Difference btween pc and console versions?
#26
Posté 31 octobre 2009 - 11:54
#27
Posté 31 octobre 2009 - 12:01
I'm getting it for the 360 at first, then when I can upgrade my PC in a couple of months, I'll buy it for the PC too.
#28
Posté 31 octobre 2009 - 12:34
Ingrimm22 wrote...
sure there will be differences but to suggest that the console version will be some kind of crappy hack & slash while the PC-Version will be the tactical elitist version for the REAL Player is utter bull****. It is the exact same game regardless of platform, don't let the e-peenists fool you.
Not exactly. (note that I have not played the game, this is my theory from seeing lots of videos)
In the PC version you can pause, issue moving orders, then play and the characters will follow your orders. In the console version you have to move your characters manually if you want to position them while time passes which makes it more difficult to avoid your own AOE spells and such. That's also why FF is off in normal and easy on consoles.
So the PC version is more like Baldur's Gate and the console version is more like KotOR.
No?
#29
Posté 31 octobre 2009 - 01:35
MajorApa wrote...
Not exactly. (note that I have not played the game, this is my theory from seeing lots of videos)
In the PC version you can pause, issue moving orders, then play and the characters will follow your orders. In the console version you have to move your characters manually if you want to position them while time passes which makes it more difficult to avoid your own AOE spells and such. That's also why FF is off in normal and easy on consoles.
So the PC version is more like Baldur's Gate and the console version is more like KotOR.
No?
Characters move or stay in place according to the commands in use (either by pausing and issuing an order or by AI-Scripts). The only difference is that on PC you click on the ground to command your chars to move and on Consoles you move them directly via analog-stick, there is no difference in the game mechanic. FF is off on normal (there's no easy mode on consoles) because of the lack of a bird's eye view, which can make it occasionally extra-difficult to aim AOE-Spells. Otherwise the difficulty modes are exactly the same as on PC just "moved" a notch.
Modifié par Ingrimm22, 31 octobre 2009 - 01:43 .
#30
Posté 31 octobre 2009 - 01:42
Ingrimm22 wrote...
MajorApa wrote...
Not exactly. (note that I have not played the game, this is my theory from seeing lots of videos)
In the PC version you can pause, issue moving orders, then play and the characters will follow your orders. In the console version you have to move your characters manually if you want to position them while time passes which makes it more difficult to avoid your own AOE spells and such. That's also why FF is off in normal and easy on consoles.
So the PC version is more like Baldur's Gate and the console version is more like KotOR.
No?
This is a myth. Neither Console nor PC have the option of rooting the chars manually on the field by just clicking a place, this is not an RTS. Characters move or stay in place according to the commands in use (either by pausing and issuing an order or by AI-Scripts). The only difference is that on PC you click on the ground to command your chars to move and on Console you direct them via analog-stick.
It isn't a myth, on the PC you can direct groups of NPCs to a certain spot by clicking there, exactly as it worked in the Infinity Engine. On the consoles your only mode of movement is steering.
Example:
http://uk.pc.ign.com...id=p3ggbv7y0qld
Modifié par dbankier, 31 octobre 2009 - 01:44 .
#31
Posté 31 octobre 2009 - 01:44
dbankier wrote...
Ingrimm22 wrote...
MajorApa wrote...
Not exactly. (note that I have not played the game, this is my theory from seeing lots of videos)
In the PC version you can pause, issue moving orders, then play and the characters will follow your orders. In the console version you have to move your characters manually if you want to position them while time passes which makes it more difficult to avoid your own AOE spells and such. That's also why FF is off in normal and easy on consoles.
So the PC version is more like Baldur's Gate and the console version is more like KotOR.
No?
This is a myth. Neither Console nor PC have the option of rooting the chars manually on the field by just clicking a place, this is not an RTS. Characters move or stay in place according to the commands in use (either by pausing and issuing an order or by AI-Scripts). The only difference is that on PC you click on the ground to command your chars to move and on Console you direct them via analog-stick.
It isn't a myth, on the PC you can direct groups of NPCs to a certain spot by clicking there, exactly as it worked in the Infinity Engine. On the consoles your only mode of movement is steering.
Example:
http://uk.pc.ign.com...id=p3ggbv7y0qld
i just corrected my posting, because now i know what was referred to. My point is still valid though, it doesn't matter if you click to move or steer with analog-stick, gameplaywise.
#32
Posté 31 octobre 2009 - 01:47
Ingrimm22 wrote...
i just corrected my posting, because now i know what was referred to. My point is still valid though, it doesn't matter if you click to move or steer with analog-stick, gameplaywise.
The part that affects gameplay is that you can command multiple party members by clicking to move. We're limited to controlling one character at a time on the consoles.
#33
Posté 31 octobre 2009 - 01:54
Source here.
Modifié par dbankier, 31 octobre 2009 - 01:55 .
#34
Posté 31 octobre 2009 - 02:13
Go with what youre comfortable with. It's your money afterall. It's going to be a great game either way.
#35
Posté 31 octobre 2009 - 02:15
To what extent this insinuates... Well, even if the guys who've been playing the game and posting Previews/Reviews for us could say, it would only be a vague reference at best. We'll have to play the game ourselves and see how it handles from version to version, either by buying multiple versions or comparing notes with those playing on a different platform.
In my opinion, the difficulty difference **should** balance out, and here's my theory as to why.
In the PC version, you can pause and play the game from a more tactical perspective. It's supposedly the harder one, so this is necessary.
The console version, with fewer enemies on-screen than the PC, and less tactical control will still be difficult in its own way, due to the fact that it plays from a more ActionRPG oriented stand-point than the PC does, but since the PC has more enemies on-screen, the greater tactical control is kind of necessary to help balance out the supposed difference in difficulty.
