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Eurogamer Article: "EA: We lost some fans with Dragon Age 2"


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#176
ink07

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Certainly EA, our mortal heads couldn't unravel the mysteries of innovative design such as combat waves and "artful" asset reuse, but hopefully these "new" fans you got stay with you as long as your old fans have.
I guess the dictionary meaning for the word "innovation" has changed in the past few years. I wish someone told us that before the game shipped.

I would love to see this franchise die, like, right away, but the train-wreck that DA3 will be with Bioware trying to please their already too divided audience will be funny to watch.
For me though, a "long time fan", it is too late now. I've moved on to much better games.

Modifié par ink07, 14 juin 2011 - 04:20 .


#177
CastorT

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Nice to see them acknowledging the truth.
They lost me among others.

DA2 greatly disappointed me, I have no words for it.

#178
Jamie_edmo

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FJVP wrote...

alex90c wrote...

Can someone actually link me to the videos/websites/whatever where Bioware bashed Origins? I'd love to see it, lol.


Click :ph34r:


According to that interview to make a better game, you need to make all environments the same.
Didn't work with DA2 did it?

Brockololly wrote...

"One of the problems that Dragon Age Origins had was that there wasn't any consistency. Right? The game was like, you're in the Brecilian Forest and it was a lush foresty environment with tons of detail; you went into, you know, the Deep Roads and it was all brown and completely different. It could have been 20 different games, right?"


Well, no kidding, a forest might look different than some undergound ruins? What a freaking revelation! Thats half of the problem in DA2- the unified Hot Rod Samurai look made everything look the same, so no matter what culture or locale something was supposed to derive from, it all had the same blocky/jaggy/horn & feather laden look, as opposed to Origins where different cultures, races and locations had different visual looks to reflect that. 


This

Modifié par Jamie_edmo, 14 juin 2011 - 04:25 .


#179
tmp7704

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Herr Uhl wrote...

Johnny20 wrote...

Why not someone new? So much for Thedas being the "Main character" of the Dragon Age series. I guess they used that line in defense of dropping the Warden.

Because so many people complained about the change of protagonist?

It's probably not the best idea though to react to that by keeping the protagonist who embodies that change that'd pissed people off in the first place.

#180
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CoS Sarah Jinstar wrote...

What I'm saying, and have said many times over the past year, is there's a middle ground, Bioware just continually fails at finding said middle ground, instead perfering to streamline features into oblivion and at times remove features outright.  DA2 lack of customization was criminal imo.  Oh yay Isabella's so unique she wears the same clothes for 10 years.  Clothing doesn't define a companion, their personality and input into the world/story/quests does.




It is what I also expressed to Bioware: to find a consensual medium; to  keep what works, while implementing, new interesting goodies, and improving those aspects of DAO that did scream out for improvement: the graphics, the shuffling during combat, etc.  I am for the voice protagonist because she can breathe life and add that extra flair during monumental speeches. 

Again, the consensual medium comes into play: Bioware should allow text for fans who would rather read for themselves.  (Have the text hidden out of view to be only displayed if the player click on that tab… revealing the hidden text) Image IPB

#181
Herr Uhl

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tmp7704 wrote...

Herr Uhl wrote...

Johnny20 wrote...

Why not someone new? So much for Thedas being the "Main character" of the Dragon Age series. I guess they used that line in defense of dropping the Warden.

Because so many people complained about the change of protagonist?

It's probably not the best idea though to react to that by keeping the protagonist who embodies that change that'd pissed people off in the first place.

Indeed, but it would be amusing.

*prefers new character for other POV*

#182
Tirfan

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I don't even know what to say, innovations, yeah, right, where? Did I buy a faulty copy that excluded the ínnovations and the much advertised "awesome-button"? because my copy consisted of annoying main character who continuously said something that was not what the character I tried to make him be, would say, the combat was just button-smashing without any tactical quality and I had to actually work to get rid of the companion characters, which wasn't very fun considering that they were annoying and had no personality other than one sentence description; brooding anime-elf. naive anime-elf, angry little brother, annoying drunk that sleeps with anything that moves, and if it doesn't move she can wait for it to move. the annoying little sister, cool dwarf and probably some one else that I have already forgotten.

