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Ask-A-BioWare - Older game Q&A?


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#126
Chromie

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Stanley Woo wrote...

Ringo12 wrote...

What do the people making a game eat? I just had an image of everyone eating cup noodles and drinking 5 hour energy.

We eat the same things as everyone else. Some of us watch what they eat, some of us eat very unhealthily. Many are hooked on coffee or energy drinks or cola, some are tea fans, some drink only water throughout the day.

For lunch, some folks bring food from home, some go out to eat.

Seriously, we're not that different from everyone else.


Not that your different just I watched the God of War 3 making of and seeing how the dev team was struggling to come up with a public demo to display and I noticed "wow developing a game on short time must take it's toll sometimes"

Modifié par Ringo12, 18 juillet 2011 - 05:59 .


#127
Stanley Woo

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Well, sure, but even during the worst of times, our friends and families aren't sitting idly by, watching us struggle and leaving us to fend for ourselves. Restaurants and supermarkets don't suddenly close when we're in crunch, and we're not chained to our desks 24 hours a day.

During crunch times, BioWare is very good to us. normally we have breakfast brought in, but when we're required to stay late, they bring in dinner as well. that would be silly.

#128
Elhanan

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Does Bioware still assemble the families for annual BBQ? Other events?

#129
Stanley Woo

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Elhanan wrote...

Does Bioware still assemble the families for annual BBQ? Other events?

Yeah, BioWare still sponsors the occasional event, usually with families in mind. There are also a lot more unofficial events, get-togethers and trips.

#130
Lukas Kristjanson

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On Imoen: The core answerable wasn’t “Is this possible for players to imagine?” It was “Did you intend this specific meaning?” I didn’t write that exchange in ToB, but I wrote Imoen as a sister by nurture in BG1, and a sister by (admittedly weird) nature in BG2. Writing that allows interpretation is good for roleplaying, I'm all for it, but if you want to know the role that I intentionally supported, there it is.

On lyrium addiction: It remains a part of the setting, but not for the player. You wonder how would it have worked? So did we, and because initial ideas didn't seem all that compelling, it was dropped before it reached implimentation. As for rarity, lyrium in the fiction actually is expensive or hard to come by, but potions and whatnot fall under the same handwavium as the ease that you carry 20 suits of armor in your backpack--details that are glossed over until they can actually contribute to the tension of the situation instead of merely complicating it.

On family outings: We just had one a couple weeks ago, an evening at Fort Edmonton Park. It was a ye olde goode tyme. With steak.

#131
Homebound

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wutcha guys all feel about the crew that did la noire? do u guys face the same problems? are there things in place to protect you?
As much as I want to dig a hole and give you lotions in a basket until you complete mass effect 7:destiny of ascension for 2031, I need you alive. :P

#132
Seagloom

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Thanks for the answers Lukas. :) It is nice to have an official answer on the rarity of lyrium in the setting versus gameplay. As for the Imoen thing, works for me. I wish you had written those lines, though. It would have been nice to know exactly what Imoen was hiding from Sarevok.

#133
Elhanan

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Thanks guys! Good to hear that some good things don't have to change.

#134
Nerdage

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Lukas Kristjanson wrote...

On Imoen: The core answerable wasn’t “Is this possible for players to imagine?” It was “Did you intend this specific meaning?” I didn’t write that exchange in ToB, but I wrote Imoen as a sister by nurture in BG1, and a sister by (admittedly weird) nature in BG2. Writing that allows interpretation is good for roleplaying, I'm all for it, but if you want to know the role that I intentionally supported, there it is.

Much appreciated. I always worry with making my own interpretaiton that the game will contradict what I assumed at some point, or as in this case where I have my interpretation but I just have to sit on it because there's not alot I can do with it in-game. I get what you're saying though, and thanks alot for the answer(s).

#135
HoonDing

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nerdage wrote...

Sorry to bring back a thread that's on the way out but I have one last question, one that was probably asked at the time too, but I only just noticed it replaying BG recently.

In Throne of Bhaal there's a conversation between Imoen and Sarevok if you let her ressurect him about his 'reading' her soul, for want of a better way of put it. The bit I'm curious about is:

Sarevok- How about the agony you felt as your soul was ripped from you? The dispair at being left only with cold voices of your tained heart, discovering what was inside you all along?

