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Eurogamer Article: "EA: We lost some fans with Dragon Age 2"


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#201
Merilsell

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KnightofPhoenix wrote...

Herr Uhl wrote...

Seriously, and no offense to him personally, but his position should be reconsidered. I've never seen a worse marketing campaign for a game.


Good thing you didn't see the dead space 2 and dantes inferno ones then.


That reminds me on this video., though. Which is so true...and sad. :?

#202
TEWR

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simfamSP wrote...

Why was Hawke so bad? I actually loved the way they made his character change through our choices of dialouge, much better than ME's way of doing it.


Hawke wasn't a bad character. In theory he could've been well loved. But he's far too reactive. No, he's entirely reactive once he sets foot in Kirkwall.


He could've been both proactive and reactive, but he wasn't. I liked the idea of Hawke trying to keep the peace but things just spiral too far out of control and he's unable to keep things from escalating to the point they did. But he didn't try and keep the peace. He just...... constantly sits on his ass. He couldn't even be bothered to warn a certain person close to him about a murderous psychopath!


In theory, a Rise to Power, trying to keep the peace, and being an important person in Thedas was a great concept. In practice, it was executed horribly.

#203
Feanor_II

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¿Innovations? I wouldn't call "innovate" to oversimplificate the game, there were some inovations, yeh. But what "brands" this game is oversimplification.

I have expresed my concerns and complaints in the corresponding topics, now let's see what do they do now, I'm not very positive about it.......

#204
Tirfan

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^^ This for the most part - and seriously the fact that sometimes Hawke said something without any input from the player - and to me, most of the time he said something on his own it was completely out of the character I tried to make him. I know I don't have complete freedom about how to play a character in any RPG other than PnP.. but with Hawke there was just so many more restrictions than with Warden that Hawke never was my character.

Modifié par Tirfan, 14 juin 2011 - 05:25 .


#205
lichtdwarf

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i liked the gameplay and the story of DAII. but i would lie if i said that DAII didn't had any problems. mostly those were because the short development time. re-using maps, spawing of enemies and more.

if they just took their time with with 3 i will be fine. and although i liked MY Hawke, i would not like to play with him again, but rather see him as a NPC in the next part.

#206
erynnar

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The Ethereal Writer Redux wrote...

simfamSP wrote...

Why was Hawke so bad? I actually loved the way they made his character change through our choices of dialouge, much better than ME's way of doing it.


Hawke wasn't a bad character. In theory he could've been well loved. But he's far too reactive. No, he's entirely reactive once he sets foot in Kirkwall.


He could've been both proactive and reactive, but he wasn't. I liked the idea of Hawke trying to keep the peace but things just spiral too far out of control and he's unable to keep things from escalating to the point they did. But he didn't try and keep the peace. He just...... constantly sits on his ass. He couldn't even be bothered to warn a certain person close to him about a murderous psychopath!


In theory, a Rise to Power, trying to keep the peace, and being an important person in Thedas was a great concept. In practice, it was executed horribly.


I agree Eth. The ideas were great for Hawke, execution fell flat on its face down a flight of stairs out the door and into rush hour traffic where it met the Number 9 bus head on.Image IPB  Really, Hawke could have been just as brilliant a character as my Wardens, it was all there.

#207
GregoriusMaximus

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Morroian wrote...

Merilsell wrote...

Innovation and DA2 in one sentence?  :blink:

Boggles the mind, really.

The friendship/rivalry system wasn't an innovation? Or the way characterisation was tracked? 


Umm... no?

#208
ddv.rsa

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Filament wrote...

Kirkwall and Hawke could have both been better, I can agree to some extent at least... but IF any future installment is about Hawke though, I doubt it'll be in Kirkwall, and just because a character might have been dull to you in DA2 doesn't mean the character will always be dull. Characters can evolve, etc. In NWN2's expansion instead of just being some schmuck with a piece of metal in your chest, now all of sudden you find out your soul is ripped out and replaced with some monstrous thing. Big change, same character.


That was Obsidian. Can you realistically expect the same from the team who turned out DA2? Radically different philosophies there.

#209
Feanor_II

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"Ray [Muzyka] and Greg [Zeschuk] have built a long career being close to
their fanbase and understanding what they want. If they do something in
a direction that is innovative and fresh for some but not for others,
they'll take that into consideration as we think about the next design
and where the game goes from here."

In my humble opinion, they should go back to DA:O and from there IMPROVE and EVOLVE, no SIMPLIFICATE.

#210
TEWR

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GregoriusMaximus wrote...

Morroian wrote...

Merilsell wrote...

Innovation and DA2 in one sentence?  :blink:

Boggles the mind, really.

The friendship/rivalry system wasn't an innovation? Or the way characterisation was tracked? 


Umm... no?



