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DLC Idea: Recruit Jowan


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#151
ValentineHeart82

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Antiuna wrote...

Commercials. . . why I haven't watched TV in 8 years. People buy box DvD sets to avoid commercials ;x


Indeed, unfortunately commercials are necessary to provide free television, otherwise networks have to beg for money like PBS.

#152
KalosCast

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ValentineHeart82 wrote...

You already have to stare at something while you wait for an area to load, but what you get to stare at is a ring and some blood and a generally useless tip that should be included in the tutorial. So yes, you would be better served with posters.

By the way the quest for the DLC is forced into your log the moment you finish character creation and there's a bright bulb over his head and there's no way to get rid of him without buying the DLC. A poster is no big deal, it could look cool, list features, it would definately be better than the yellow-brown background with a blood ring at the bottom. I guess you like having huge unresovable quests thrown in your face every time you return to sell loot instead?


It's not thrown in my face if I'm not talking to him, is it? Nope! I mean, were I a WoW-****** who has a compulsive need to talk to everyone who looks like they just spotted Solid Snake out in the bushes, I could see where it would be crippling, but luckily I still have full control over my own actions.

#153
ValentineHeart82

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KalosCast wrote...

ValentineHeart82 wrote...

You already have to stare at something while you wait for an area to load, but what you get to stare at is a ring and some blood and a generally useless tip that should be included in the tutorial. So yes, you would be better served with posters.

By the way the quest for the DLC is forced into your log the moment you finish character creation and there's a bright bulb over his head and there's no way to get rid of him without buying the DLC. A poster is no big deal, it could look cool, list features, it would definately be better than the yellow-brown background with a blood ring at the bottom. I guess you like having huge unresovable quests thrown in your face every time you return to sell loot instead?


It's not thrown in my face if I'm not talking to him, is it? Nope! I mean, were I a WoW-****** who has a compulsive need to talk to everyone who looks like they just spotted Solid Snake out in the bushes, I could see where it would be crippling, but luckily I still have full control over my own actions.


It's thrown in your face every time you enter camp and every time you open your quest journal. No matter what he's always going to be there with a HUGE quest marker brightly contrasting against your otherwise dark camp, and countless people have complained about this. You have no option to send him away and cancel the quest, you have no option to abandon the quest, basically it's either buy the DLC or put up with him.

#154
Dregor Thule

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Game Designer 101: Don't argue with the player base on a public forum. It's a no-win situation.


#155
KalosCast

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ValentineHeart82 wrote...

KalosCast wrote...

ValentineHeart82 wrote...

You already have to stare at something while you wait for an area to load, but what you get to stare at is a ring and some blood and a generally useless tip that should be included in the tutorial. So yes, you would be better served with posters.

By the way the quest for the DLC is forced into your log the moment you finish character creation and there's a bright bulb over his head and there's no way to get rid of him without buying the DLC. A poster is no big deal, it could look cool, list features, it would definately be better than the yellow-brown background with a blood ring at the bottom. I guess you like having huge unresovable quests thrown in your face every time you return to sell loot instead?


It's not thrown in my face if I'm not talking to him, is it? Nope! I mean, were I a WoW-****** who has a compulsive need to talk to everyone who looks like they just spotted Solid Snake out in the bushes, I could see where it would be crippling, but luckily I still have full control over my own actions.


It's thrown in your face every time you enter camp and every time you open your quest journal. No matter what he's always going to be there with a HUGE quest marker brightly contrasting against your otherwise dark camp, and countless people have complained about this. You have no option to send him away and cancel the quest, you have no option to abandon the quest, basically it's either buy the DLC or put up with him.


Then it's a good thing that I'm not a WoW-****** an have basic control over my actions, and that there's no limit to how many quests you can have in your quest log. To be perfectly honest, I barely even notice that he's there now, just blends into the background, standing their quietly. And it would be relatively easy to mod the guy out of your game with those free mod tools the developers so kindly gave us if it's really that much of a problem that "countless" people (probably only because Penny Arcade told them to) are complaining about it.

