Modifié par Hellbound555, 02 juillet 2011 - 11:05 .
Ask-A-BioWare - Older game Q&A?
#76
Posté 02 juillet 2011 - 10:57
#77
Guest_Meta Ray Mek_*
Posté 02 juillet 2011 - 12:26
Guest_Meta Ray Mek_*
#78
Posté 02 juillet 2011 - 04:15
Modifié par AllThatJazz, 02 juillet 2011 - 04:20 .
#79
Posté 02 juillet 2011 - 04:48
I have another BG2 related question in a similar vein. Was the battle in that temple mansion where the Celestial Fury katana drops meant as part of a quest?
Also, were there any surviving Bhaalspawn at the end of Throne of Bhaal? I remember an encounter with a goblin, xvart, and *chicken* bhaalspawn outside Yaga Shura's fortress. O.o They probably died off screen, but I've always wondered about them.
#80
Posté 02 juillet 2011 - 06:32
I've always wondered whether originally there was some quest planned concerning Viconia in the Underdark - there are for instance, prisoners of House De'Vir in the Ust Natha tavern.
#81
Posté 02 juillet 2011 - 07:19
#82
Posté 02 juillet 2011 - 07:27
AtreiyaN7 wrote...
How did you end up getting David Warner as Irenicus?
The man played three roles in Quest of the Delta Knights. It can't have been that hard.
Modifié par Upsettingshorts, 02 juillet 2011 - 07:28 .
#83
Posté 02 juillet 2011 - 07:38
Hellbound555 wrote...
have any of the devs posted on the mass effect fanthreads in the guise of a user or something to that extent?
When accounts named after main characters in Mass Effect (with complete portraits and custom sigbars) flamed each other for a dozen of pages (it was some birthday thread iirc) was damn hillarious.
I hope they were behind it.
EDIT: Yeah baby, found it! Bask in the glory of this thread.
Modifié par Khayness, 02 juillet 2011 - 07:57 .
#84
Posté 05 juillet 2011 - 05:54
[*]Surviving Bhaalspawn: Bhaal was a randy bastard so it’s possible some were left alive. But your character decided the fate of Bhaal’s power, and that probably either killed them or stripped them of any chance at godhood. Refusing that power would be kind of hollow if someone else could immediately try to snatch it up. And if you kept it, those jokers couldn’t take it from you. Take the power of a god from you? Laughable. Say, what happened to original Bhaal, anyway…[*]Jade Facepalm: The thought behind it? “Hey, can we make these animations do something they weren’t meant to do in order to squeeze out a few more reactions?” Something like that, probably.
Modifié par Lukas Kristjanson, 05 juillet 2011 - 06:06 .
#85
Posté 05 juillet 2011 - 07:36
Lukas Kristjanson wrote...
[*]Jade2 direction: we worked on several iterations of story and worldbuilding before shuttering it. That art library got really interesting. Sorry, don’t know what I’m allowed to say about it, but you’ve seen (and will see) a lot of what we learned in systems and style developments in both ME and DA. Interrupt was a child of that, for example.
But the setting won't make it back, and neither will the wuxia references (unless DA or ME really change direction). The art style sort of made a comeback in DA2, but it wasn't the same.
I'll always consider JE Bioware's underrated masterpiece.
One thing I really liked about JE was the plot structure. It really different from recent Bioware plots. Is there any chance Bioware goes back to a more focused plot, like JE?
#86
Posté 05 juillet 2011 - 09:05
Not to my knowledge. More likely, if you see something like that, the user either posted before he worked at BioWare or after he left BioWare. All official BioWare devs use some variation of their real name on the BioWare Social Network, either their full first and last names, first initial + last name, or first name + last initial. And, of course, they will have a BioWare tag.Hellbound555 wrote...
have any of the devs posted on the mass effect fanthreads in the guise of a user or something to that extent?
We don't need to disguise ourselves as regular users to manipulate the forum or cause trouble or influence discussions, not when our official presence can achieve just as much, if not more.
#87
Posté 06 juillet 2011 - 12:32
Lukas Kristjanson wrote...
Surviving Bhaalspawn: Bhaal was a randy bastard so it’s possible some were left alive. But your character decided the fate of Bhaal’s power, and that probably either killed them or stripped them of any chance at godhood. Refusing that power would be kind of hollow if someone else could immediately try to snatch it up. And if you kept it, those jokers couldn’t take it from you. Take the power of a god from you? Laughable. Say, what happened to original Bhaal, anyway...
Modifié par Seagloom, 06 juillet 2011 - 12:32 .
#88
Posté 06 juillet 2011 - 08:48
Jade Empire is such an underappreciated gem.Upsettingshorts wrote...
I was checking the credits for Jade Empire - which, despite what my memory had told me, I'm enjoying more than KOTOR
Truly one of my all time favourite games.
Lukas Kristjanson wrote...
[*] I did a mock Jade 2 poster as an in-joke for a select few people, like it was one of Sagacious Zu's action movies from the credits. Tag line:
[/list] It's a second date with destiny
Time to take it
to the Zu
#89
Posté 06 juillet 2011 - 03:55
There is that one Bhaalspawn who would teleport whenever he got scared. In Throne of Bhaal, you can cast horror on him, and he'll escape, so he's possibly still alive...Seagloom wrote...
Lukas Kristjanson wrote...
