My favorite build in nwn1 for pvp and pve was a 14 fighter, 7 wm, 19 rogue dexer
My initial impression is that Dex fighters are severely nerfed in nwn2 compared to nwn1;
- Tumble maxes out at 3 AC (instead of 8 AC in nwn1)
- 3 less Dex than nwn1 due to lv 30 cap (loss of 2 ac from dex vs nwn1)
- only 1 AC from haste (instead of 4 AC in nwn1)
- +6 stat cap from items (loss of 3 ac from dex vs nwn1)
- CE and ICE are only +3/+6 (instead of +5/+10 in nw1)
- 30 BAB is obtainable at lv 30 (instead of lv 40 in nwn1)
- I read uncanny dodge is bugged?!
So just off of these figures i'm looking at a total loss of about 13 AC without CE and 15/17AC with CE/ICE which basically I would run around in nwn1 with ICE up at all times until i learned my opponents AB. Str warriors are going to have close to 30 BAB just like in nwn1 and only lose 5 ab from lack of strength compared to nwn1 but then you also have the greater weapon focus feat for +1 ab here so basically i think the end results are something like;
13 less ac for dexers vs 4 less ab for str fighters
which is a 45% difference in getting hit from nwn1 to nwn2 as a dex fighter. am i right on this? i think im missing some other changes but cant think of them now
The positives I see are knockdown seems extremely nerfed compared to nwn1 and dual wielding with the epic feat perfect two weapon fighting sounds amazing.
[*]Add also to the list that mithral fullplate gives u 11AC which is just another incentive to be a str warrior (though you cant use evasion in heavy armor in nwn2)
Modifié par Vhaeraun Baenre, 14 juin 2011 - 05:30 .





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