#156
Vioitty

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Jowan is so unlucky, even his own topic gets heavily derailed.

#157
Ellzedd

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And here i am, still waiting for the proof that Shale was all ready for the game before it's release. It's an awesome tactic for a CEO of EA to deny us Shale and then force us to pay for her in DLC..



... Oh, wait. New copies of DA:O for the PC included a free promo code for the DLC.. Seems an odd move, for a money making technique, no?



The fact is absolutely none of you know that Shale was fully intergrated before hand. Show the community proof, or get over it and move on. If you're so against paying for content and are in such a strong disagreements over EA's methods, dont buy their products, at the very least do not buy the DLC. You're not forced to at gunpoint.

#158
DrekorSilverfang

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Jowan is fine... hell I'd like 1 or 2 more recruitable mages. Maybe toss Avernus in there as well the guy is already a grey warden.

#159
Never

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DrekorSilverfang wrote...

Jowan is fine... hell I'd like 1 or 2 more recruitable mages. Maybe toss Avernus in there as well the guy is already a grey warden.


I forgot about that!  So I guess there are 3 of us Image IPB

#160
LdyShayna

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Vioitty wrote...

Jowan is so unlucky, even his own topic gets heavily derailed.


I know.  Poor guy.

"They like me!  They really like me!  Wait.  Wha...?"   Image IPB

#161
The Angry One

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Ellzedd wrote...

And here i am, still waiting for the proof that Shale was all ready for the game before it's release. It's an awesome tactic for a CEO of EA to deny us Shale and then force us to pay for her in DLC..

... Oh, wait. New copies of DA:O for the PC included a free promo code for the DLC.. Seems an odd move, for a money making technique, no?


Shale isn't a money making technique as much as it is a form of DRM.
Which would be fine and novel if the DRM software was worth the bytes it takes up on the hard disk and not a complete shambles but that's another topic.

#162
KalosCast

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Ellzedd wrote...
The fact is absolutely none of you know that Shale was fully intergrated before hand. Show the community proof, or get over it and move on.


Once again, Bioware themselves publicly stated that they were working on it but couldn't get it finished in time for the release and that's why it was already so well woven into the plot... all the voice work had been done already. The whole "taking a chisel to me" dialogue bit is a joke about how the original models are much to large to fit through doors... christ you're stupid.

Since you're too young to use big boy's Google all by yourself...
"Shale is a potential party companion who can be recruited from the town of Honnleath.
Shale's character (and associated quests) have been the subject of much
discussion; originally intended to be a joinable NPC in the shipped
game, Shale was cut by developers who wanted to concentrate on further
polishing the game prior to release in 2008. When the game release date
was pushed back to Q4 2009, developers spent time re-integrating Shale
back into the game. Although still not included in the shipped version
of the game, Shale is available as free Day One DLC to all purchasers of either the Standard or Collector's Edition of Dragon Age: Origins
who download "The Stone Prisoner". For those who obtain a second-hand
copy of the game, "The Stone Prisoner" is available for purchase for
US$15."
straight from the Dragon Age Wiki.

#163
Foxd1e

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As is stands you have 6 Warrior NPCs who can join your party (Alistair, Sten, Oghren, Shale, Loghain, and Dog), 2 Rogues (Zevran and Leliana) and 2 Mages (Wynne and Morrigan). It's pretty easy to see where the most love is needed.

#164
AKofC

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I support this idea. Jowan needs to be a companion. The guy is competent as well with his Blood Magic. Though I sent him into the Fade around level 11ish or so.

#165
Sheylan

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A third mage NPC option would be nice... Just to provide more options. For one thing, depending on your RPing, Wynne probably gets killed alot.

#166
Vitani

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I am quite surprised Jowan gets so much attention from players.

