I've played a few shooters werein you could, in essence, be ambidextrous. You could (for TPSs) look over your left shoulder or flip and do so with your right, depending where the door/hallway was aligned? Could we do that in ME2?
For the sake of wasting time, is this a good thing for ME3?
I can't remember, is Shep ambidextrous?
Débuté par
stonbw1
, juin 14 2011 04:49
#1
Posté 14 juin 2011 - 04:49
#2
Posté 14 juin 2011 - 04:53
It's just camera perspective, it doesn't have to change the player character's hand preference. It would be a nice feature though, and any good third-person perspective game usually implements it in some way.
#3
Posté 14 juin 2011 - 04:56
Not in ME2 but I hope they add the option to toggle it. I personally hate that in some games when I get out of cover I'm looking over what feels like the wrong shoulder. Its like playing one of those PS2 games that enable mirror mode and everything is thrown out of place, which would be cool if there weren't bullets and rockets flying everywhere.
#4
Posté 14 juin 2011 - 04:56
Then Shep really would be giving me a piggyback. Over the shoulder cam or, as I like to call it 'Conjoined twin syndrome' is wasted in a shooter based combat system.
Modifié par lobi, 14 juin 2011 - 04:57 .





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