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Ask-A-BioWare - Older game Q&A?


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#176
Stanley Woo

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Genly wrote...

Sorry if this has been asked... I was playing DA:Origins again and I noticed "Brecilian" forest sounds familiar. Did it come from/suppose to remind "Brazilian forest"? Besides the pronunciation, the scenario sort of fits too (even though I'm not aware of werewolves in the Amazon forest >.>)

Probably not. "Brazilian forest" doesn't really mean anything and isn't a common combination of words like "Amazon rainforest" or "Black Forest."

#177
Genly

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Stanley Woo wrote...

Genly wrote...

Sorry if this has been asked... I was playing DA:Origins again and I noticed "Brecilian" forest sounds familiar. Did it come from/suppose to remind "Brazilian forest"? Besides the pronunciation, the scenario sort of fits too (even though I'm not aware of werewolves in the Amazon forest >.>)

Probably not. "Brazilian forest" doesn't really mean anything and isn't a common combination of words like "Amazon rainforest" or "Black Forest."

I see. Wasn't sure how you guys (English speakers) can refer to the Amazon irl... like black forest is new to me. :)
EDIT: misread meaning of black forest

Modifié par Genly, 08 août 2011 - 04:46 .


#178
Ryllen Laerth Kriel

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I would be interested in hearing which non-Bioware games inspired Mr. Woo or Mr. Kristjansen (or any other Bioware employee)?

This could be art direction, mechanics, writing or music focused. Has it added any kind of inspiration for you all in your games you have worked on at Bioware?

Modifié par Ryllen Laerth Kriel, 08 août 2011 - 07:04 .


#179
MinotaurWarrior

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How do you deal with writing characters while another department defines their abilities? Can you think of any cases where you wanted to impede the characters with some obstacle, and then the gameplay people gave the party wizard an "obstacle nullification" spell?

#180
Xewaka

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Genly wrote...
I see. Wasn't sure how you guys (English speakers) can refer to the Amazon irl... like black forest is new to me. :)

I believe that "Black Forest" actually refers to a coal mining region in Germany.

#181
Dhiro

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...Being brazillian, I have no idea how you could think that the Brecilian Forest resemble the Floresta Amazônica in any shape or form.

#182
Drone696

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Xewaka wrote...

Genly wrote...
I see. Wasn't sure how you guys (English speakers) can refer to the Amazon irl... like black forest is new to me. :)

I believe that "Black Forest" actually refers to a coal mining region in Germany.

Xewaka, the coal mining region you're referring to is called "Ruhrgebiet" or "Kohlenpott" (coll., coal pit).
The "Black Forest" (Schwarzwald) is a densely wooded submountainous area in southwest Germany.

#183
upsettingshorts

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Dhiro wrote...

...Being brazillian, I have no idea how you could think that the Brecilian Forest resemble the Floresta Amazônica in any shape or form.


You don't have poet tree in Brazil?

#184
mesmerizedish

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Upsettingshorts wrote...

Dhiro wrote...

...Being brazillian, I have no idea how you could think that the Brecilian Forest resemble the Floresta Amazônica in any shape or form.


You don't have poet tree in Brazil?


You're thinking of Argentina, 'Shorts.

#185
Dhiro

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Upsettingshorts wrote...

Dhiro wrote...

...Being brazillian, I have no idea how you could think that the Brecilian Forest resemble the Floresta Amazônica in any shape or form.


You don't have poet tree in Brazil?


No, most of our trees are funk singers.

#186
Genly

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Dhiro wrote...

...Being brazillian, I have no idea how you could think that the Brecilian Forest resemble the Floresta Amazônica in any shape or form.

I haven't thought much about the actual similarities, other than both are forests, have rivers, look dump... what really caught my attention was how they pronounce Brecilian. They wouldn't need ro re-shape the forest ingame to match Amazon if all they wanted was a name reference (both being forests would suffice), which was stated not to be the case. :)

#187
ThatGamerWithSouvlaki285

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Here is a question, not sure if it perticully good one but:
SWKOTOR and Neverwinters sequals where given to Obsidian to make, do you think these games would be any different if the stayed in BioWare? Was there any animosity with that descision?
Sorry for the poor phrasing but i think the question clear.

Modifié par steph285, 21 février 2012 - 10:15 .


#188
Stanley Woo

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steph285 wrote...

Here is a question, not sure if it perticully good one but:
SWKOTOR and Neverwinters sequals where given to Obsidian to make, do you think these games would be any different if the stayed in BioWare?

