephone wrote...

Only that wasn't the point of the article. This is marketing talk, they have to be careful in interviews. But no matter what they say re: DAII, it will be twisted into a reason to toss more vitriol their way.


Had he said "changes" and not "innovations", I wouldn't get so riled up. It's my fault for taking marketing seriously, but I have seen people run with the idea that Dragon Age 2 is unique and innovative and dismiss criticism by taking the good old marketing "some fans can't deal with change and innovation" line. Which I just dispute so damn much...


Especially since DA2 didn't really innovate. At all. The F/R system is from Alpha Protocol. BioWar just kinda fleshed it out.


I don't remember AP being a party based game where such a system might matter. The dominant personality bit was done in AP though. Only I think DAII did it much better IMHO.

#55
A Crusty Knight Of Colour

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Your handlers was the replacement for companions in AP. It worked similarly if you thought of it like that.

I will agree on the dominant personality. It's something I liked in DA 2, but it was bogged down by other things.

Modifié par mrcrusty, 14 juin 2011 - 02:04 .


#56
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mrcrusty wrote...

Your handlers was the replacement for companions in AP. It worked similarly if you thought of it like that.

I will agree on the dominant personality. It's something I liked in DA 2, but it was bogged down by other things.


Still enjoyed AP more than DA2, though. Just have a stealthy playstyle, and you'll enjoy it far more. Also, the framed narrative actually served a point in that one. DA2's led nowhere. Nor am I sure if Hawke even existed.

#57
DragonRageGT

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Persephone wrote...

I'm rather happy with this:

"Ray [Muzyka] and Greg [Zeschuk] have built a long career being close to
their fanbase and understanding what they want. If they do something in
a direction that is innovative and fresh for some but not for others,
they'll take that into consideration as we think about the next design
and where the game goes from here."


Do you REALLY expect the devs to bash their own game? And if they did say "Well, this/that really didn't turn out well but we'll try harder the next time!" it would also be twisted into something it is not. Bioware has aknowledged that a part of the (vocal) fanbase wasn't happy and that they're listening/working with feedback. Good enough for me. I just hope than none of the things I loved about DAII will be tossed aside. Yeah, that's me, I'm selfish like that.


Honestly, restarted a playthrough on hold in Origins... it's a real pitty that things that made Origins unique were removed, like the UI, the book/inventory/char screen/talents/skills,  the items icons, descriptions, quality through tiers not some stars that didn't even came close to be accurate anyway. There is no way on Earth to compare both games and chose ][ over Origins. They are not even close to be in the same league... it's really like a Premier League and a 3rd Division gap between them. I enjoyed DA2, like I enjoy matches with my home team on it, a 3rd division of Paulista League... but it is Corinthians, Top Paulista and Brazilian League which has my heart!

There is one really awful thing in Origins, I give you that... it is playing a female Warden and trying to walk with her. It looks like someone was really stoned when designed that!

They removed most of the things I love about Origins and gave us.. well.. you know... so stop being selfish you! :P

Modifié par RageGT, 14 juin 2011 - 02:07 .


#58
alex90c

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As long as the dialogue wheel doesn't function as "three ways to pick option A" rather than "three options" then I don't like it.

Honestly, restarted an playthrough on hold in Origins... it's a real
pitty that things that made Origins unique were removed, like the UI,
the book/inventory/char screen/talents/skills,  the items icons,
descriptions, quality through tiers not some stars that didn't even came
close to be accurate anyway. There is no way on Earth to compare both
games and chose ][ over Origins. They are not even close to be in the
same league... it's really like a Premier League and a 3rd Division gap
between them. I enjoyed DA2, like I enjoy matches with my home team on
it, a 3rd division of Paulista League... but it is Corinthians, Top
Paulista and Brazilian League which has my heart!

There is one
really awful thing in Origins, I give you that... it is playing a female
Warden and trying to walk with her. It looks like someone was really
stoned when designed that!

They removed most of the things I love about Origins and gave us.. well.. you know... so stop being selfigh you! Image IPB


After playing DA2 you kind of realise how much time went in to Origins's items. The fact that every single item has its own description is actually pretty cool, hell some of them even have their own codex entries, which although done in DA2 only really applied for the best armours of each act.

Modifié par alex90c, 14 juin 2011 - 02:09 .


#59
Master Shiori

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Monica83 wrote...