Surprised in a very, very nice way.

Origin companions are supposed to be someone special to us, RPing wise at least, being our friends/lovers/family members we know for some time (whole lifetime even) but apart from the city elf origin and a tad of mage one, we can do so little after the prologue is over. :unsure:

I wish I could go back to Highever at some point  to see things set right there. I would like to make sure my clan is safe from the darkspawn or even warewolves. Generally not loose the life I had, despite all my Warden commitment (hey, Alistair can visit his sister, why can't I, huh?! :P).

And if I meet my friend on the road, a friend that seems to be in big trouble, I would like to help him and ensure he is safe.

Especially if the said he is poor, heatbroken Jowan, a blood mage on the run :wizard:

#167
Gegenlicht

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I'd love to see extra companions. Especially Mages.



Jowan is not on the list of people I'd like to see in my camp. Having gone through the Mage origin twice, I couldn't not sell him out to Irving first chance I got both times. He feels like a whiny loser whom you have to drag everywhere cause he can't get the job done himself. And when he finally mans up and does stuff, it's the kind of stuff that could doom the entire country. Well done.



I'd rather recruit the religious psycho who hates herself for being a Mage (Keili?) with the offer that travelling with me might put her out of her misery if I needed another Mage taken from existing characters. Hell, I'd recruit Conner over Jowan.





That said, if there are more DLC Companions, what I'd really like to see is a Dalish, simply because it's one of two factions playing any role in the game not represented by your companions (the other being the Tevinter Imperium, though I guess you could argue that Zevran is not representative of City Elves). I'm sure it could be interesting, and it'd be perfect for either another non-Circle Mage or a Ranger.

#168
rumination888

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Gegenlicht wrote...

I'd love to see extra companions. Especially Mages.

Jowan is not on the list of people I'd like to see in my camp. Having gone through the Mage origin twice, I couldn't not sell him out to Irving first chance I got both times. He feels like a whiny loser whom you have to drag everywhere cause he can't get the job done himself. And when he finally mans up and does stuff, it's the kind of stuff that could doom the entire country. Well done.

I'd rather recruit the religious psycho who hates herself for being a Mage (Keili?) with the offer that travelling with me might put her out of her misery if I needed another Mage taken from existing characters. Hell, I'd recruit Conner over Jowan.


That said, if there are more DLC Companions, what I'd really like to see is a Dalish, simply because it's one of two factions playing any role in the game not represented by your companions (the other being the Tevinter Imperium, though I guess you could argue that Zevran is not representative of City Elves). I'm sure it could be interesting, and it'd be perfect for either another non-Circle Mage or a Ranger.


This game is all about what lies beneath the surface.

What looks "evil" on the surface isn't really evil if you take the time to understand it.
What looks "good" on the surface isn't really good if you take the time to understand it.
Replace "evil" and "good" with an adjective and you get the main theme behind Dragon Age.
Even Warden's Keep keeps that theme going.

Its funny, because Alistair's humor and looks-that-please-the-ladies means all of his incessant whining and inability to do anything by himself is ignored by most of the player base.
If Jowan wasn't so depressing and didn't look like a person I'd want to punch, I'm sure superficial people would see him in a better light.

#169
Yorleen

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Taleroth wrote...

David Gaider wrote...

He'd have to have been rendered less whiny, though. Just saying.

I say "NAY, tis blasphemy!"

I like him whiny.  And it would have been delightful to have him also easy to push around and self-recriminating.
"I don't like this place, I think I'll go back to camp."
No you don't, you're standing in front.
"I deserve this."
Indeed you do.  The key to disarming traps is to step on them, remember this lesson.

+2 influence



He reminds me of Xan from BG1 sometimes! It would be really interesting to have him as a recruitable character, which could either follow a better or worst path and would be influensable. Despite he's using blood magic he doesn't sound evil to me... rather neutral with a big tendency to not think enough before acting. :D

#170
Spaceweed10

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The Angry One wrote...