And I probably should mention how they managed to take a rather tedious crafting system and make it even more annoying, which really is quite an accomplishment, great job, I suppose this too was one of the great innovations in the game. The greatest innovation was probably the fact that they can now kill dragon age without anyone caring and focus on making a new Mass Effect every year.

#183
alex90c

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The Ethereal Writer Redux wrote...

alex90c wrote...


Both of those should never be implemented. If I want Call of Duty, I'll boot up my copy of Black Ops. That's what it's there for.


This. I don't think anyone ever thinks "I want something action-y ... I think i'll get an RPG!", rather they go for something which would appeal to their interest, say Call of Duty. It's like someone saying they wanted a game with interesting characters and buying Call of Duty. It just doesn't happen.



Eh I wouldn't say that. Call of Duty does have interesting characters.


That said, trying to turn a fantasy RPG into a multiplayer game is wrong on so many levels.


Call of Duty isn't really a game you'd get for the characters though is it; it's nice that they have interesting characters, but the sole reason would be because well, shooters are fun. Hell, i've enjoyed shooting games for around eight years now, and decent characters to me are a bonus, not something I purposely look for.

#184
TEWR

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alex90c wrote...

The Ethereal Writer Redux wrote...

alex90c wrote...



Both of those should never be implemented. If I want Call of Duty, I'll boot up my copy of Black Ops. That's what it's there for.


This. I don't think anyone ever thinks "I want something action-y ... I think i'll get an RPG!", rather they go for something which would appeal to their interest, say Call of Duty. It's like someone saying they wanted a game with interesting characters and buying Call of Duty. It just doesn't happen.



Eh I wouldn't say that. Call of Duty does have interesting characters.


That said, trying to turn a fantasy RPG into a multiplayer game is wrong on so many levels.


Call of Duty isn't really a game you'd get for the characters though is it; it's nice that they have interesting characters, but the sole reason would be because well, shooters are fun. Hell, i've enjoyed shooting games for around eight years now, and decent characters to me are a bonus, not something I purposely look for.




True. the primary reason a person buys a shooter is because it's a shooter. Good stories and interesting characters are just a bonus to the games

The primary reason people by an RPG is so they can roleplay and shape the world around them, interact with interesting characters, get captivated by the lore, etc..

#185
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I'm still trying to wrap my brain around the whole "....that's [multiplayer] something we have to consider..."

No. Just....No.

#186
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Johnny20 wrote...

Well due to Kirkwall and the surrounding area being so painfully dull I very much doubt Thedas is the main character. Then again, Hawke was also painfully dull so either way, I'd like someone new for Dragon Age 3.


Kirkwall and Hawke could have both been better, I can agree to some extent at least... but IF any future installment is about Hawke though, I doubt it'll be in Kirkwall, and just because a character might have been dull to you in DA2 doesn't mean the character will always be dull. Characters can evolve, etc. In NWN2's expansion instead of just being some schmuck with a piece of metal in your chest, now all of sudden you find out your soul is ripped out and replaced with some monstrous thing. Big change, same character.

#187
tmp7704

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Herr Uhl wrote...

Indeed, but it would be amusing.

Sure but honestly, paying $60 for the priviledge of plain getting trolled by the development team isn't as amusing as it may be for the people on the receiving end of that money. In the end it can result in no sale and the joke ultimately being on them.

#188
Johnny20

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tmp7704 wrote...

Herr Uhl wrote...

Johnny20 wrote...

Why not someone new? So much for Thedas being the "Main character" of the Dragon Age series. I guess they used that line in defense of dropping the Warden.

Because so many people complained about the change of protagonist?

It's probably not the best idea though to react to that by keeping the protagonist who embodies that change that'd pissed people off in the first place.