Sarevok- How about the hurt you keep deep down within, wondering if you weren't good enough for Gorion? Wondering why you're a bhaalspawn? How about the lonliness... The unrequited longing you --

Imoen- Stop! Enough... I won't bother you, Sarevok, just --

Was it ever established what this "unrequited longing" was for? The more I think about it the more I think it's referring to her feelings for the PC, be they from before their shared heritage came to light or not. The rest of the stuff he mentions we already knew, or could assume, because she'd said as much herself. But the way she interrupts him at that moment, as though that one issue was something she particularly didn't want the party to hear, makes me think it's more personal than the rest and that it involves the PC (being the only one who has to be in the party, and possibly the only other one in the party).

Basically, was there an intentional meaning when that line was written or was it left vague for the player to fill in the gap? And if it did refer to her feelings toward the PC, was that ever something that was considered for further exploration, if not with a full-blown romance then some other way?

Is that Imoen exchange exactly the same if <Charname> is female?

Modifié par virumor, 19 juillet 2011 - 09:55 .


#136
Nerdage

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virumor wrote...

nerdage wrote...

Sorry to bring back a thread that's on the way out but I have one last question, one that was probably asked at the time too, but I only just noticed it replaying BG recently.

In Throne of Bhaal there's a conversation between Imoen and Sarevok if you let her ressurect him about his 'reading' her soul, for want of a better way of put it. The bit I'm curious about is:

Sarevok- How about the agony you felt as your soul was ripped from you? The dispair at being left only with cold voices of your tained heart, discovering what was inside you all along?

Sarevok- How about the hurt you keep deep down within, wondering if you weren't good enough for Gorion? Wondering why you're a bhaalspawn? How about the lonliness... The unrequited longing you --

Imoen- Stop! Enough... I won't bother you, Sarevok, just --

Was it ever established what this "unrequited longing" was for? The more I think about it the more I think it's referring to her feelings for the PC, be they from before their shared heritage came to light or not. The rest of the stuff he mentions we already knew, or could assume, because she'd said as much herself. But the way she interrupts him at that moment, as though that one issue was something she particularly didn't want the party to hear, makes me think it's more personal than the rest and that it involves the PC (being the only one who has to be in the party, and possibly the only other one in the party).

Basically, was there an intentional meaning when that line was written or was it left vague for the player to fill in the gap? And if it did refer to her feelings toward the PC, was that ever something that was considered for further exploration, if not with a full-blown romance then some other way?

Is that Imoen exchange exactly the same if <Charname> is female?

Yep.

Edit: Or perhaps I should say that is how it is with a female PC, that's what I was playing last time. Pretty sure it's the same with a male PC though (usually I don't let Imoen revive Sarevok, so I don't get that dialogue often).
Except for the spelling mistake.. That was all me.

Modifié par nerdage, 19 juillet 2011 - 10:37 .


#137
blothulfur

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Is it just my old punch drunk brain remembering things that never were or when dragon age was first being touted around (before the screenshots of the tribal bloke and the little sorceress were released) was there mention of commanding huge armies and aspects of a strategy game mentioned in some released info.

Might be mixing it up with the battleground infinity but I swear I read something about it.

#138
Stanley Woo

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blothulfur wrote...

Is it just my old punch drunk brain remembering things that never were or when dragon age was first being touted around (before the screenshots of the tribal bloke and the little sorceress were released) was there mention of commanding huge armies and aspects of a strategy game mentioned in some released info.

Might be mixing it up with the battleground infinity but I swear I read something about it.

Dragon Age went through a LOT before we settled on what it was ultimately going to be. this is the case with many big projects, particularly when creating new settings. Even in the (comparatively) short time I was on the project, the game changed significantly in some ways, but stayed relatively untouched in others.

#139
Stanley Woo

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Hellbound555 wrote...

wutcha guys all feel about the crew that did la noire? do u guys face the same problems? are there things in place to protect you?

Can you please clarify what you mean by this? What happened to the guys who did L.A. Noire?

As much as I want to dig a hole and give you lotions in a basket until you complete mass effect 7:destiny of ascension for 2031, I need you alive. :P

That explains why it got the hose again! Thank you, next time it will put the lotion on its skin.

#140
blothulfur

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Cheers Stan.

#141
Homebound

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Stanley Woo wrote...

Hellbound555 wrote...

wutcha guys all feel about the crew that did la noire? do u guys face the same problems? are there things in place to protect you?

Can you please clarify what you mean by this? What happened to the guys who did L.A. Noire?

www.develop-online.net/news/38113/Team-Bondi-interrogated-The-list-of-accusations
www.develop-online.net/news/38125/Industry-outrage-at-brutal-Team-Bondi-crunch
www.develop-online.net/news/38113/Team-Bondi-interrogated-The-list-of-accusations

#142
Lukas Kristjanson

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Yeah, getting a bit off topic for the thread, and I don’t feel I can really comment about what may or may not have gone on over there. Suffice to say that every company is different.

