Aller au contenu

Photo

Difference btween pc and console versions?


  • Veuillez vous connecter pour répondre
44 réponses à ce sujet

#26
Ingrimm22

Ingrimm22
  • Members
  • 268 messages
sure there will be differences but to suggest that the console version will be some kind of crappy hack & slash while the PC-Version will be the tactical elitist version for the REAL Player is utter bull****. It is the exact same game regardless of platform, don't let the e-peenists fool you.

#27
Quecken

Quecken
  • Members
  • 56 messages
Don't worry about the game not being as fun on consoles. I think you'll enjoy it on your PS3 or 360 aswell.
  I'm getting it for the 360 at first, then when I can upgrade my PC in a couple of months, I'll buy it for the PC too. :)

#28
MajorApa

MajorApa
  • Members
  • 14 messages

Ingrimm22 wrote...

sure there will be differences but to suggest that the console version will be some kind of crappy hack & slash while the PC-Version will be the tactical elitist version for the REAL Player is utter bull****. It is the exact same game regardless of platform, don't let the e-peenists fool you.


Not exactly. (note that I have not played the game, this is my theory from seeing lots of videos)
In the PC version you can pause, issue moving orders, then play and the characters will follow your orders. In the console version you have to move your characters manually if you want to position them while time passes which makes it more difficult to avoid your own AOE spells and such. That's also why FF is off in normal and easy on consoles.

So the PC version is more like Baldur's Gate and the console version is more like KotOR.
No?

#29
Ingrimm22

Ingrimm22
  • Members
  • 268 messages

MajorApa wrote...

Not exactly. (note that I have not played the game, this is my theory from seeing lots of videos)
In the PC version you can pause, issue moving orders, then play and the characters will follow your orders. In the console version you have to move your characters manually if you want to position them while time passes which makes it more difficult to avoid your own AOE spells and such. That's also why FF is off in normal and easy on consoles.

So the PC version is more like Baldur's Gate and the console version is more like KotOR.
No?


Characters move or stay in place according to the commands in use (either by pausing and issuing an order or by AI-Scripts). The only difference is that on PC you click on the ground to command your chars to move and on Consoles you move them directly via analog-stick, there is no difference in the game mechanic. FF is off on normal (there's no easy mode on consoles) because of the lack of a bird's eye view, which can make it occasionally extra-difficult to aim AOE-Spells. Otherwise the difficulty modes are exactly the same as on PC just "moved" a notch.

Modifié par Ingrimm22, 31 octobre 2009 - 01:43 .


#30
DPB

DPB
  • Members
  • 906 messages

Ingrimm22 wrote...

MajorApa wrote...

Not exactly. (note that I have not played the game, this is my theory from seeing lots of videos)
In the PC version you can pause, issue moving orders, then play and the characters will follow your orders. In the console version you have to move your characters manually if you want to position them while time passes which makes it more difficult to avoid your own AOE spells and such. That's also why FF is off in normal and easy on consoles.

So the PC version is more like Baldur's Gate and the console version is more like KotOR.
No?



This is a myth. Neither Console nor PC have the option of rooting the chars manually on the field by just clicking a place, this is not an RTS. Characters move or stay in place according to the commands in use (either by pausing and issuing an order or by AI-Scripts). The only difference is that on PC you click on the ground to command your chars to move and on Console you direct them via analog-stick.


It isn't a myth, on the PC you can direct groups of NPCs to a certain spot by clicking there, exactly as it worked in the Infinity Engine. On the consoles your only mode of movement is steering.

Example:
http://uk.pc.ign.com...id=p3ggbv7y0qld

Modifié par dbankier, 31 octobre 2009 - 01:44 .


#31
Ingrimm22

Ingrimm22
  • Members
  • 268 messages

dbankier wrote...

Ingrimm22 wrote...

MajorApa wrote...

Not exactly. (note that I have not played the game, this is my theory from seeing lots of videos)
In the PC version you can pause, issue moving orders, then play and the characters will follow your orders. In the console version you have to move your characters manually if you want to position them while time passes which makes it more difficult to avoid your own AOE spells and such. That's also why FF is off in normal and easy on consoles.

So the PC version is more like Baldur's Gate and the console version is more like KotOR.
No?



This is a myth. Neither Console nor PC have the option of rooting the chars manually on the field by just clicking a place, this is not an RTS. Characters move or stay in place according to the commands in use (either by pausing and issuing an order or by AI-Scripts). The only difference is that on PC you click on the ground to command your chars to move and on Console you direct them via analog-stick.