Friendship and Rivalry is an innovation. It's not perfect, but it is one.

#211
Guest_PurebredCorn_*

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Filament wrote...

simfamSP wrote...

Why was Hawke so bad? I actually loved the way they made his character change through our choices of dialouge, much better than ME's way of doing it.


I don't think he's so bad, I think as a tale of survival and not always succeeding it was interesting, but if I had to point to anything wrong with him it's that his not succeeding was part and parcel with him not having any goals to begin with, just stumbling around and surviving encounters with things that don't like being stumbled into. I think a story where the protagonist actually tries to accomplish something but still fails is a lot more effective if that's what they're going for.

That's not to say I want to see Hawke continue to fail but if he returns I'd like to see him have a clear goal this time. Perhaps even character development acknowledging his previous failures being at least partially a product of his own inattentiveness...


Quoted for excellence. :)

#212
Guest_Puddi III_*

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ddv.rsa wrote...

Filament wrote...

Kirkwall and Hawke could have both been better, I can agree to some extent at least... but IF any future installment is about Hawke though, I doubt it'll be in Kirkwall, and just because a character might have been dull to you in DA2 doesn't mean the character will always be dull. Characters can evolve, etc. In NWN2's expansion instead of just being some schmuck with a piece of metal in your chest, now all of sudden you find out your soul is ripped out and replaced with some monstrous thing. Big change, same character.


That was Obsidian. Can you realistically expect the same from the team who turned out DA2? Radically different philosophies there.


One can hope. :innocent: In any case I'd rather spend my time hoping for what it could be than stewing over what I've pre-determined it won't be.

#213
erynnar

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GregoriusMaximus wrote...

Morroian wrote...

Merilsell wrote...

Innovation and DA2 in one sentence?  :blink:

Boggles the mind, really.

The friendship/rivalry system wasn't an innovation? Or the way characterisation was tracked? 


Umm... no?


I agree with Greg on this. No, not really. The Friendship/Rivalry needs a lot more work, more detail, something. But when I badger my companions just to drive the rivalry and then they romance me?

And characterization? Really? Again, I must be missing the just copious amounts others got. I did two playthroughs, hubby did two. There were changes in dialogue, but not much. And one of my Hawkes wound up sounding like she had personality affect disorder when I tried to make her more like a real human with subtleties. I prefer to make my own personality. Then my PC's don't wind up so one dimensional.

#214
erynnar

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Feanor_II wrote...

"Ray [Muzyka] and Greg [Zeschuk] have built a long career being close to
their fanbase and understanding what they want. If they do something in
a direction that is innovative and fresh for some but not for others,
they'll take that into consideration as we think about the next design
and where the game goes from here."

In my humble opinion, they should go back to DA:O and from there IMPROVE and EVOLVE, no SIMPLIFICATE.


This^

#215
Guest_simfamUP_*

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erynnar wrote...

The Ethereal Writer Redux wrote...

simfamSP wrote...

Why was Hawke so bad? I actually loved the way they made his character change through our choices of dialouge, much better than ME's way of doing it.


Hawke wasn't a bad character. In theory he could've been well loved. But he's far too reactive. No, he's entirely reactive once he sets foot in Kirkwall.


He could've been both proactive and reactive, but he wasn't. I liked the idea of Hawke trying to keep the peace but things just spiral too far out of control and he's unable to keep things from escalating to the point they did. But he didn't try and keep the peace. He just...... constantly sits on his ass. He couldn't even be bothered to warn a certain person close to him about a murderous psychopath!


In theory, a Rise to Power, trying to keep the peace, and being an important person in Thedas was a great concept. In practice, it was executed horribly.


I agree Eth. The ideas were great for Hawke, execution fell flat on its face down a flight of stairs out the door and into rush hour traffic where it met the Number 9 bus head on.Image IPB  Really, Hawke could have been just as brilliant a character as my Wardens, it was all there.


Ahh... now I know what you mean ^_^ I kind of like the idea that the events were to big for Hawke, and sometimes, things happen and no one - not even someone with great power can stop them.

But I know what you mean, it's that false advertising again :(

#216
the_one_54321

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Can someone recap the things that were considered "innovations" in DAII?

I can think of a few: (note, I'm not saying that I like or don't like any of these, just listing them)

Framed Narrative
Unique "companion" appearances
Streamlined Skill Tree
Faster Combat Animations
Dialog Wheel
Voiced Protagonist
"Updated" User Interface
Friendship/Rivalry Relationship System

Modifié par the_one_54321, 14 juin 2011 - 06:07 .