Another random thing from my old notebook to get this back on track: Kaidan had a block of 10 names we went through, all with similar sound beats mixed like Alexander Kalenko. The takeaway being that, like Urdnot Wrex, we approached names by first deciding how we wanted them to sound in order to support the desired tone of the character. A design detail that is thrilling to like two people, I'm sure.

#143
Il Divo

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Interesting. Could you go a little bit more into what you mean by "desired tone" ? Also, what's the thought process behind how the sound of the name relates to a character's tone?

#144
Elhanan

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Ship cake, or ship pie?

#145
Homebound

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how did tali get her name?

#146
Lukas Kristjanson

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My take on names:
It’s a layer of design that shouldn't be obvious. You can name a character anything, but you get the most mileage with something that illustrates their nature either by reinforcing it or going against type, because going against type still acknowledges the type. Take Aveline, a soft name, easy to say, but it also sounds classical and several of the “A” gods of antiquity are war-focused. It’s mirrored as an in-game reference and she’s aware of the expectation it brings, which becomes a sticking point in her development.

Many try to drag names into literal reference, like the hardworking people pushing the Morgan LeFay/Morrigan, Alistair/Arthur supposed parallels, but a reference like that is far too distracting. I don’t want you thinking about another character entirely, just feeling the beats that our culture has attached to similar sounds. DA and ME both.

Also, the less you have to explain the character, the better. Costumes and body shape (mildly nsfw figure drawings) are critical, but as a writer I can only shape the intangible. I used it as shorthand in Leliana’s Song. For a DLC, I don't want to spent time introducing people, and worrying about if you “get them” or not. Sketch and Tug were conjured in the first paragraph of the pitch for their design. “She’ll need backup that feels familiar, like a twitchy mage and a fireplug dwarven tank. Like Sketch and Tug.” I used reactions and codex entries to deepen them while still avoiding talking too much, and I really like how they came out. Sometimes talking is good, but that wasn't the point of LS.
Edit: and how could I forget Commander Harwen Raleigh? I love that name, it's like it has a self-important sneer built into it.

Wrex, we had a clear idea of his role, his tone. For a name, we wanted something that sounded blunt, immovable, with maybe a snarl. It’s a statement of course, with a busload of literal added in because wrex=wrecks=Rex=seething grrr sound to say it, which led to other “action” names among the Krogan. Urdnot is “thick” and stops you, and to me it sounds like it should be an anagram of something. Makes the viewer ask “Is there meaning there?” (there isn’t, or at least, not when I suggested it. He's certainly not "rotund"). Many didn't like Wrex as a name until a month later when no one could remember calling him anything else. So it goes.

In my notes from the naming meetings Tali was initially Talsi Orah, with the intent that Orah would become the familiar one. But Talsi Orah flows oddly, feels like there's sort of a half-stop in the middle. And it’s too "soft" for where we wanted to take her.

Now, after all of the above, there’s a good chance you’re going “wow, I didn’t get any of that while playing.” Hopefully you didn’t, because if a name beats you over the head with how much "sense" it makes, it does more damage than good. Unless that's what you want it to do, and you embrace it as a tactic. Like I said, a design detail that is thrilling to like two people.

Modifié par Lukas Kristjanson, 25 juillet 2011 - 05:48 .


#147
blothulfur

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This is one area where I think Bioware excels, the sharpness of the beginning of Sarevok that ends with such a hard excalamation and sounds almost like a sword stroke meeting flesh. The hard sound of Korgan that in the middle becomes a growl and also conjures a butcher like vibe if you drop the K. The softness of Jahiera as opposed to her hard demeanor.

One question though what was the thinking on Fenris, there are quite a few of us familiar with norse mythology and the great ulf that symbolised Allfathers greed and lust for power so were you seeking to say he is a creature that will turn upon his master and devour him or was it just a nod to his unique appearance.

#148
Wentletrap

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Lukas Kristjanson wrote...

Like I said, a design detail that is thrilling to like two people.


I disagree.

I'd gladly buy a book filled with such design-history tidbits - for both DA and ME.

#149
TheMufflon

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Wentletrap wrote...

Lukas Kristjanson wrote...

Like I said, a design detail that is thrilling to like two people.


I disagree.

I'd gladly buy a book filled with such design-history tidbits - for both DA and ME. 


So, who's the other guy?

#150
magechron

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What was it like working with Jim Cummings when he did the voice over of Minsc?

Speaking of Minsc who wrote him?