I will admit, that most white Shepards look the same. As much as I believe my Shepard is unique, he's not. There's too many others that look just like mine. Besides, I've been trying to make a Shepard who looks just like me since 2007 and it always fails.
A letter to the people Designing Mass Effect 3 on the topic of Character creation.
Débuté par
xX N7 Xx
, juin 14 2011 06:08
#26
Posté 14 juin 2011 - 08:45
#27
Posté 14 juin 2011 - 09:05
I would be happy if they released some kind of toolset like in Dragon Age.
#28
Posté 14 juin 2011 - 09:11
I agree, the character creator certainly isn't as powerful or diverse as some others that have come over the last few years.
That said, I quite like the default face.
With THAT said, it might be because no matter what people do with the character creator, the doods always end up pretty ugly or generic anyway.
...maybe give the blokes the same makeup options as the girls.....
That said, I quite like the default face.
With THAT said, it might be because no matter what people do with the character creator, the doods always end up pretty ugly or generic anyway.
...maybe give the blokes the same makeup options as the girls.....
#29
Posté 14 juin 2011 - 09:14
After messing around with the facegen for months and months I've been pretty happy with the results, but only for male Sheps. The range is pretty awesome considering you can make a ridiculously convincing Barack Obama.
The problem I've always run into is creating unique looking femsheps. Even with skin tone changes you're basically stuck with the same face shape unless you go "horrifying mutant." Which I have. It was awesome.
Seriously though, more femshep options.
The problem I've always run into is creating unique looking femsheps. Even with skin tone changes you're basically stuck with the same face shape unless you go "horrifying mutant." Which I have. It was awesome.
Seriously though, more femshep options.
#30
Posté 14 juin 2011 - 09:34
I actually agree with what was said in the opening. I tried for about an hour, but the nose is way off and the necks all look about the same from the jawline back. They do look different, sure, but when in the game at a small distance everyone looks the same the I create, unless I go for monster ugly. None of the faces look realistic. So I just end up sticking with good old defalt.
#31
Posté 14 juin 2011 - 11:10
Hathur wrote...
xX N7 Xx wrote...
I would like to also say (which i'd forgotten to earlier) I am playing on the Xbox and can't mod or change anything outside of what's there.
PC & Xbox are 100% identical in terms of options of character creation. If you look at vairous mass effect face databases, the overwhelming majority of them are made without any mods or alterations to the game - there's no reason you can't make your own varied & unique face other than simple inability (some people just aren't good at using the face gen, simply put).
I have some 15+ different Shepard', none of which look alike at all (except for hair.. again, cus hairstyles are too limited)... but if you toy with jaw, cheeks, chin, mouth, nose, brow - that's where you start to make your character look unique that's noticeable.
It can't be done (well, not well anyway) in a few minutes... some faces can take 15-30 minutes or longer to construct properly.. it can't be done in a slapdash way if you want a unique Shepard. Take your time and adjust each slider until you have a proper feel / understanding how each one alters the look.
My advice? Get the jaw and chin and cheekbones first.... these drastically impact a character's unique appearance the most, since they cause greater variance than the otherwise limited variations of eyes, nose & mouth.
Hair should always be chosen last (work with a bald character, get the facial structure.. then choose the hair when you're content with the structure).
100% Agree, I've made about 16 Sheps too and none of them look identical. Sure some similarities but not much, none of my other malesheps look like Jack (Avatar)
#32
Posté 14 juin 2011 - 11:15
I also hope the character creator is expanded upon. I felt like there was pretty much no choice but to play default Shepard with how terrible every custom Shepard turns out, especially for males.
#33
Posté 14 juin 2011 - 11:27
I've gotten used to my custom Shepard, though there are a few bits I wouldn't mind improving. Character creation was insufficient to start with, so an improvement would be much appreciated.
#34
Posté 14 juin 2011 - 11:32
The character creator could definitely use some work, specifically it needs some cinematic lighting and rotating ability. It also needs new hair, god yes how I hope and hope we can get better hair for both male and female shepard. (I would kill for something like what Ashley has).
I can semi-understand why there's only a certain amount of mouths/noses/eyes because of the cinematic animations. But I do wish they could do more indepth sliders that affected more than just how high of blocky something was.
In Mass Effect 1/2, there was really only one way that I could make Female Shepard that looked 'good' to me, this of course was problematic because, with the exception of differing hair and makeup, 90% of all other custom decent looking Femsheps look really close to her, which tells me there is definitely some issue with the system's limitations.
I can semi-understand why there's only a certain amount of mouths/noses/eyes because of the cinematic animations. But I do wish they could do more indepth sliders that affected more than just how high of blocky something was.
In Mass Effect 1/2, there was really only one way that I could make Female Shepard that looked 'good' to me, this of course was problematic because, with the exception of differing hair and makeup, 90% of all other custom decent looking Femsheps look really close to her, which tells me there is definitely some issue with the system's limitations.
#35
Posté 14 juin 2011 - 11:39
That is the reason why I "always" play with the default male Shep.
