Blood-Lord Thanatos wrote...
Was the concept for Anders in Awakening done by Mary Kirby? I can't seem to remember.......
Pretty sure DA:A Anders was written by David Gaider, and in DA2 by Jennifer Hepler.
Blood-Lord Thanatos wrote...
Was the concept for Anders in Awakening done by Mary Kirby? I can't seem to remember.......
I'm almost positive your right. But that said, writing the character doesn't nessecarily mean coming up with the concept right?Upsettingshorts wrote...
Blood-Lord Thanatos wrote...
Was the concept for Anders in Awakening done by Mary Kirby? I can't seem to remember.......
Pretty sure DA:A Anders was written by David Gaider, and in DA2 by Jennifer Hepler.
Modifié par Blastback, 02 avril 2012 - 12:53 .
Modifié par LTD, 02 avril 2012 - 04:47 .
Modifié par Lukas Kristjanson, 06 avril 2012 - 12:40 .
Lukas Kristjanson wrote...
I did miscellanea where needed on all the planets, but I was main on Tatooine and Kashyyyk, so I got to introduce HK and Jolee and do Zaalbar's stuff. So yeah, I'm to blame if you get tired of chatty wookies. And who doesn't,
How could you ever loose the desire to work in the Star Wars universe? *Remebers New Jedi Order* Er, how could you ever want to stop making D&D games? *Looks at 4th edition handbook* Ah....Lukas Kristjanson wrote...
It's great getting to play in a world you've loved since you were a kid, D&D and Star Wars both, but eventually you want to try new things and maybe work hard for yourself and your own properties.
Lukas Kristjanson wrote...
Dave wrote the Sith Code. My meatbag Bounty Hunter got her butt handed to her by a certain assassin droid the other day. That made me smile.
Modifié par Hellbound555, 20 avril 2012 - 05:09 .
I hear that. I'd tried some of the modification tools for Frictional's Amnesia: The Dark Descent... pulling off anything near the calibur of official content takes a considerable learning curve.The tools were the easiest we had ever used, but that was still far more complicated than most players were prepared for. They are the actual design tools for the game, so while almost anyone could bang out a basic hack-fest, understanding the real potential took considerably more. A small core found a home with those tools and many never left, which is very gratifying.
Modifié par DominusVita, 18 avril 2012 - 12:12 .
Guest_Guest12345_*
Well this is off topic forumLukas Kristjanson wrote...
There are more than enough threads on the ME stuff. I'd like to keep this one on topic.
- How is the ME3 development team taking the "fan" feedback
- Would it be possible to "Shadow"(Like an internship, but not paid and temporary) at Bioware.
Also off topic, but we do indeed have intern programs, and several people have trained that way and then returned as full time employees. You'd have to have your school contact EA about their Intern and Co-Op programs.
LiquidGrape wrote...
Since I'm about to start my very first proper playthrough of Baldur's Gate, might I ask to what particular parts of the game Mr. Kristjanson contributed?
I'd like to draw creepy, stalker-like parallels to his work on the Dragon Age series, see.
Guest_liesandpropaganda_*
Modifié par liesandpropaganda, 23 avril 2012 - 08:48 .