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Questions about building chars in NWN2 vs NWN1 (dexer vs str)


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#1
Vhaeraun Baenre

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Hello, I'm just starting to get into nwn2 after many years of being a hardcore nwn1 player and i'm trying to figure out all the differences between the two and building chars around those differences.

My favorite build in nwn1 for pvp and pve was a 14 fighter, 7 wm, 19 rogue dexer

My initial impression is that Dex fighters are severely nerfed in nwn2 compared to nwn1;
  • Tumble maxes out at 3 AC (instead of 8 AC in nwn1)
  • 3 less Dex than nwn1 due to lv 30 cap (loss of 2 ac from dex vs nwn1)
  • only 1 AC from haste (instead of 4 AC in nwn1)
  • +6 stat cap from items (loss of 3 ac from dex vs nwn1)
  • CE and ICE are only +3/+6 (instead of +5/+10 in nw1)
  • 30 BAB is obtainable at lv 30 (instead of lv 40 in nwn1)
  • I read uncanny dodge is bugged?!
 
So just off of these figures i'm looking at a total loss of about 13 AC without CE and 15/17AC with CE/ICE which basically I would run around in nwn1 with ICE up at all times until i learned my opponents AB. Str warriors are going to have close to 30 BAB just like in nwn1 and only lose 5 ab from lack of strength compared to nwn1 but then you also have the greater weapon focus feat for +1 ab here so basically i think the end results are something like;

13 less ac for dexers vs 4 less ab for str fighters

which is a 45% difference in getting hit from nwn1 to nwn2 as a dex fighter. am i right on this? i think im missing some other changes but cant think of them now

 The positives I see are knockdown seems extremely nerfed compared to nwn1 and dual wielding with the epic feat perfect two weapon fighting sounds amazing.
[*]Add also to the list that mithral fullplate gives u 11AC which is just another incentive to be a str warrior (though you cant use evasion in heavy armor in nwn2)

Modifié par Vhaeraun Baenre, 14 juin 2011 - 05:30 .


#2
Ingthar

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Yes, according to NWN2 Wiki Uncanny Doge is not working.

And even if I'm not able to answer the rest of your questions I may want to point you to the NWN2 Character Builder, a valuable resource about character building.

#3
Vhaeraun Baenre

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Thanks i posted this on their forums as well

#4
Arkalezth

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Replied there (http://nwn2db.freefo...vs-str-t48.html).

#5
I_Raps

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Vhaeraun Baenre wrote...

...Add also to the list that mithral fullplate gives u 11AC which is just another incentive to be a str warrior (though you cant use evasion in heavy armor in nwn2)


Mithral full plate is not heavy armor, it's medium.

#6
MasterChanger

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Doesn't NWN1 only have a few two-weapon fighting feats, allowing you to go up to about 2 off-hand attacks? NWN2 has TWF, Improved TWF, Greater TWF, and eventually Perfect TWF--allowing you to make as many off-hand attacks as main-hand.

This seems pretty beneficial to dexterous (ambi- or sinister ;) ) characters.

#7
Vhaeraun Baenre

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mmm master i dont think u read my post as i pointed that out

I_Raps, evasion only works with light or no armor so my point still stands, although the wiki says its currently bugged to work in any armor im sure online servers have this fixed to work the way its suppose to

i know on my nwn1 module i had it so evasion only worked in no armor, shadoooow made the script for me actually :)

Modifié par Vhaeraun Baenre, 14 juin 2011 - 10:26 .


#8
MasterChanger

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Vhaeraun Baenre wrote...

mmm master i dont think u read my post as i pointed that out


Ah, I see that now. I guess I have a bad habit of primarily paying attention to a bulleted list when someone makes one and kinda skimming the rest. *shrugs*

Advanced TWF feats are, of course, disproprtionately more beneficial in high-magic scenarios (which is what it sounds like you're concerned with). Also, if you're playing a Sneak-Attacker (like many high-dexterity characters) the Feint feat can be handy if you build for it.

#9
Arkalezth

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Evasion works with any armor in my experience, I mentioned that in the other forum.

I'll copy what I said there:

First, don't compare numbers from both games. They're different.

Uncanny Dodge is bugged, yes, but it's not so much of a problem really. Evasion works in any armor in my experience.

The max level is 30, and BAB is calculated the same way in epic as in pre-epic.

Re: DEX vs STR:

- Pre-epic: STR is far better, no contest. You can go with good DEX too, if you want to dual-wield or something, but don't dump your STR, or you'll do crap damage.

- Epic: It's more balanced, it depends on the build. DEX meleers start to improve here and may be as good or better than STR based ones. Epic Precision (sneak attack damage against everyone) means that STR damage isn't that important for Rogues (strengthers can get it too, it's not a DEX feat), Epic Dodge, Perfect TWF... strengthers also get some interesting feats, such as Epic Divine Might, but they don't change a lot from pre-epic.

So, basically, STR is good all around, DEX may be good in epic, but bad before (unless you go with a decent STR on top of it).


Modifié par Arkalezth, 14 juin 2011 - 10:28 .


#10
Vhaeraun Baenre

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yea evasion is bugged like i pointed out, im sure most online servers have it fixed

#11
Giantevilhead

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You gain one additional attack per 5 BAB even in epic so you can get up to 6 attacks. When you have perfect two-weapon fighting, you get an additional 6 attacks from your off hand. In MotB, you can enchant a weapon to have 4 properties, so you can make a +8 weapon with +5d6 acid damage, +5d6 ice damage, and +5d6 electricity damage. The elemental damage you gain from 6 additional attacks with a second weapon more than compensates for the damage you lose from using two weapon fighting.

Stat bonuses from items has the same cap as in NWN1, they don't stack like in NWN1. However, there are some very powerful items in MotB.

#12
Arkalezth

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Vhaeraun Baenre wrote...

yea evasion is bugged like i pointed out, im sure most online servers have it fixed

Your post was unedited when I replied. I don't know much about online servers, but I'd bet on the contrary.