David Gaider wrote...

The Angry One wrote...
No need to worry, I reserve my truly visceral complaints for those writers who obnoxiously obsess over their self-insertion fantasies in a deluded attempt to give their lives meaning.
I don't believe you are one of those, although I would point out that a heightened tendency to be defensive about one's work is one of the first symptoms. Not that you'd know anything about that.

You may want to reconsider a name change to something more like "The Obnoxious One".

But that may just be my defensiveness talking, you never know. In either case, I'll leave you to it.


Writer's Tears. I should bottle it and make millions!


You got owned.

Funny.

#171
Spaceweed10

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ValentineHeart82 wrote...

David Gaider wrote...

ValentineHeart82 wrote...
Exactly, it's extremely bad form, and it's generated a lot of hate. BioWare should provide an optional patch/fix to remove him for people who don't want the Keep.

And while we're at it, something should really be done about those commercials they've been showing while I'm watching my stories on the television. I don't like them! They interrupt my immersion, and I don't think they are informative or convince anyone to actually buy anything anyway. It's just rude, and I paid for the television so nothing on it should ever change! Back to the days of no commercials, please!

Sorry, I know that's not really related to the point of this thread, but I just had to rant for a moment. I know my brother says I can just ignore those commercials or fast-forward on the PVR to get back to my stories, but the principle still makes me SOOOOO MAD! I really don't know why the TV people don't listen to me when I write them sternly worded letters and tell them how angry everyone is! They won't be long for this world, mark my words, and that's all I'll say on the subject.

Anyway. *ahem* Back to Jowan.


This isn't a commercial, this is a quest forced into our log and an NPC with a huge quest marker forced into our camp. You aren't advertising it between load screens (That would be a good idea) instead you're forcing us to put up with a huge distracting quest marker and a distracting quest NPC that contrasts against an otherwise dark camp in our main base, and forcing us to put up with a quest that was forced into our quest log and can only be resolved by buying the DLC.

Anyway back to Jowan, it's a great idea, just don't pull this crap again or you'll lose another customer to the dark side.


Are you incapable of ignoring a single NPC?

Grow up.

#172
Yorleen

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MrGOH wrote...
I think a character struggling with being a blood mage without giving into the temptation to do really evil stuff would be good, so long as it avoids a Star Wars light side/dark side simple dichotomy. I would be interested in a Blood Mage character who has mind-control powers, but strict (and hopefully entertainingly idiosyncratic) ethical rules governing just when mind control is permissible. Or perhaps a blood mage companion in an ongoing moral struggle to wean him or herself of the addiction of controlling other people's minds just to get his or her way. Usually fantasy games and stories deal with the power to physically destroy; the insidious power of robbing another of his or her free will would be a welcome twist.


That would be interesting, tortured-soul Jowan. Your PC could either try to help him, either make him even more tortured/twisted.

I think someone mentionned a quest to try and find what happened to Lily, I like this idea as well.

#173
Yorleen

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Someone just opened a group for these people interested in having Jowan be able to join the team... :wizard:http://social.bioware.com/group/820/

#174
Tyrish Anau

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I think Jowan has a ton to offer to the game. He is already set up to be in the game any way and it's highly irritating having all these dead ends in DLC. If the developers could just tie up some of those loose ends that would really make me a lot happier.

#175
Tyrish Anau

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David Gaider wrote...

The Angry One wrote...
WIP doesn't always mean lost, as voiceovers are usually done before the other stuff; case in point: Cut darkside female Revan romantic suicide ending in KotOR, and lesbian Ashley in Mass Effect.

Nothing about Jowan being a full party member was ever implemented or written. So there's nothing that was lost to recover. At best there might still be the line where you invoke the Right of Conscription with Arl Eamon, but it never went further than that.


What if instead we all chose to work together offering different pieces to the story of Jowan and presented it to the developers is this and option?