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Eurogamer Article: "EA: We lost some fans with Dragon Age 2"


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#126
CoS Sarah Jinstar

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KnightofPhoenix wrote...

I am not sure if I should be happy that they admit it, or if I should be displeased because they still can't seem to understand that it was much more than the concepts and "innovations", but rather the poor execution, that made DA2 the mediocre game that I felt it is.


Bingo

#127
dheer

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FJVP wrote...

alex90c wrote...

Can someone actually link me to the videos/websites/whatever where Bioware bashed Origins? I'd love to see it, lol.


Click :ph34r:

I remember when that video surfaced and I was even more bewildered by it than I am now. (Which is still quite a bit)

#128
Brockololly

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FJVP wrote...

alex90c wrote...

Can someone actually link me to the videos/websites/whatever where Bioware bashed Origins? I'd love to see it, lol.


Click :ph34r:


Yup.:sick:

"One of the problems that Dragon Age Origins had was that there wasn't any consistency. Right? The game was like, you're in the Brecilian Forest and it was a lush foresty environment with tons of detail; you went into, you know, the Deep Roads and it was all brown and completely different. It could have been 20 different games, right?"


Well, no kidding, a forest might look different than some undergound ruins? What a freaking revelation! Thats half of the problem in DA2- the unified Hot Rod Samurai look made everything look the same, so no matter what culture or locale something was supposed to derive from, it all had the same blocky/jaggy/horn & feather laden look, as opposed to Origins where different cultures, races and locations had different visual looks to reflect that.

"I think there is something like, you know, 30,000 books in the Circle Tower. SO when you go into the Circle Tower in Origins there are all these books all over the floor. DId you even pay any attention to that? Did you even know that before I said that? No! They went through all that painstaking detail for no reason! And as a result, you had to sacrifice all the other quality of graphics for everything."


Yeah...you know, a massive library that was just ripped to shreds by demonic abominations...get rid of the books! Too much detail!:blink:


"The other thing was like do I go fully top down and have that ability, it ruined the fidelity of the game."


Yeah, my Origins game was ruined by the top down camera. The fidelity simply went to **** when I went into that view. Thank god for saving me from that horror BioWare. You have my eternal thanks.:pinched:

Modifié par Brockololly, 14 juin 2011 - 03:22 .


#129
Aaleel

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"But to be honest, we lost some fans as well. They were not pleased with
some of the innovations and things we'd done. We understand that and
we're listening."

EA will take on fan feedback for Dragon Age 3, Gibeau promised.

"As we think about where we take the franchise next, we're going to take
that into consideration and really engage them," he said.



Please no more "innovations!"  Take some of the stuff you've already done and make sure those things are implemented well before you try and "innovate" anything else.

I'm actually shocked by this though, this is the closest you'll hear to we ????ed up.

#130
-Semper-

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FJVP wrote...

alex90c wrote...

Can someone actually link me to the videos/websites/whatever where Bioware bashed Origins? I'd love to see it, lol.


Click :ph34r:


best quote: "in da:o there wasn't any consistency. all areas look different and it feels like 20 different games... so we made a game with a constant look" -> kirkwall and 4 dungeon maps -.-

and all this crap about the detailed areas in origins (books on the floor in the magi tower) nobody noticed or payed attention to. damn, i can't stand this silver retard anymore.

Modifié par -Semper-, 14 juin 2011 - 03:22 .


#131
AlanC9

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CoS Sarah Jinstar wrote...
All they needed to do was spell out the actual line of dialog that was to be spoken. It's not rocket science, the DuesEx reboot does this. Why is it so Taboo in Bioware's eyes?
 


Beccause that approach failed in testing.

#132
A Crusty Knight Of Colour

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Thanks for making me rage just that little bit more at Bioware's marketing team.

Modifié par mrcrusty, 14 juin 2011 - 03:23 .


#133
Brockololly

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-Semper- wrote...
and all this crap about the detailed areas in origins (books on the floor in the magi tower) nobody noticed or payed attention to. damn, i can't stand this silver retard anymore.


Then don't follow ME3's marketing or any BioWare marketing as he is the guy in charge of all BioWare marketing!:sick:

#134
jcp234

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Apollo Starflare wrote...