#36
Guest_All Dead_*
Posté 14 juin 2011 - 11:42
Guest_All Dead_*
No offense, but I NEVER could understand why someone wanted to make their Shepard (or any player-created character) look and act like him or herself. It's an rpg. Roleplay!
#37
Posté 14 juin 2011 - 11:52
I found the face creator in ME1 limiting but there definitely isn't just one white face. Nor is there just one face for anything. I've done many, many, many characters and the male characters all have different faces.
However, for the life of me I cannot design a female Shepard face that doesn't look similar to every other female Shepard I create.
It's easier to redesign them in ME2, I don't know why. I think it's a personal thing. I betting your male Shepard thing is a personal thing as well.
However, for the life of me I cannot design a female Shepard face that doesn't look similar to every other female Shepard I create.
It's easier to redesign them in ME2, I don't know why. I think it's a personal thing. I betting your male Shepard thing is a personal thing as well.
#38
Posté 15 juin 2011 - 12:10
My only major gripe is the noses. Especially since not all noses available in me1 are available in me2! I found that out the hard way when I tried to redo my imports face withjust minor tweaks only to discover his nose no longer existed and his face just never looked right. in the end I restarted half way through so I could go back to the original face. More hair would be nice too!
#39
Posté 15 juin 2011 - 12:10
My only major gripe is the noses. Especially since not all noses available in me1 are available in me2! I found that out the hard way when I tried to redo my imports face withjust minor tweaks only to discover his nose no longer existed and his face just never looked right. in the end I restarted half way through so I could go back to the original face. More hair would be nice too!
#40
Posté 15 juin 2011 - 12:12
Oh, and p.s. Bioware...don't f*ck it up.
#41
Posté 15 juin 2011 - 06:21
I don't particularly like my Shep's hairstyle, but the face I have chosen on and stuck with has become Shep's face, just like my Hawke always looks like my profile, just with changing hair. I've associated her voice with how she looks so seeing a different Shep/Hawke is just weird. That said, I do agree it could be improved, esp in hairstyles. Please, oh please, give us something long for the first time in a Bioware game. And I talking below shoulders long. I don't care about how unrealistic it is...Make it so number one!
#43
Posté 15 juin 2011 - 07:27
I don't care what they do with ME3's CC as long as they don't mess up my imports. I put too much time into my Shepards and I like the way most of them look.
Their next game definitely needs a better CC than ME and DA2 combined though.
Their next game definitely needs a better CC than ME and DA2 combined though.
#44
Posté 15 juin 2011 - 10:57
Hathur wrote...
xX N7 Xx wrote...
I would like to also say (which i'd forgotten to earlier) I am playing on the Xbox and can't mod or change anything outside of what's there.
PC & Xbox are 100% identical in terms of options of character creation. If you look at vairous mass effect face databases, the overwhelming majority of them are made without any mods or alterations to the game - there's no reason you can't make your own varied & unique face other than simple inability (some people just aren't good at using the face gen, simply put).
I have some 15+ different Shepard', none of which look alike at all (except for hair.. again, cus hairstyles are too limited)... but if you toy with jaw, cheeks, chin, mouth, nose, brow - that's where you start to make your character look unique that's noticeable.
It can't be done (well, not well anyway) in a few minutes... some faces can take 15-30 minutes or longer to construct properly.. it can't be done in a slapdash way if you want a unique Shepard. Take your time and adjust each slider until you have a proper feel / understanding how each one alters the look.
My advice? Get the jaw and chin and cheekbones first.... these drastically impact a character's unique appearance the most, since they cause greater variance than the otherwise limited variations of eyes, nose & mouth.
Hair should always be chosen last (work with a bald character, get the facial structure.. then choose the hair when you're content with the structure).
I recently noticed that different hairstyles alter shape of the scull slightly, if you turn head left or right and move hairstyle slider you should notice this.
Modifié par Juha81FIN, 15 juin 2011 - 10:59 .
#45
Posté 15 juin 2011 - 11:13
9 hairstyles for malesheps
10 hairstyles for femshep
Thats if I remember correctly. Not a great deal of choice, so thats the reason people go out there way to mod hair, just to make a character more unique. Im personally more concerned about them working on the textures and getting rid of that plastic look first. New and stylish styles are a bonus on top.
I do agree with the OP, Bioware has the talent to create a decent CC. I think they ran out of time with it in ME2 tbh. They created a new scar system and a facial code code system which Jesse once posted was a lot of effort. So it will be good if they put the resources into upgrading current textures and styles.
10 hairstyles for femshep
Thats if I remember correctly. Not a great deal of choice, so thats the reason people go out there way to mod hair, just to make a character more unique. Im personally more concerned about them working on the textures and getting rid of that plastic look first. New and stylish styles are a bonus on top.
I do agree with the OP, Bioware has the talent to create a decent CC. I think they ran out of time with it in ME2 tbh. They created a new scar system and a facial code code system which Jesse once posted was a lot of effort. So it will be good if they put the resources into upgrading current textures and styles.
#46
Posté 15 juin 2011 - 12:09
I only recently started playing DA2.
