FJVP wrote...
alex90c wrote...
Can someone actually link me to the videos/websites/whatever where Bioware bashed Origins? I'd love to see it, lol.
Click 
Haven't got anything against David Silverman, but some of the things he said there just didn't make sense.
Not many people paid attention to the books in the Circle Tower so next game we'll just remove things like that? It's that attention to detail which I think gamers appreciate; detail like this makes the place feel real, and considering the Circle during DA:O is in a chaotic situation it wouldn't make sense for everything to be tidy.
He also mentioned what seemed to me that he didn't like how the Brecilian Forest and Deep Roads looked so different. How is that a bad thing? The Deep Roads are these enormous, extensive underground road networks and caverns now under the control of the darkspawn, of course they're going to look different to a
forest! If anything, being able to make them so distinctive is a good thing! It meant that each place had its own individual identity! I mean, the other thing I liked was that although Denerim was divided up in to areas, whenever you went in to the Market District, I noticed that should you pull your camera back slightly you saw how massive the city actually looked. It just seemed to go on for ages in the background and it didn't look like the buildings that far back lost any detail either.
I noticed how they emphasised the combat during the footage of the game too, in fact I don't think there was any dialogue at all.
To be fair, from that interview I didn't actually see any bashing of Origins (besides "we want to change things" which there's nothing wrong with doing, it's just they didn't seem to understand that the way they executed the Circle Tower, Brecilian Forest and Deep Roads was perfect, as they all looked unique and to bring the Circle example back, the books on the floor are a nice touch considering the tower had been overrun by abominations) and Bioware definitely had good intentions with DA2, but just to regurgitate the same point like countless other people have done, things were rushed and the execution was poor. We want to make combat more accessible, so we make it so it's possible for a player to just mash A if they want to (paraphrasing a part of what David said in the interview) and when he refers to maintaining the depth RPG players like, he linked it back in to combat. Now I personally didn't even touch the tactics menus in my first playthrough besides to use the base behaviours (aggressive, scrapper, w/e) but beng able to modify that to your heart's content isn't really the depth people were looking for, as I found Origins an in-depth and engrossing game without hardly even touching the tactics menu. Yes, my first playthrough was hellish as it was my first RPG and I generally sucked, but it was fun nevertheless.
The stigma attached to the whole 'awesome button' thing made listening to David bring it up around 9:26 particularly cringeworthy too, though I can't blame him since the interview was done pre-release.
As much as I loathe some of the things done in DA2 though, after watching that interview I don't think I can really hate Bioware for what they did to the game. Their heart was definitely mostly in the right place, but having to push a new game through so quickly and considering the fact that they wanted to appeal to new gamers meant that they had to take some serious risks and it's quite obvious that they didn't pay off at all, as a lot of people (myself too, i'm guilty of it) badmouth DA2, but the thing is it's simply because we as gamers care about the game and where it goes. No-one wants to see their favourite game just go down the drain, and at least for me, the complaining and venting of frustration is simply a way to hopefully (as in, really really really hopefully) convince Bioware to perhaps reverse some of the decisions they made with DA2, improve on the good things they did with it, and perhaps make a legendary DA2/DA:O hybrid when DA3 comes along.
/rant over