For those of you guys unaware, having a multi-core CPU in ME2 extended loading times by quite a margin (people have reported loading times of up to ten minutes in extreme cases), forcing us to disable extra cores in task manager, run the game with a special, user created executable that did this automatically, or to eat it up.
As none of this alternatives are acceptable, I come to ask if Bioware took notice of this and fixed it for ME3 (or if the Unreal Engine has grown to acommodate this).
Apologies if this has already been discussed.
Modifié par CheshireBlue, 14 juin 2011 - 10:04 .





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