SO da2 is a perfect sequel? :whistle::whistle::whistle::whistle::whistle:

Sorry but i prefear Witcher-awesome than button-awesome


No, it's not perfect (no game ever is), but people like Persephone and myself enjoyed it despite it's flaws.

#60
A Crusty Knight Of Colour

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Oh yes, I loved the framed narrative in AP vs DA 2. In DA 2 you were just watching a cutscene which didn't really need to be there. In AP, it actually affected a lot of the endgame as you interacted with Leland.

#61
Oopsieoops

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Persephone wrote...

Oopsieoops wrote...

Morroian wrote...

Corto81 wrote...

Hawke is just dull. And passive. And uninteresting.

Not my Hawkes. 


You don't have a Hawke, only Bioware has. :pinched:


Let's see... I have 7 finished Hawkes with Post Campaign saves. And I'm attached to them all. Can't say the same for all of my Wardens.

Doesn't change the fact that those 7 Hawkes were essentially predefined by Bioware.

#62
Corvus Black

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k177sh0t wrote...

What "innovations" were they referring to?

Exploding enemies?

LEGO-like Corpses?

Recycled Maps?

Pick-random-item-and-get-a-reward-no-questions-asked-quests?

I thought the framed narrative was good though.



^This.

#63
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mrcrusty wrote...

Oh yes, I loved the framed narrative in AP vs DA 2. In DA 2 you were just watching a cutscene which didn't really need to be there. In AP, it actually affected a lot of the endgame as you interacted with Leland.


And I like that it eventually caught up in real-time, too.

#64
Persephone

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RageGT wrote...

Persephone wrote...

I'm rather happy with this:

"Ray [Muzyka] and Greg [Zeschuk] have built a long career being close to
their fanbase and understanding what they want. If they do something in
a direction that is innovative and fresh for some but not for others,
they'll take that into consideration as we think about the next design
and where the game goes from here."


Do you REALLY expect the devs to bash their own game? And if they did say "Well, this/that really didn't turn out well but we'll try harder the next time!" it would also be twisted into something it is not. Bioware has aknowledged that a part of the (vocal) fanbase wasn't happy and that they're listening/working with feedback. Good enough for me. I just hope than none of the things I loved about DAII will be tossed aside. Yeah, that's me, I'm selfish like that.


Honestly, restarted a playthrough on hold in Origins... it's a real pitty that things that made Origins unique were removed, like the UI, the book/inventory/char screen/talents/skills,  the items icons, descriptions, quality through tiers not some stars that didn't even came close to be accurate anyway. There is no way on Earth to compare both games and chose ][ over Origins.


Good for you.

I'll choose (Modded) II over Origins any day, all things considered. (I still love DAO, mind you) 

#65
A Crusty Knight Of Colour

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Oopsieoops wrote...

Persephone wrote...

Oopsieoops wrote...

Morroian wrote...

Corto81 wrote...

Hawke is just dull. And passive. And uninteresting.

Not my Hawkes. 


You don't have a Hawke, only Bioware has. :pinched:


Let's see... I have 7 finished Hawkes with Post Campaign saves. And I'm attached to them all. Can't say the same for all of my Wardens.

Doesn't change the fact that those 7 Hawkes were essentially predefined by Bioware.


Can you elaborate?

Is that a comment on the lack of narrative power you're given by the game, or a comment on the fact that Hawke is a fixed protagonist?

#66
Persephone

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Oopsieoops wrote...

Persephone wrote...

Oopsieoops wrote...

Morroian wrote...

Corto81 wrote...

Hawke is just dull. And passive. And uninteresting.

Not my Hawkes. 


You don't have a Hawke, only Bioware has. :pinched:


Let's see... I have 7 finished Hawkes with Post Campaign saves. And I'm attached to them all. Can't say the same for all of my Wardens.

Doesn't change the fact that those 7 Hawkes were essentially predefined by Bioware.


No more or less than my Wardens. So?

#67
Persephone

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Master Shiori wrote...

Monica83 wrote...

SO da2 is a perfect sequel? :whistle::whistle::whistle::whistle::whistle:

Sorry but i prefear Witcher-awesome than button-awesome


No, it's not perfect (no game ever is), but people like Persephone and myself enjoyed it despite it's flaws.


Exactly. I'd say the same for DAO. Which, after 4 patches, is still bugged as hell and has loads of problems without Mods. Love 'em anyway.

#68
alex90c

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You've got to be joking. Players had far more opportunities to create unique wardens than Hawkes. Hawke can go three ways (diplomatic, sarcastic and aggressive) but with your warden you're not forced down those three paths.