Sure, they would have been different. but that's to be expected, since BioWare and Obsidian are two different companies with different developers and different styles and stories and all that jazz. I couldn't say that those games coming from BioWare would have been better, or more highly rated, or anything like that. We'll just never know, and many people like the way Obsidian did things just fine. :)

Was there any animosity with that descision?

Not that I'm aware of. It just kind of happened and, since BioWare had other projects on the go, it wasn't a huge deal. I'm sure there was a lot more talking and meetings and paperwork at the higher levels of management, though.

#189
Il Divo

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Stanley Woo wrote...

steph285 wrote...

Here is a question, not sure if it perticully good one but:
SWKOTOR and Neverwinters sequals where given to Obsidian to make, do you think these games would be any different if the stayed in BioWare?

Sure, they would have been different. but that's to be expected, since BioWare and Obsidian are two different companies with different developers and different styles and stories and all that jazz. I couldn't say that those games coming from BioWare would have been better, or more highly rated, or anything like that. We'll just never know, and many people like the way Obsidian did things just fine. :)

Was there any animosity with that descision?

Not that I'm aware of. It just kind of happened and, since BioWare had other projects on the go, it wasn't a huge deal. I'm sure there was a lot more talking and meetings and paperwork at the higher levels of management, though.


This might seem an odd question, but until Mass Effect 2 came out, I noticed that BG2 was the only full on "sequel" Bioware had released thusfar. Did you guys ever give much thought to returning to any of those older series at the time? Or were you so focused on current/future projects that the idea never came up? To an extent, I felt like the idea of sequels in Bioware games were always kind of taboo, since you always have to deal with fan worries about past actions having consequences. .

#190
Stanley Woo

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Il Divo wrote...
This might seem an odd question, but until Mass Effect 2 came out, I noticed that BG2 was the only full on "sequel" Bioware had released thusfar. Did you guys ever give much thought to returning to any of those older series at the time?

I don't know, as I wasn't involved with any of those discussions. But I'm sure many, many ideas were discussed. Ray and Greg and the senior management were always good with making such decisions, even if a lowly peon like me didn't understand much about the business or the company at the time. :)

#191
Zanallen

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I recall some discussion of a Jade Empire sequel that was eventually scrapped.

#192
Stanley Woo

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Zanallen wrote...

I recall some discussion of a Jade Empire sequel that was eventually scrapped.

Not a question.

#193
Blastback

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Cool to see this tread back.

Has it ever gotten frustrating having a lot of your newer projects help up and compared (often unfavorably) to your old games like Baldur's Gate 2 and KotOR?

#194
Stanley Woo

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Blastback wrote...

Has it ever gotten frustrating having a lot of your newer projects help up and compared (often unfavorably) to your old games like Baldur's Gate 2 and KotOR?

No, why would it? The fact that people are still in love with some of our older projects is awesome!

#195
Doctalen

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Are there any voice actors that you wish were in any of your games ot wish to work with? Probably phrased badly.

Modifié par Doctalen, 22 février 2012 - 11:00 .


#196
Elhanan

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Which of the Bioware projects has been the most fun to play; not neccessarily test?

#197
Stanley Woo

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Doctalen wrote...

Are there any voice actors that you wish were in any of your games ot wish to work with? Probably phrased badly.

Unfortunately, I don't get to work with the voice actors, but I like the celebrities we've gotten so far. I hope we can continue this trend of getting both film and television celebrities as well as prolific and well-known voie actors. If she hasn't already worked with us, the brony in me would love to have Tara Strong and other My Little Pony voice actors work on a BioWare game. ;)

#198
Stanley Woo

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Elhanan wrote...

Which of the Bioware projects has been the most fun to play; not neccessarily test?

I think Dragon Age 2 just barely edged out Jade Empire on my list of games most fun to play after i've tested them. while it wasn't a perfect game, there was enough that was good and fun about it to make it super fun. Even I haven't seen everything there is to see in that game. :)

#199
Dominus

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The brony in me would love to have Tara Strong and other My Little Pony voice actors work on a BioWare game. ;)

And you know, it wouldn't be that far fetched either. Considering the variety of her voice work thus far, there's still a possibility to see tara in a BW game. One can hope?

Modifié par DominusVita, 23 février 2012 - 01:12 .


#200
Guest_EternalAmbiguity_*

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Stanley Woo wrote...

Unfortunately, I don't get to work with the voice actors, but I like the celebrities we've gotten so far. I hope we can continue this trend of getting both film and television celebrities as well as prolific and well-known voie actors. If she hasn't already worked with us, the brony in me would love to have Tara Strong and other My Little Pony voice actors work on a BioWare game. ;)


I support this so freaking much. YES.