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2 Things I'd Like Brought Back from ME1


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#1
Foolsfolly

Foolsfolly
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As a bit of a prologue here, I'd like to say I am in love with the game footage for ME3. And I am of the mind that ME2 is superior to ME1 in nearly every conceivable way.

That said:

I'm still early in my who-knows-how-many-times replay of ME1 and there's two things I'd really like brought back

Reactive Environments- I'm playing as an Adept and I love the fact that biotic powers pick up and throw items in the environments. It makes the Adept feel powerful, even if the actual in-game affect is minimal. This is in stark contrast to ME2 where biotic powers in general felt underwhelming.

It was perfect in ME1, after all it was just the exact same nondescript boxes that move around, but it was a nice idea and one I thought was missing from ME2. ME2, for its credit, had a few reactive environments such as Overloading explosives (although most reactive elements were brought in via DLC starting as early as Zaeed's Loyalty Mission with the moving jet streaming gas containers).

Specifically, I'd like biotic powers to throw items around because it looks cool (although it could also cause significant damage making it strategically viable). But in general, I'd just like an even more reactive environment where the battlefield changes both in favor for and against the player.

Less Linear Morality- I'm still early on but I was reminded how differently morality is handled between games, and I think I prefer the ME1 way. I'm fresh off of the Citadel and thus I still have a few early examples to point to what I mean.

In ME2 you are given a choice, either an action, in dialogue, or given some big X or Y choice, and there's a Paragon and Renegade path. Pick.

ME1 has these moments, like the Rachni Queen where there's only two options. But it also had these wonderful choices like....

Samesh Bhatia wants the body of his wife, who died on Eden Prime, returned to him for a proper funeral. The Alliance has stonewalled his requests and now Shepard goes in to find out what they're doing with the body.

Turns out the Alliance is using the body for tests to develop new tech against the geth. At this point Shepard can either allow them to continue the tests for the greater good, or return the body to Samesh. In ME2 this would be a simple Renegade for tests and Paragon for returning the body. However here there's one last bit to this, you can convince Samesh that the tests are for the better of all and earn Paragon points. And you can threaten the Alliance rep to return the body for Renegade points.

This isn't the only time this happens (nearby there's a hanar preaching illegally and both choices have their own Renegade and Paragon paths as well). In ME1 it Paragon/Renegade was treated as the manner in which you act rather than just the action. There's still either/or choices, in fact many of the bigger plot choices are like this. But there's also moments like this where your Paragon can be pragmatic and your Renegade sentimental.

It allows for deeper roleplaying and frees up more choices for the player. It broadens the two paths. This is what I'd like to see return more than anything else.

#2
blothulfur

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Yes reacting to tone rather than action was a nice part of ME1 as I remember I chewed Samesh out for being selfish and thereby gained renegade points, allows a somewhat more rough around the edges renegade rather than a psychotic bastard who seems petty and spiteful (always play my renegades as rough arsed drill instructors doing the dirty jobs that the council don't want to know about).

#3
Foolsfolly

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It was just cool. I haven't replayed ME1 in a long while (a month or so before ME2 came out) and going back to ME1 reminded me that tone and how you behaved played an important part into earning Paragon and Renegade points.

It's a deeper system just by giving it that occasional flexibility.