
What's your take on this? did you liked flash grenades in ME2? should they come back in ME3 with any necesary improvement?
Modifié par Les_Carver, 14 juin 2011 - 04:04 .

Modifié par Les_Carver, 14 juin 2011 - 04:04 .
Modifié par Phaedon, 14 juin 2011 - 03:55 .
Phaedon wrote...
Flashbangs are shiny.
Everyone likes shiny.
Unless of course someone throws shiny on you.
Then shiny hurts.
Modifié par Les_Carver, 14 juin 2011 - 04:07 .
That kind of defeats the purpose of flashbangs, which are designed solely for dynamic entry and CQC.Les_Carver wrote...
I liked them too, although Im not sure if they should return exactly as they were or if they should explode after certain amount of time (you know, in order not to wait for them to stop bouncing everywhere), or if they should be controlled remotely, like a C4.
Thoughts?
Phaedon wrote...
That kind of defeats the purpose of flashbangs, which are designed solely for dynamic entry and CQC.
Modifié par Les_Carver, 14 juin 2011 - 04:37 .
Warkupo wrote...
"You're in my way, Sir."
There's a win technique right there lol.Someone With Mass wrote...
Throw in a flashbang, run in and impale people on your omni-blade, rinse and repeat for much success.
Warkupo wrote...
"You're in my way, Sir."
Shadrach 88 wrote...
"Breach bang and clear!"
A great game that did flashbangs properly. Be good to see them get the same treatment in ME3.
Modifié par Les_Carver, 15 juin 2011 - 01:29 .