As ridiculous as it sounds, I was looking forward to the CC the most.
After having seen all the great looking Hawkes, I was convinced the CC would be awesome.
But you know what? It's actually very restricted, too.
It's never been easier to create stunning male and female characters. So that's a good thing, right?
BUT all the good-looking ones are nearly identical! Especially the men. This may be due to a universal beauty ideal or something. Yet even when I tried to create a character that wasn't supposed to be as beautiful as possible, it looked like tons of others
I tried to recreate myself and guess what? She still looks like all the other femHawke's I've seen here! She looked *nothing* like me. Still had that Nathalie Portman resemblance.
My femShep clone looked a little like me at least and very different to any character I had created before.
Admittedly, there is a certain basic facial structure to both Shepard and Hawke, and no matter what you do with the face, it shines through, especially with the female ones IMO. In-game you get the same facial movement which adds to the clone effect.
But I'd say the ME creator allows for more variety than the DA2 creator. Which is surprising since ME has fewer sliders.
The DA2 creator offers very subtle changes, but they don't show! So what's the point?! There is one slider (I think it's the forehead) that seems to be broken. There is no change at all! I had friends look at it, too.
The cheek gaunt is gone. So it's impossible to have a female Hawke that doesn't feature round cheeks.
No matter what slider I moved, they seem to be programmed in a way that makes it impossible to create a truly ugly face, unless you choose the old face to start with.
You can only create faces that could exist in reality.
The ME creator allows for really really distorted features. If this is good or bad, I can't say. But it does add variety.
ME allows for mouth width, DA2 doesn't. One thing they did right for ME.
I liked the skin complexion better in ME. In DA2 you basically only had two good options and the other two or three made your Hawke look like he has a fatal illness or is 100 years old. The older Shepard still looks like a real person, not a cartoon character. I really don't know who would want to play a Hawke with THAT complexion...
What I would like to see getting adopted from DA is more hair (god, pleeeease), better noses and a couple more sliders.
I want scars back and tattoos might be cool, too.
As ridiculous as it sounds, I was looking forward to the CC the most.
After having seen all the great looking Hawkes, I was convinced the CC would be awesome.
But you know what? It's actually very restricted, too.
It's never been easier to create stunning male and female characters. So that's a good thing, right?
BUT all the good-looking ones are nearly identical! Especially the men. This may be due to a universal beauty ideal or something. Yet even when I tried to create a character that wasn't supposed to be as beautiful as possible, it looked like tons of others
I tried to recreate myself and guess what? She still looks like all the other femHawke's I've seen here! She looked *nothing* like me. Still had that Nathalie Portman resemblance.
My femShep clone looked a little like me at least and very different to any character I had created before.
Admittedly, there is a certain basic facial structure to both Shepard and Hawke, and no matter what you do with the face, it shines through, especially with the female ones IMO. In-game you get the same facial movement which adds to the clone effect.
But I'd say the ME creator allows for more variety than the DA2 creator. Which is surprising since ME has fewer sliders.
The DA2 creator offers very subtle changes, but they don't show! So what's the point?! There is one slider (I think it's the forehead) that seems to be broken. There is no change at all! I had friends look at it, too.
The cheek gaunt is gone. So it's impossible to have a female Hawke that doesn't feature round cheeks.
No matter what slider I moved, they seem to be programmed in a way that makes it impossible to create a truly ugly face, unless you choose the old face to start with.
You can only create faces that could exist in reality.
The ME creator allows for really really distorted features. If this is good or bad, I can't say. But it does add variety.
ME allows for mouth width, DA2 doesn't. One thing they did right for ME.
I liked the skin complexion better in ME. In DA2 you basically only had two good options and the other two or three made your Hawke look like he has a fatal illness or is 100 years old. The older Shepard still looks like a real person, not a cartoon character. I really don't know who would want to play a Hawke with THAT complexion...
What I would like to see getting adopted from DA is more hair (god, pleeeease), better noses and a couple more sliders.
I want scars back and tattoos might be cool, too.
#47
Posté 15 juin 2011 - 01:27
They should probably get the same CC that was used in APB. The range on that one is incredible.
#48
Posté 15 juin 2011 - 01:49
As an almost fifty year old male, I couldn't disagree more with the original posters comments. I thought that there was an incredible amount of variety of custom male options within the game - including any number of variable white male options. It's all in the wrist dude!
I just don't know what the hell that guys talking about?
I just don't know what the hell that guys talking about?
#49
Posté 15 juin 2011 - 02:14
The problem, for me, if they improve the character creater in Mass Effect 3, is that I will never be able to use the same tool in Mass Effect 1 and 2, a fact that would make me want not to replay the series.
Ahh, if they could release an upgraded version of the first two games...
Ahh, if they could release an upgraded version of the first two games...
Modifié par PetrySilva, 15 juin 2011 - 02:15 .
#50
Posté 15 juin 2011 - 04:11
I'm not just on about creating white males, I'm on about how restrictive the creator is as a whole. I was just using my white male experience as an example.





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