#217
Brockololly

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Filament wrote...
To be honest I think someone tried to explain to Matt Silverman that they wanted a consistent visual style but he didn't quite understand the explanation so his retelling involved the rather absurd notion that forests should look the "same" as the Deep Roads. (which they obviously shouldn't, for that matter even in DA2 they don't)


Yeah, I get what he was trying to say but even still I have issues with their art style change as (IMO) it makes the game far less visually appealing and far more boring. Sure they want a consistent style, but its like the one thread Maria Caliban started a while back: DA2 has no style. Everything looks the same generic blocky/jaggy/spikes/horns/feathers look, whether thats the Dalish camp to Kirkwall to the armor somebody like Fenris (supposedly from Tevinter) wears to Flemeth. There is no style in having everything look like they got it from the same pre-fab warehouse of building blocks and clothing/armor when you should see visually different aesthetics to account for different races/cultures/locations.

#218
Guest_wastelander75_*

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Feanor_II wrote...

In my humble opinion, they should go back to DA:O and from there IMPROVE and EVOLVE, no SIMPLIFICATE.


I have to agree. As long as they use what worked in DA2, and implimented them in the next DA game, I think a happy medium between the core and the new could be achieved. What, I think, went wrong with DA2 is that they tried to inject Action/Adventure into an RPG that was meant to be strategy and tactical combat oriented. You might as well have put a dog and a cat together and expected them to mate and make puppies and kittens. But I can take the dialogue wheel, the faster (read: FASTER, not hyperdrive fast forward ludicrious it was here) combat, maybe even some some companion dialogue options cut back. But I cannot see the point of taking out the ability to have companion armors, the ability to hotswap between ranged and melee weapon sets, and I refuse to be limited in my environments. How can one "think outside the box" when you're trapped in one for the entirety of the game?

That being said, I also reaaaaally hope we get a new protagonist for 3. In my opinion, Hawke as a main character = fail. He's just too lazy/ineffective/reactive over proactive  to be effective or expected to carry the weight of a new story all on his own. As a companion, there are possibilities. But as the star, no.

#219
upsettingshorts

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GregoriusMaximus wrote...

Morroian wrote...

Merilsell wrote...

Innovation and DA2 in one sentence?  :blink:

Boggles the mind, really.

The friendship/rivalry system wasn't an innovation? Or the way characterisation was tracked? 


Umm... no?


Posts like thes are why I stopped bothering to contribute.  Though I'm sure my own posting motivations are off-topic and irrelevant, so I'll explain:

People who hate the game so much that things that are objectively more complicated or new features are dismissed as not being either, or people who love the game so much that cases of objectively removed options or features are dismissed as not being missed.

This post just happens to be one of the former.  And it's a big reason with discussion over DA2 is a pointless, unfulfilling mess.

#220
Addai

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alex90c wrote...

I think the worst bit was:


In a Dragon Age II interview with Eurogamer, lead designer Mike Laidlaw said the developer had "ideas" for a sequel and protagonist Hawke.


Hawke is a loser and deserves to die. Preferably through over exposure to awesome (i.e. the warden).

/hate rambling about Hawke off

+1

I hope that refers to DLC and not to a third game.  Hawke just needs to stay in whatever Bermuda Triangle she disappeared into.

#221
Redcoat

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I think people are reading too much into the word "innovation"...it's just PR-speak. No publically-traded company is going to fall on their sword and admit their product was terrible. They're not going to come out and say, "We screwed up, plain and simple. Sorry about that, old bean!" Hence the game's controversial changes are spun into "innovations." Which they are, technically, since they're something that wasn't there before. Like a tumour.

#222
the_one_54321

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Upsettingshorts wrote...
People who hate the game so much that things that are objectively more complicated or new features are dismissed as not being either, or people who love the game so much that cases of objectively removed options or features are dismissed as not being missed.

This post just happens to be one of the former. And it's a big reason with discussion over DA2 is a pointless, unfulfilling mess.

Ahem:

the_one_54321 wrote...
Can someone recap the things that were considered "innovations" in DAII?

I can think of a few: (note, I'm not saying that I like or don't like any of these, just listing them)

Framed Narrative
Unique "companion" appearances
Streamlined Skill Tree
Faster Combat Animations
Dialog Wheel
Voiced Protagonist
"Updated" User Interface
Friendship/Rivalry Relationship System



#223
upsettingshorts

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@the_one

I didn't say it applied to everyone. I just feel like there's too many turds in the punch bowl.

#224
the_one_54321

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Upsettingshorts wrote...
@the_one

I didn't say it applied to everyone. I just feel like there's too many turds in the punch bowl.

And I'm just pointing out an opportunity to participate in a constructive objective discussion about the "new" features. :whistle:

#225
upsettingshorts

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the_one_54321 wrote...

And I'm just pointing out an opportunity to participate in a constructive objective discussion about the "new" features. :whistle:


Would love to if I weren't already far too jaded to contribute.  

Still, it would be more refreshing to read than the childish "hahah I demand we kill Hawke in DLC or DA3" posts.