It isn't a myth, on the PC you can direct groups of NPCs to a certain spot by clicking there, exactly as it worked in the Infinity Engine. On the consoles your only mode of movement is steering.

Example:
http://uk.pc.ign.com...id=p3ggbv7y0qld


i just corrected my posting, because now i know what was referred to. My point is still valid though, it doesn't matter if you click to move or steer with analog-stick, gameplaywise.

#32
JEBesh

JEBesh
  • Members
  • 1 046 messages

Ingrimm22 wrote...

i just corrected my posting, because now i know what was referred to. My point is still valid though, it doesn't matter if you click to move or steer with analog-stick, gameplaywise.


The part that affects gameplay is that you can command multiple party members by clicking to move. We're limited to controlling one character at a time on the consoles.

#33
DPB

DPB
  • Members
  • 906 messages
The PC version is apparently 'somewhat harder,' though as to how much of a difference it is I don't know.

Source here.

Modifié par dbankier, 31 octobre 2009 - 01:55 .


#34
xODD7BALLx

xODD7BALLx
  • Members
  • 806 messages
Learn and adapt, L4D and TF2 on console, if you play FPS on a console enough you get good at it, some people cant and then they throw the controller and say FPS suck on console, going back to PC, I have PC and 360 so I just play and have fun whichever system I feel like playing on, RTS are not nearly impossible to play on consoles, there is a learning curve but like I said some people get it some people dont thus usually getting mad and flaming because they couldnt learn and adapt.

Go with what youre comfortable with. It's your money afterall. It's going to be a great game either way.

#35
Rikaze

Rikaze
  • Members
  • 117 messages
Many of the Previewers and Reviewers have mentioned a marked difference in the difficulty level between Console and PC, with the generalization that the PC version is harder, while the console version is easier.



To what extent this insinuates... Well, even if the guys who've been playing the game and posting Previews/Reviews for us could say, it would only be a vague reference at best. We'll have to play the game ourselves and see how it handles from version to version, either by buying multiple versions or comparing notes with those playing on a different platform.



In my opinion, the difficulty difference **should** balance out, and here's my theory as to why.



In the PC version, you can pause and play the game from a more tactical perspective. It's supposedly the harder one, so this is necessary.



The console version, with fewer enemies on-screen than the PC, and less tactical control will still be difficult in its own way, due to the fact that it plays from a more ActionRPG oriented stand-point than the PC does, but since the PC has more enemies on-screen, the greater tactical control is kind of necessary to help balance out the supposed difference in difficulty.



It's my belief that while the console versions may be somewhat easier, due to fewer enemies, the lack of tactical control in comparison to the PC will balance out the difference to some extent, with the inverse of that being true for the PC version... But, like I said, we'll just have to wait and see...

#36
Ingrimm22

Ingrimm22
  • Members
  • 268 messages

Rikaze wrote...

Many of the Previewers and Reviewers have mentioned a marked difference in the difficulty level between Console and PC, with the generalization that the PC version is harder, while the console version is easier.


This too is a misundertanding because most previews and even reviews i read don't get that the difficulty settings work differently on PC and Concole. Console "normal" mode is PCs "easy" Mode. So when a given reviewer puts in his console version and plays it on "normal" as he probably did on PC it's only natural that it feels easier, because it IS easier than the normal mode on PC. This is where all the "console is easier than PC"-Crap comes from, which is, again, bull****.

Modifié par Ingrimm22, 31 octobre 2009 - 02:32 .


#37
DPB

DPB
  • Members
  • 906 messages
As I said in my post above (see the link), Lead QA Nathan Frederick says that the PC version is 'somewhat harder.' If anyone knows the difficulty of the games it's him, so I'm inclined to believe that it's true.

Modifié par dbankier, 31 octobre 2009 - 02:36 .


#38
Ingrimm22

Ingrimm22
  • Members
  • 268 messages

dbankier wrote...

As I said in my post above (see the link), Lead QA Nathan Frederick says that the PC version is 'somewhat harder.' If anyone knows the difficulty of the games it's him, so I'm inclined to believe that it's true.


Just to play the devils advocate here: Could it be that the PC-Version is "somewhat harder" because the interface is more clunky on PC (which he wouldn't admit for obvious reasons), hmm?

#39
DPB

DPB
  • Members
  • 906 messages

Ingrimm22 wrote...

dbankier wrote...

As I said in my post above (see the link), Lead QA Nathan Frederick says that the PC version is 'somewhat harder.' If anyone knows the difficulty of the games it's him, so I'm inclined to believe that it's true.


