nedpepper wrote...
I'm stoked! David Gaider actually knows how to write a novel. I enjoyed The Stolen Throne, and I'm reading The Calling now.
If we actually get to read about intelligent templars and mages instead of the complete idiots that littered Kirkwall, I'll be pleased.
nedpepper wrote...
And for those complaining about continuity....sigh...look at the books as adding layers and context to the overall universe. I do not understand why you'd kill your companions in the first place, but every one of your playthroughs essentially becomes an alternate universe.
I've never killed a companion because I took Origins from the perspective of a pragmatic Warden who needed every able bodied individual to fight against the Fifth Blight, which included Loghain, but I can see where people have an issue where their choice continually gets rectonned with each progressive game, from the expansion Awakening to Dragon Age 2. It's real silly to present a game where we are given choices, and then blatantly ignoring those choices with rectons to the death of the characters.
nedpepper wrote...
When you play the flat out evil character in Origins: Side with the werewolves, kill Eamon's son yourself, leave Redcliffe to be destroyed by the walking dead, side with Branka, defile the Urn and kill Leliana (if she's with you), etc, etc...Do you really want to follow that "hero's" story in other forms? The choices are there, but they are YOUR choices. Why is that so hard to understand?
Why is it hard for you to understand that ignoring players' choices is an issue that shouldn't be ignored? And I don't agree with your list here. Killing Leliana is self-defense, destroying the Urn can be a pragmatic move to avoid a fight with Kolgrim, leaving Redcliffe can be pragmatic if you don't want to waste time during the doom that's looming over the entire nation, and it's all an issue of interpretation - personally, I didn't make any of those choices, but I did spare the Anvil. Siding with Branka means the dwarves have a golem army, so I don't see it as an evil choice - denying them the means to defend themselves against a force that wants to eat people alive and violate women would be the evil choice in my eyes. The golems meant a hundred years of peace and beat back the first Archdemon - why would my Warden deny the dwarves a chance to reclaim their kingdom and keep the peace when Caridin doomed his people to near extinction with his selfishness?
And if I knew Leliana was really a Chantry operative who would promote an Exalted March over mage autonomy, I'd have chosen to kill her in Origins.
nedpepper wrote...
One last thing in my rant...these are great characters. Because YOU kill them, it doesn't mean we shouldn't get to see them again.
Isn't that an argument for presenting those characters for people who didn't kill them, rather than forcing a canon choice for all players? If I have the chance to kill the anti-mage Leliana in DLC, an expansion, or DA3, it's a route I would take in a heartbeat.
nedpepper wrote...
They resonate with people. There are always more stories to be told. You don't need continuity or canon to enjoy a story. Can you enjoy the Batman comic and also the Dark Knight film? Or even Frank Miller's graphic novel, The Dark Knight Returns?
I highly respect your reference to The Dark Knight Returns. If only Hawke could be as proactive as the elder Bruce Wayne was in that story...
nedpepper wrote...
Do I even need to go into more comic references? (DC comics is restarting everything in the fall...all the "choices" will be reset.) Take a breath and enjoy storytelling. That's all you need to do.
End rant.
I think it's ridiculous that DC is restarting everything. It's not going to address the failings of gaining a wider audience with women or POC, but that's off-topic.