Surviving Bhaalspawn: Bhaal was a randy bastard so it’s possible some were left alive. But your character decided the fate of Bhaal’s power, and that probably either killed them or stripped them of any chance at godhood. Refusing that power would be kind of hollow if someone else could immediately try to snatch it up. And if you kept it, those jokers couldn’t take it from you. Take the power of a god from you? Laughable. Say, what happened to original Bhaal, anyway...Poor Bhaalspawn chicken. May whoever eats you appreciate the fowl taint of your succulent poultry flesh.
#90
Posté 06 juillet 2011 - 09:52
Where did the desire to write romances come from? "Tales of the Sword Coast" had the barest hint of a romance, but it was BG2 that really got the ball rolling. Did anyone expect romances to become such a big deal?
#91
Posté 07 juillet 2011 - 12:51
Stanley Woo wrote...
Not to my knowledge. More likely, if you see something like that, the user either posted before he worked at BioWare or after he left BioWare. All official BioWare devs use some variation of their real name on the BioWare Social Network, either their full first and last names, first initial + last name, or first name + last initial. And, of course, they will have a BioWare tag.Hellbound555 wrote...
have any of the devs posted on the mass effect fanthreads in the guise of a user or something to that extent?
We don't need to disguise ourselves as regular users to manipulate the forum or cause trouble or influence discussions, not when our official presence can achieve just as much, if not more.
oh hey, what happens when a bioware user becomes an employee? does his or her old account get converted/deleted? and how does forum-behaviour play into employment?
i didnt mean to say u guys were goin undercover to cause trouble, ive just kinda wondered if any of the devs or whatever signed up unannounced so they can goof off with the rest of the fans.
#92
Posté 07 juillet 2011 - 02:38
#93
Posté 07 juillet 2011 - 03:10
Elhanan wrote...
Have there been any celebrities involved in a project that really shined in their time spent there?
Something about Seth Green really makes me think he was excited about being in a game. Seth is awesome.
#94
Posté 07 juillet 2011 - 03:13
Blastback wrote...
There is that one Bhaalspawn who would teleport whenever he got scared. In Throne of Bhaal, you can cast horror on him, and he'll escape, so he's possibly still alive...Seagloom wrote...
Lukas Kristjanson wrote...
Surviving Bhaalspawn: Bhaal was a randy bastard so it’s possible some were left alive. But your character decided the fate of Bhaal’s power, and that probably either killed them or stripped them of any chance at godhood. Refusing that power would be kind of hollow if someone else could immediately try to snatch it up. And if you kept it, those jokers couldn’t take it from you. Take the power of a god from you? Laughable. Say, what happened to original Bhaal, anyway...Poor Bhaalspawn chicken. May whoever eats you appreciate the fowl taint of your succulent poultry flesh.
I guess that means there is a Bhaalspawn dragon out there too if half-dragons exist.
#95
Posté 07 juillet 2011 - 07:37
-- On Lustful Lao: We drew inspiration from works like Outlaws of the Marsh, and it’s very creative with the “courtesy names”.
-- Romances: When we announced there would be romances in BG2 there was outcry against it on our boards. But the reason we put them in was because people were inventing their own. In BG1 it was enough that we simply didn’t contradict it. Players read into all sorts of interactions, scripting or not, and they were eager to believe that relationships were developing. So we knew the appetite was there.
-- Actors/Celebrities: Some do multiple roles, and our VO Director keeps a good relationship with those who impress (Brian Bloom, anyone?). You get more time with the followers and player voices, but other things can make it difficult. Joanna Roth was in the UK, so most of the Aveline sessions were around 3AM our time. Great result, but hell on scheduling.
These just stuck out for personal reasons:
It was downright surreal to get John Cleese and meet him in person. I think my VO suggestion was something like “Sir Roderick is Cleese unless we can't get Cleese in which case he should sound nothing like him. You don't half-ass a Cleese.” Thrill for me, a pleasant day at work for him.
I did second pass to put the snarl in Arl Howe after we knew we were getting Tim Curry, and got to phone in for the session. That man is just as good as you’d think.
I didn't meet them, but it was fun just writing for Seth Green, Carrie-Anne Moss, Michael Dorn, Martin freakin Sheen, Nathan Fillion, the list goes on.
Rick D. Wasserman (The Arishok). Most of our actors aren’t gamers and don't know the minutia of the setting. But with Mr. Wasserman, there was a line that was missing a comma and the placement could pretty much reverse the meaning. Before I could correct my typo he was arguing with the director for the correct placement based on the philosophy of the Qun. He understood the character well enough to speak for him, mostly just on context. Amazing.
Mark Meer is local to Edmonton. If you ever wanted to hear Shepard do sketch comedy with a talking sword, (and who hasn’t, really?) he and Donovan Workun (the voice of Lilarcor) are part of the Irrelevant Show.
And dozens of others. You may as well dump the credits of all our games here, because they make the pretty little words we write pop.
Modifié par Lukas Kristjanson, 07 juillet 2011 - 07:40 .
#96
Posté 07 juillet 2011 - 09:54
If the whole Baldur's Gate/AD&D/Forgotten Realms license hazzle hadn't taken place, would you have kept Baldur's Gate/Forgotten Realms on your A-list?
#97
Posté 07 juillet 2011 - 01:16
#98
Guest_Guest12345_*
Posté 07 juillet 2011 - 01:25
Guest_Guest12345_*
Who created Bladed Thesis? I thoroughly enjoyed meeting him.
#99
Posté 07 juillet 2011 - 01:38
#100
Posté 07 juillet 2011 - 04:31
I just wanted to say, I was impressed that you guys had a fictional asian language made up for Jade Empire. It was an unexpected touch that really added to the game, for me.





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