Just to play the devils advocate here: Could it be that the PC-Version is "somewhat harder" because the interface is more clunky on PC (which he wouldn't admit for obvious reasons), hmm?


Why would it be more clunky? It's the original interface and you have quicker access to all your abilites.

#40
Silabus

Silabus
  • Members
  • 16 messages

Ingrimm22 wrote...

Rikaze wrote...

Many of the Previewers and Reviewers have mentioned a marked difference in the difficulty level between Console and PC, with the generalization that the PC version is harder, while the console version is easier.


This too is a misundertanding because most previews and even reviews i read don't get that the difficulty settings work differently on PC and Concole. Console "normal" mode is PCs "easy" Mode. So when a given reviewer puts in his console version and plays it on "normal" as he probably did on PC it's only natural that it feels easier, because it IS easier than the normal mode on PC. This is where all the "console is easier than PC"-Crap comes from, which is, again, bull****.


I don't see how that works. If console normal = pc easy, then console hard = pc normal, etc. That DOES mean the game is easier. The top difficulty on PC will be higher than the top difficulty on console. Thus, the PC version is harder.

#41
Avrizic_

Avrizic_
  • Members
  • 5 messages
In the end, does it really matter? I have played plenty of games on my computer (which is getting too old to play newer games now) and I enjoyed them. Recently I have been playing games on my 360(because of course, it does run the newer games) and I have enjoyed those games too. On both systems I have played RPG,FPS. Because those are the games I enjoy.
Ok the PC comes with a toolset. I don't care it doesn't interest me. Neither do mods created by people. As far as anything else, more enemies, different controls, etc, etc. It doesn't matter to me. I will be playing on a 360 and I will enjoy the game. That is all that matters. I will never play it on PC, so if the PC version is better or worse is irrelevant.

#42
JEBesh

JEBesh
  • Members
  • 1 046 messages

Ingrimm22 wrote...

dbankier wrote...

As I said in my post above (see the link), Lead QA Nathan Frederick says that the PC version is 'somewhat harder.' If anyone knows the difficulty of the games it's him, so I'm inclined to believe that it's true.


Just to play the devils advocate here: Could it be that the PC-Version is "somewhat harder" because the interface is more clunky on PC (which he wouldn't admit for obvious reasons), hmm?


I'm getting DA:O for the 360 and always speak out against any "elitism," but you're grasping straws here. You're going to have to accept that the PC version is going to be more difficult than the 360 version to some degree. It doesn't have anything to do with any large-scale "PC games are harder than console games" matter; it's just the way DA:O was ported.

Modifié par JEBesh, 31 octobre 2009 - 02:57 .


#43
Merlanni

Merlanni
  • Members
  • 73 messages
I do not need to get up to play on the tv or pc. I can do both wiht the pc and the game maxed out. I can sit with a controller on the couch and play it.



The pc is and will be at least one step ahead of any console. The question however is not technical, it is practical. The question is how do you want to play? And for many persons that answer is console on a tv. They deserve a good gameplay just like the pc. I respect the consoles and what they do.



I would not be good if the gameplay was very different. That means that one platform got stuffed.

#44
Rikaze

Rikaze
  • Members
  • 117 messages
How you enjoy the game is all that matters, that's true. I wasn't being elitist, or trying to turn anyone away from either Console or PC, merely stating the observations I've made regarding the matter, since it seems to be the topic of this thread.



I'm glad someone can play Devil's Advocate effectively without actually being totally biased one way or the other. But I have to disagree with the theory that it's because the PC version is less fluid, for the same reason already stated above.



For reference, I've no bias towards or against console or PC regarding trivial matters like this. I am a PC gamer. I own a Console, however, and enjoy it very much. I could care less which one others like more or less, only that they enjoy their games, the way they play them. It's always been my belief that you should play how you want to, even if a game doesn't support your style of play through skills and what-not.



I do not enjoy XBox 360, but that has nothing to do with the games. I prefer the games Microsoft gets for their console actually. It's just that, after having two of them break down on you, you start getting pretty jaded.

#45
Slimcharles

Slimcharles
  • Members
  • 44 messages

Darth_Trethon wrote...

I'm just telling the truth. Keyboard and mouse don't work with a large TV because most would have to move their desk where their couch is, the graphical difference isn't as big since the consoles are native 720p which is just about indistinguishable from 1080p and I couldn't possibly care less about the toolset and amateur content.


Posted Image