It's my belief that while the console versions may be somewhat easier, due to fewer enemies, the lack of tactical control in comparison to the PC will balance out the difference to some extent, with the inverse of that being true for the PC version... But, like I said, we'll just have to wait and see...
#36
Posté 31 octobre 2009 - 02:31
Rikaze wrote...
Many of the Previewers and Reviewers have mentioned a marked difference in the difficulty level between Console and PC, with the generalization that the PC version is harder, while the console version is easier.
This too is a misundertanding because most previews and even reviews i read don't get that the difficulty settings work differently on PC and Concole. Console "normal" mode is PCs "easy" Mode. So when a given reviewer puts in his console version and plays it on "normal" as he probably did on PC it's only natural that it feels easier, because it IS easier than the normal mode on PC. This is where all the "console is easier than PC"-Crap comes from, which is, again, bull****.
Modifié par Ingrimm22, 31 octobre 2009 - 02:32 .
#37
Posté 31 octobre 2009 - 02:35
Modifié par dbankier, 31 octobre 2009 - 02:36 .
#38
Posté 31 octobre 2009 - 02:38
dbankier wrote...
As I said in my post above (see the link), Lead QA Nathan Frederick says that the PC version is 'somewhat harder.' If anyone knows the difficulty of the games it's him, so I'm inclined to believe that it's true.
Just to play the devils advocate here: Could it be that the PC-Version is "somewhat harder" because the interface is more clunky on PC (which he wouldn't admit for obvious reasons), hmm?
#39
Posté 31 octobre 2009 - 02:40
Ingrimm22 wrote...
dbankier wrote...
As I said in my post above (see the link), Lead QA Nathan Frederick says that the PC version is 'somewhat harder.' If anyone knows the difficulty of the games it's him, so I'm inclined to believe that it's true.
Just to play the devils advocate here: Could it be that the PC-Version is "somewhat harder" because the interface is more clunky on PC (which he wouldn't admit for obvious reasons), hmm?
Why would it be more clunky? It's the original interface and you have quicker access to all your abilites.
#40
Posté 31 octobre 2009 - 02:46
Ingrimm22 wrote...
Rikaze wrote...
Many of the Previewers and Reviewers have mentioned a marked difference in the difficulty level between Console and PC, with the generalization that the PC version is harder, while the console version is easier.
This too is a misundertanding because most previews and even reviews i read don't get that the difficulty settings work differently on PC and Concole. Console "normal" mode is PCs "easy" Mode. So when a given reviewer puts in his console version and plays it on "normal" as he probably did on PC it's only natural that it feels easier, because it IS easier than the normal mode on PC. This is where all the "console is easier than PC"-Crap comes from, which is, again, bull****.
I don't see how that works. If console normal = pc easy, then console hard = pc normal, etc. That DOES mean the game is easier. The top difficulty on PC will be higher than the top difficulty on console. Thus, the PC version is harder.
#41
Posté 31 octobre 2009 - 02:50
Ok the PC comes with a toolset. I don't care it doesn't interest me. Neither do mods created by people. As far as anything else, more enemies, different controls, etc, etc. It doesn't matter to me. I will be playing on a 360 and I will enjoy the game. That is all that matters. I will never play it on PC, so if the PC version is better or worse is irrelevant.
#42
Posté 31 octobre 2009 - 02:56
Ingrimm22 wrote...
dbankier wrote...
As I said in my post above (see the link), Lead QA Nathan Frederick says that the PC version is 'somewhat harder.' If anyone knows the difficulty of the games it's him, so I'm inclined to believe that it's true.
Just to play the devils advocate here: Could it be that the PC-Version is "somewhat harder" because the interface is more clunky on PC (which he wouldn't admit for obvious reasons), hmm?
I'm getting DA:O for the 360 and always speak out against any "elitism," but you're grasping straws here. You're going to have to accept that the PC version is going to be more difficult than the 360 version to some degree. It doesn't have anything to do with any large-scale "PC games are harder than console games" matter; it's just the way DA:O was ported.
Modifié par JEBesh, 31 octobre 2009 - 02:57 .
#43
Posté 31 octobre 2009 - 03:02
The pc is and will be at least one step ahead of any console. The question however is not technical, it is practical. The question is how do you want to play? And for many persons that answer is console on a tv. They deserve a good gameplay just like the pc. I respect the consoles and what they do.
I would not be good if the gameplay was very different. That means that one platform got stuffed.
#44
Posté 31 octobre 2009 - 03:04
I'm glad someone can play Devil's Advocate effectively without actually being totally biased one way or the other. But I have to disagree with the theory that it's because the PC version is less fluid, for the same reason already stated above.
For reference, I've no bias towards or against console or PC regarding trivial matters like this. I am a PC gamer. I own a Console, however, and enjoy it very much. I could care less which one others like more or less, only that they enjoy their games, the way they play them. It's always been my belief that you should play how you want to, even if a game doesn't support your style of play through skills and what-not.
I do not enjoy XBox 360, but that has nothing to do with the games. I prefer the games Microsoft gets for their console actually. It's just that, after having two of them break down on you, you start getting pretty jaded.
#45
Posté 31 octobre 2009 - 06:56
Darth_Trethon wrote...
I'm just telling the truth. Keyboard and mouse don't work with a large TV because most would have to move their desk where their couch is, the graphical difference isn't as big since the consoles are native 720p which is just about indistinguishable from 1080p and I couldn't possibly care less about the toolset and amateur content.





Retour en haut