True. If I had my way, they'd just bring back the Warden, but I'm almost certain that isn't ever going to happen. Due to the fact I despise Hawke, I'd rather they just bring in someone new. Couldn't be much worse then Hawke.

#189
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Brockololly wrote...

"One of the problems that Dragon Age Origins had was that there wasn't any consistency. Right? The game was like, you're in the Brecilian Forest and it was a lush foresty environment with tons of detail; you went into, you know, the Deep Roads and it was all brown and completely different. It could have been 20 different games, right?"


Well, no kidding, a forest might look different than some undergound ruins? What a freaking revelation! Thats half of the problem in DA2- the unified Hot Rod Samurai look made everything look the same, so no matter what culture or locale something was supposed to derive from, it all had the same blocky/jaggy/horn & feather laden look, as opposed to Origins where different cultures, races and locations had different visual looks to reflect that. 


To be honest I think someone tried to explain to Matt Silverman that they wanted a consistent visual style but he didn't quite understand the explanation so his retelling involved the rather absurd notion that forests should look the "same" as the Deep Roads. (which they obviously shouldn't, for that matter even in DA2 they don't)

#190
Wintersembrace

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Well DA.2 was a disappointment for me
reused areas
lack of customization in both party and hawke
none of my choices really affecting the game and game replay value
the darkspawn just looked dicky
What i did like
Hawkes family shame the really had so little impact or any real family interaction
voice acting but hay thats always nice :)
companions
overall not a game that draws me back into it like DA.O did and still does and is it worth what i payed no sorry B.W this game will just end up a dust collector

#191
CaolIla

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Johnny20 wrote...


tmp7704 wrote...

Herr Uhl wrote...

Johnny20 wrote...

Why not someone new? So much for Thedas being the "Main character" of the Dragon Age series. I guess they used that line in defense of dropping the Warden.

Because so many people complained about the change of protagonist?

It's probably not the best idea though to react to that by keeping the protagonist who embodies that change that'd pissed people off in the first place.


True. If I had my way, they'd just bring back the Warden, but I'm almost certain that isn't ever going to happen. Due to the fact I despise Hawke, I'd rather they just bring in someone new. Couldn't be much worse then Hawke.


I heard the next main character will be Jar Jar Binx :whistle:
Seriously, I never thought Bioware could disappoint as much as they did with DA2, but now I don't want to know what they are capable of. :?

#192
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Why was Hawke so bad? I actually loved the way they made his character change through our choices of dialouge, much better than ME's way of doing it.

#193
Herr Uhl

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tmp7704 wrote...

Herr Uhl wrote...

Indeed, but it would be amusing.

Sure but honestly, paying $60 for the priviledge of plain getting trolled by the development team isn't as amusing as it may be for the people on the receiving end of that money. In the end it can result in no sale and the joke ultimately being on them.

Not really getting trolled, but using that as a justification as to why they'd keep Hawke in the forums when the storm of fecal matter comes.

I doubt they're that oblivious.

Edit: As in not really trolling with the game intent.

Modifié par Herr Uhl, 14 juin 2011 - 04:53 .


#194
Merllle

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The Hawke/conversation wheel subject is an ancient one. Some fans like it, some fans don't, but comparing it to Mass Effect is inevitable. Some people might not have liked it for the sake of being different than Origins while other make very valid points, but, to be honest, I was fine with those since they were announced. I don't mind changes as long as they are well done and done for the purpose of potencialy enhancing gameplay, or simple to search alternative solutions for the sake of experimenting and keeping the movement. I know there was a lot of wangst over it, but my point is: If the game had actually been amazing, people would most likely overlook and dismiss their complaining, because it means it would have worked as a whole. Yet, it wasn't.

I said in the op that I had mixed feelings about DA2, simply because I cannot put it in another way. The game had amazing things and terrible things almost in equal measure - there is no middle ground. But when joining the good qualities with the bad qualities, we get a mediocre game. A very sadly mediocre game that could have been much, much more than that. It didn't work as a whole.