Good post Mer, definitely want the actual reasons DA2 fell down to be pinpointed and not have it 'fobbed off' so to speak, on the fanbase not understanding the changes. Some of the fanbase didn't, sure, but the bigger reason is the ones you state such as repeated environments and general rushed development. The writing was nigh perfect as usual.

Don't get the people hating on Hawke. These are probably the same people that hated him/her from the start because they couldn't play as their Warden again now using other, fairer, criticisms as a soap box for their own frustrations. Hawke wasn't remotely one of the problems with DA2 and I would happily play a game with him/her in the lead role again.


No, I hate Hawke because he/she is lame and boring as all hell...and is also tied to subpar product.

#135
alex90c

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FJVP wrote...

alex90c wrote...

Can someone actually link me to the videos/websites/whatever where Bioware bashed Origins? I'd love to see it, lol.


Click :ph34r:


Haven't got anything against David Silverman, but some of the things he said there just didn't make sense.

Not many people paid attention to the books in the Circle Tower so next game we'll just remove things like that? It's that attention to detail which I think gamers appreciate; detail like this makes the place feel real, and considering the Circle during DA:O is in a chaotic situation it wouldn't make sense for everything to be tidy.

He also mentioned what seemed to me that he didn't like how the Brecilian Forest and Deep Roads looked so different. How is that a bad thing? The Deep Roads are these enormous, extensive underground road networks and caverns now under the control of the darkspawn, of course they're going to look different to a forest! If anything, being able to make them so distinctive is a good thing! It meant that each place had its own individual identity! I mean, the other thing I liked was that although Denerim was divided up in to areas, whenever you went in to the Market District, I noticed that should you pull your camera back slightly you saw how massive the city actually looked. It just seemed to go on for ages in the background and it didn't look like the buildings that far back lost any detail either.

I noticed how they emphasised the combat during the footage of the game too, in fact I don't think there was any dialogue at all.

To be fair, from that interview I didn't actually see any bashing of Origins (besides "we want to change things" which there's nothing wrong with doing, it's just they didn't seem to understand that the way they executed the Circle Tower, Brecilian Forest and Deep Roads was perfect, as they all looked unique and to bring the Circle example back, the books on the floor are a nice touch considering the tower had been overrun by abominations) and Bioware definitely had good intentions with DA2, but just to regurgitate the same point like countless other people have done, things were rushed and the execution was poor.  We want to make combat more accessible, so we make it so it's possible for a player to just mash A if they want to (paraphrasing a part of what David said in the interview) and when he refers to maintaining the depth RPG players like, he linked it back in to combat. Now I personally didn't even touch the tactics menus in my first playthrough besides to use the base behaviours (aggressive, scrapper, w/e) but beng able to modify that to your heart's content isn't really the depth people were looking for, as I found Origins an in-depth and engrossing game without hardly even touching the tactics menu. Yes, my first playthrough was hellish as it was my first RPG and I generally sucked, but it was fun nevertheless.

The stigma attached to the whole 'awesome button' thing made listening to David bring it up around 9:26 particularly cringeworthy too, though I can't blame him since the interview was done pre-release.

As much as I loathe some of the things done in DA2 though, after watching that interview I don't think I can really hate Bioware for what they did to the game. Their heart was definitely mostly in the right place, but having to push a new game through so quickly and considering the fact that they wanted to appeal to new gamers meant that they had to take some serious risks and it's quite obvious that they didn't pay off at all, as a lot of people (myself too, i'm guilty of it)  badmouth DA2, but the thing is it's simply because we as gamers care about the game and where it goes. No-one wants to see their favourite game just go down the drain, and at least for me, the complaining and venting of frustration is simply a way to hopefully (as in, really really really hopefully) convince Bioware to perhaps reverse some of the decisions they made with DA2, improve on the good things they did with it, and perhaps make a legendary DA2/DA:O hybrid when DA3 comes along.

/rant over

#136
Khayness

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AlanC9 wrote...

Beccause that approach failed in testing.


They shouldn't test games with people who turned off their previous product after 1 hour.

#137
KnightofPhoenix

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Brockololly wrote...

-Semper- wrote...
and all this crap about the detailed areas in origins (books on the floor in the magi tower) nobody noticed or payed attention to. damn, i can't stand this silver retard anymore.


