I managed to find Duncan's model, extract it from the packages and use it ingame, as of yesterday. I substituted the splint mail armor model with it, but I wasn't quite happy since as you can imagine every NPC that wears that armor was now wearing Duncan's.
I'm currently thinking of changing the Ancient Elven Armor with it, since that is a unique one.
Now, the model name is "nm_bdy_duna_0.mmh". You can extract it with the toolset from the "modelhierarchies.erf" package. To make it work correctly you will have to extract the .phy file with the same name as well (I guess it has data with the physics of the model in it).
All you need to do is to copy Duncan's model files into your override folder situated in the ../Documents/Bioware/Dragon Age directory and rename it as the model you want to change it with. Since Duncan's is a full body model, you will have to make three copies of it (chest, boots, gloves), or the boots and gloves of the same armor set you substitute will clip badly (you can still use other armors boots and/or gloves, but the effect is the same: really bad clipping). And for those of you who are wondering, no there is no issue of "multi-layered" models, it looks completely fine.
This way the PC will be naked when scripted to, as the model works like any other armor.
Modifié par Athran1, 20 novembre 2009 - 10:49 .





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