Some inovations weren't necessarily bad. Once again, despite comparisons with Shepard, I was perfectly okay with Hawke, with the fact that he/she was voiced and with the conversation wheel. It's limiting, in a sort of way, yes, but this isn't Origins anymore, so they indeed had the right of experimenting with something new in the Dragon Age franchise (even though that might have come from Shepard's popularity with the wild crowd...). But others, like the day/night shift, I felt like I was being partially cheated. While, yes, it has some self-explanatory potential and it would feel natural, I felt that it was there almost for the sole purpose of being able to fold the few areas of Kirkwall in two. Like the few scenarios of the game were folded in a hundrer diferent places, but all happening in the same place, like a background in a play. It really cut immersion.

The problem was not Hawke. The problem was, once again and I stress, the obvious lack of development time the game had. People would be in much better terms with Hawke if the game had been good.

EA, you can't score a half-baked sequel in half the time a good game needs to develop and expect us to eat with glee everything you put in our plates. Just because you say it's awesome, that doesn't make it awesome.

Gamers are not stupid, contrary to popular belief.

#195
tmp7704

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Herr Uhl wrote...

Not really getting trolled, but using that as a justification as to why they'd keep Hawke in the forums when the storm of fecal matter comes.

I doubt they're that oblivious.

But honestly, since as you say they're not that oblivious and realize how controversial Hawke is, then making such decision and using this exact explanation for it would be pretty much nothing but trolling on their part (the explanation especially) Since it'd take a truly oblivious person to genuinely think such reasoning makes nothing but sense and/or would be well received...

anyway that's entirely theoretical so, eh. Image IPB

#196
errant_knight

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tmp7704 wrote...

Herr Uhl wrote...

Johnny20 wrote...

Why not someone new? So much for Thedas being the "Main character" of the Dragon Age series. I guess they used that line in defense of dropping the Warden.

Because so many people complained about the change of protagonist?

It's probably not the best idea though to react to that by keeping the protagonist who embodies that change that'd pissed people off in the first place.


Yep. When I read that, it just pissed me off even more. Hawke gets a real sequel but the Warden doesn't? I can see wanting to give the game an actual ending, but that should be an expansion. If the next game follows the character that was handed to me, rather than the one I created, I'm going to have trouble believing that they actually heard much at all. Not to mention that while I'd love to see all the DA:O companions again, in a meaningful way, if I ever see most of the DA2 companions again, it will be far too soon.

#197
Herr Uhl

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tmp7704 wrote...

Herr Uhl wrote...

Not really getting trolled, but using that as a justification as to why they'd keep Hawke in the forums when the storm of fecal matter comes.

I doubt they're that oblivious.

But honestly, since as you say they're not that oblivious and realize how controversial Hawke is, then making such decision and using this exact explanation for it would be pretty much nothing but trolling on their part (the explanation especially) Since it'd take a truly oblivious person to genuinely think such reasoning makes nothing but sense and/or would be well received...

anyway that's entirely theoretical so, eh. Image IPB


Yeah, corrected with an edit. That justification could be used as a trolling tool, whereas the decition would be based on something else.

#198
Monica83

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Another hawke game? Just not... If dragon age 3 have hawke as a protagonist i don't consider it.. not matter if is good or not...

#199
MorrigansLove

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Wow... they're all idiots!

#200
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simfamSP wrote...

Why was Hawke so bad? I actually loved the way they made his character change through our choices of dialouge, much better than ME's way of doing it.


I don't think he's so bad, I think as a tale of survival and not always succeeding it was interesting, but if I had to point to anything wrong with him it's that his not succeeding was part and parcel with him not having any goals to begin with, just stumbling around and surviving encounters with things that don't like being stumbled into. I think a story where the protagonist actually tries to accomplish something but still fails is a lot more effective if that's what they're going for.

That's not to say I want to see Hawke continue to fail but if he returns I'd like to see him have a clear goal this time. Perhaps even character development acknowledging his previous failures being at least partially a product of his own inattentiveness...