I also wonder if BioWare folks would have any interest in spending some of their forum free time in answering them.
For example, one of mine would be, "Who wrote Jolee Bindo in KOTOR?"
Modifié par Upsettingshorts, 14 juin 2011 - 08:00 .
Modifié par Upsettingshorts, 14 juin 2011 - 08:00 .
I believe that was Lukas Kristjanson. Anytime you see a conversation that contains a terrible, terrible pun or joke (such as "I did it all for the wookiees." "the wookiees?" "The wookiees."), it's likely to be Luke. Luke was also responsible for Komad Fortuna on Tatooine, whose conversation contained the immortal "Look, i have your fodder." line.Upsettingshorts wrote...
For example, one of mine would be, "Who wrote Jolee Bindo in KOTOR?"
It wouldn't make sense because not all of our games share the same universe. Sir Roderick is pretty awesome, though, almost as awesome as Lord/Arl Foreshadow.ipgd wrote...
Why is the great Sir Roderick Ponce von Fontlebottom not in every game?
I don't know that we've ever considered creating an entire game around a specific Baldur's Gate character, let alone a trilogy of games.LTD wrote...
On scale 9001 to 9005, how much does Bioware regret not making a trilogy of games build around adventures of Xzar?
Scope management. Permitting play as a different species would necessitate dialogue options to reflect different attitudes and options. This does not always fit within the scope of the game we have chosen to make.Xewaka wrote...
Why create amazing settings full of vibrant, new, and intriguing sentient species then deny us the chance to explore said setting as one of them?
Likely the other writers with whom he works. They're all a little wonky over there.leggywillow wrote...
I would also like to know who in the office groans and tries to beat up Lukas every time he comes up with these jokes.
Everyone else.I would also like to know who laughs and WORSHIPS HIM AS A GOD.
Funny story. Originally, the name for the character was Henpecked Ho, but it was thought that people might take "Ho" the wrong way, particularly when combined with "Henpecked". I argued up and down for its inclusion, because a) it's a valid Chinese name,Xewaka wrote...
Okay, I have to ask: Whose wife inspired Henpecked Hou's panic?
Stanley Woo wrote...
As I can't answer some of the story- or character-based questions on older games, I've been trying to get one of our long-time writers to visit the thread.
Modifié par Lukas Kristjanson, 15 juin 2011 - 01:01 .
LiquidGrape wrote...
This particular question is of such monumental weight, I'm not sure I can do it justice.
- Who wrote Jacob Taylor's climactic romance scene in Mass Effect 2?
Well, a lot of our people are gamers as well (as we keep telling you), and we have little communities within our office, such as Warhammer Fantasy Battles and Warhammer 40k players, RPG-ers who take over meeting rooms after hours with their groups, and lots of board game enthusiasts.Elhanan wrote...
Besides the dreaded pool noodles and trout, what in house game was most played for fun (ie; not work related) by the staff?
1. We have archives of all kinds of stuff, like any creative entity.Rzepik2 wrote...
1. Do you have some kind of archive for concept art etc? I'm asking just out of curiosity:ph34r:
2. Who wrote Irenicus (best villain ever)?
3. Any interesting facts about things abandoned during development?
Especially stuff about BG2 companions, like Imoen's death in Spellhold or Yoshimo being Tamoko's brother.
Dave wrote most of Irenicus.Stanley Woo wrote...
2. I don't know for certain.Rzepik2 wrote...
2. Who wrote Irenicus (best villain ever)?
Upsettingshorts wrote...
Hmm, this is more of a criticism framed as a question, but the answer would interest me nonetheless.
While replaying KOTOR1 I noticed a great deal of the dialogue, especially with but not limited to Carth and Bastila, is primarily composed of the character explaining why they, well, can't have a dialogue with you.
Upsettingshorts wrote...
I was checking the credits for Jade Empire - which, despite what my memory had told me, I'm enjoying more than KOTOR - and it shows the lead writers as Luke and... Mike Laidlaw. Is that correct? I had presumed he was and always had been a designer.
That said, I love the sort of tongue-in-cheek attitude in so many conversations and so many characters in Jade Empire, it's, well, refreshing and fun. Which isn't to say serious stuff doesn't happen, or that the story isn't one to take seriously - but the game is filled with characters.
Modifié par Lukas Kristjanson, 05 juillet 2011 - 06:06 .
Not to my knowledge. More likely, if you see something like that, the user either posted before he worked at BioWare or after he left BioWare. All official BioWare devs use some variation of their real name on the BioWare Social Network, either their full first and last names, first initial + last name, or first name + last initial. And, of course, they will have a BioWare tag.Hellbound555 wrote...
have any of the devs posted on the mass effect fanthreads in the guise of a user or something to that extent?
Modifié par Lukas Kristjanson, 07 juillet 2011 - 07:40 .
When a BioWar user becomes an employee, we suggest that, if their user name is not some variation of their first/last name, they create a new account while they're employed. There was even a case of someone having an official forum tag, but when they moved to BioWare proper, they needed a slight variation of their user name so as not to cause confusion with their tags.Hellbound555 wrote...
oh hey, what happens when a bioware user becomes an employee? does his or her old account get converted/deleted? and how does forum-behaviour play into employment?
Unlikely. While BioWare employees do have lives of their own and can participate in any online community they like, there have always been guidelines on how to act/behave. EA policy on social media behaviour is even more explicit, but no more or less restrictive, which is why you can see us chatting it up here in the BioWare Social Network, why you see so many Mass Effect 3 developers talking about their work on Twitter, and why you sometimes see people mentioniing their work on their personal blogs.i didnt mean to say u guys were goin undercover to cause trouble, ive just kinda wondered if any of the devs or whatever signed up unannounced so they can goof off with the rest of the fans.
Modifié par Lukas Kristjanson, 08 juillet 2011 - 04:25 .
You can put all the artsy people in a room to develop a game as you like, but without the money and business side of things, it's just a hobby. it's only with the business plans and the schedules and budget projections that you can make a living doing what you love.Hellbound555 wrote...
uugh, the last 2 dev replies r depressing...licenses and policies? where is that youthful jubilance and whim i picture oh so foundly when i think of bioware headquarters?
i'd say Rainbow Dash, but I'm sure everyone who knows me would say Pinky Pie.heres a question, which "My little pony friendship is magic" character do you relate to the most?
I always wished I had worked on the World of Xeen / Might and Magic games. Getting involved with story and plot testing on those games would have been a hoot. I loved playing those games and Isles of Terra was one of the first CRPGs I'd ever completed, which is quite the accomplishment for me.MinotaurWarrior wrote...
Have you ever played a game by another developer (or BioWare from before you worked there) and thought, "boy, I wish I had worked on this part of this game, that would have been fun" / had your head filled with spin off, mod, and sequel ideas? Any examples come to mind?
Many things change during development, as we try and find what works and what doesn't work. What works one month may not work the next month after all the associated content is built. You might find that a section of story is not paced well compared to other sections, or that what you thought was a terrible plot and abandoned would work extremely well if it were brought back. Some notable parts of games that changed significantly before ship include:Upsettingshorts wrote...
What characters, locations, or things changed notably or memorably from earlier in development before release of the game?