I am thinking of adding a buff to the Heal spell(Creation tree) when you take the Spirit Healer spec. What would be your main grip with the Heal spell? Should I add a buff to the Healing %, a cooldown reduction, or both?
Changes to Heal spell?
Débuté par
SMoonlight
, juin 14 2011 02:54
#1
Posté 14 juin 2011 - 02:54
#2
Posté 14 juin 2011 - 03:10
Cooldown. Definately cooldown. There are items that increase %.
Modifié par mosesofwar, 14 juin 2011 - 03:11 .
#3
Posté 14 juin 2011 - 04:15
#4
Posté 14 juin 2011 - 05:01
I am in agreement with the CD. Bumping it back down to the 5s it was in Origins would be nice.
*Edit* I see you have bumped it down to 10s, with the spirit healer. XD Sorry. I missed that.
Even 10 seconds would be a huge help over the 25s it is now!
*Edit* I see you have bumped it down to 10s, with the spirit healer. XD Sorry. I missed that.
Modifié par Uinen03, 14 juin 2011 - 05:04 .
#5
Posté 14 juin 2011 - 11:39
Origins heals were a solid number rather than percentage. Wouldn't be a terrible idea to swap back to this either. 5 second minor heal using multiplier of base rather than solid percentage.
Makes healer more interactive, but then healing was already crazy enough in DA2. Also DAO had regeneration, rejuvenate and mass rejuvenate, not just heal.
Makes healer more interactive, but then healing was already crazy enough in DA2. Also DAO had regeneration, rejuvenate and mass rejuvenate, not just heal.
#6
Posté 16 juin 2011 - 02:53
Alrite here is the mod i was working on
Lazy Mages
http://www.dragonage...ile.php?id=2683
Theres a vanilla cooldown and reduced cooldown versions to choose from
Lazy Mages
http://www.dragonage...ile.php?id=2683
Theres a vanilla cooldown and reduced cooldown versions to choose from





Retour en haut