Then don't follow ME3's marketing or any BioWare marketing as he is the guy in charge of all BioWare marketing!:sick:


Seriously, and no offense to him personally, but his position should be reconsidered. I've never seen a worse marketing campaign for a game.

To be fair to him however, I think he was trying, very poorly, to justify the lack of all these htings in DA2, due to it being rushed.

Modifié par KnightofPhoenix, 14 juin 2011 - 03:26 .


#138
Xewaka

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AlanC9 wrote...

CoS Sarah Jinstar wrote...
All they needed to do was spell out the actual line of dialog that was to be spoken. It's not rocket science, the DuesEx reboot does this. Why is it so Taboo in Bioware's eyes?

Beccause that approach failed in testing.

It didn't fail. It didn't produce the desired outcome, which is a different thing.

#139
TEWR

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Oh god they're actually considering multiplayer....

#140
AngryFrozenWater

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AlanC9 wrote...

CoS Sarah Jinstar wrote...
All they needed to do was spell out the actual line of dialog that was to be spoken. It's not rocket science, the DuesEx reboot does this. Why is it so Taboo in Bioware's eyes?

Beccause that approach failed in testing.

Source?

#141
Babli

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FJVP wrote...

alex90c wrote...

Can someone actually link me to the videos/websites/whatever where Bioware bashed Origins? I'd love to see it, lol.


Click :ph34r:

This is insulting...and very sad.

Modifié par Babli, 14 juin 2011 - 03:28 .


#142
Guest_Alistairlover94_*

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The Ethereal Writer Redux wrote...

Oh god they're actually considering multiplayer....


Yep. And was David Silverman dropped on his head as a child?

#143
-Semper-

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me3 is the next big lie in the marketing pipes. back to the roots with some half assed rpg popups... better safing my money^^

#144
Herr Uhl

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KnightofPhoenix wrote...

Seriously, and no offense to him personally, but his position should be reconsidered. I've never seen a worse marketing campaign for a game.


Good thing you didn't see the dead space 2 and dantes inferno ones then.

#145
CoS Sarah Jinstar

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AlanC9 wrote...

CoS Sarah Jinstar wrote...
All they needed to do was spell out the actual line of dialog that was to be spoken. It's not rocket science, the DuesEx reboot does this. Why is it so Taboo in Bioware's eyes?
 


Beccause that approach failed in testing.


Then perhaps they need better testers, or not go off of console users meta feedback that didn't even finish Origins. Basically they shoehorned the ME system into an IP that was based on being the "spiritial successor to Baldur's Gate" So glad that lasted all of 1 game. Posted Image

#146
TEWR

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Alistairlover94 wrote...

The Ethereal Writer Redux wrote...

Oh god they're actually considering multiplayer....


Yep. And was David Silverman dropped on his head as a child?



That's it. Someone start a thread demanding that multiplayer not be included in Dragon Age.




Seriously I just can't see that working in any form. Bioware must really want to destroy their fanbase.

#147
A Crusty Knight Of Colour

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They had multiplayer in their older games which worked fine. In the case of NWN, it was it's redeeming feature and in the case of the BG games, no one cares or remembers.

It depends on how they handle it, really.

#148
KnightofPhoenix

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Herr Uhl wrote...

KnightofPhoenix wrote...

Seriously, and no offense to him personally, but his position should be reconsidered. I've never seen a worse marketing campaign for a game.


Good thing you didn't see the dead space 2 and dantes inferno ones then.


Yea good. Though I do nto care abouteither franchise to rage about it.

#149
Guest_Alistairlover94_*

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The Ethereal Writer Redux wrote...

Alistairlover94 wrote...

The Ethereal Writer Redux wrote...

Oh god they're actually considering multiplayer....


Yep. And was David Silverman dropped on his head as a child?



That's it. Someone start a thread demanding that multiplayer not be included in Dragon Age.




Seriously I just can't see that working in any form. Bioware must really want to destroy their fanbase.


Either that, or they made some sort of bet to see how much they can ****** off the fanbase.

#150
Oopsieoops

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"We're keeping all that core fundamental hardcore-ness". Lol, it's funny because they didn't.