#69
Guest_Alistairlover94_*

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Persephone wrote...

Oopsieoops wrote...

Persephone wrote...

Oopsieoops wrote...

Morroian wrote...

Corto81 wrote...

Hawke is just dull. And passive. And uninteresting.

Not my Hawkes. 


You don't have a Hawke, only Bioware has. :pinched:


Let's see... I have 7 finished Hawkes with Post Campaign saves. And I'm attached to them all. Can't say the same for all of my Wardens.

Doesn't change the fact that those 7 Hawkes were essentially predefined by Bioware.


No more or less than my Wardens. So?


I think having a predetermined voice, family members that you are supposed to connect to, and and Hawke having no real influence on the events of the plot is what the user means, Perse.

#70
A Crusty Knight Of Colour

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alex90c wrote...

You've got to be joking. Players had far more opportunities to create unique wardens than Hawkes. Hawke can go three ways (diplomatic, sarcastic and aggressive) but with your warden you're not forced down those three paths.


It's freaking ironic.

The very voiced protagonist that provides life to a character through the shaping of a personality also presents a technological limit that prevents the character from displaying more than a few general, sometimes shallow and simplistic, personality archetypes.

#71
Persephone

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alex90c wrote...

You've got to be joking. Players had far more opportunities to create unique wardens than Hawkes. Hawke can go three ways (diplomatic, sarcastic and aggressive) but with your warden you're not forced down those three paths.


I'm not forced down anything in either game. (Personality wise) My Wardens are mostly mute, uninvolved pixels. (Except my Canon Warden) I connect more to my Hawkes than to any of my Wardens. End of story. ;)

Modifié par Persephone, 14 juin 2011 - 02:18 .


#72
Herr Uhl

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Merllle wrote...

And now someone comes telling that fans were not pleased with the "innovations". What innovations do you mean? The innovations you came up with as fitting for the lack of time the team had for developing the game? Some of them were actually preety cool and brought innovation to BioWare games. I loved the framed narrative, for instance. But you must realize that those things were well loved. The problem, in my eyes, was the general lack of development time, which is well noticed all throughout the game.


The voiced PC and wheel weren't appreciated by many (as well as the personality things), i.e the multitude of "dragon effect" threads. That people disliked the obvious rush should be very apparent, and I hope EA will actually try and focus a bit on the sequel once bioware has finished the ME trilogy and TOR.

#73
Persephone

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Alistairlover94 wrote...

Persephone wrote...

Oopsieoops wrote...

Persephone wrote...

Oopsieoops wrote...

Morroian wrote...

Corto81 wrote...

Hawke is just dull. And passive. And uninteresting.

Not my Hawkes. 


You don't have a Hawke, only Bioware has. :pinched:


Let's see... I have 7 finished Hawkes with Post Campaign saves. And I'm attached to them all. Can't say the same for all of my Wardens.

Doesn't change the fact that those 7 Hawkes were essentially predefined by Bioware.


No more or less than my Wardens. So?


I think having a predetermined voice, family members that you are supposed to connect to, and and Hawke having no real influence on the events of the plot is what the user means, Perse.


I have family members I'm supposed to connect to in every Origin of DAO. I am forced to become a GW in every Origin. Ostagar happens all the time. And by then I usually lose interest these days.

#74
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Persephone wrote...

alex90c wrote...

You've got to be joking. Players had far more opportunities to create unique wardens than Hawkes. Hawke can go three ways (diplomatic, sarcastic and aggressive) but with your warden you're not forced down those three paths.


I'm not forced down anything in either game. My Wardens are mostly mute, uninvolved pixels. (Except my Canon Warden) I connect more to my Hawkes than to any of my Wardens. End of story. ;)


Could you... elaborate?

#75
Persephone

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Alistairlover94 wrote...

Persephone wrote...

alex90c wrote...

You've got to be joking. Players had far more opportunities to create unique wardens than Hawkes. Hawke can go three ways (diplomatic, sarcastic and aggressive) but with your warden you're not forced down those three paths.


I'm not forced down anything in either game. My Wardens are mostly mute, uninvolved pixels. (Except my Canon Warden) I connect more to my Hawkes than to any of my Wardens. End of story. ;)


Could you... elaborate?


I doubt you actually care, but yes, I could. Will send you a PM once I'm outta work. (No time for long posts there with my boss being nearby)