The Pet Peeve Discussion thread
#26
Posté 15 juin 2011 - 03:55
#27
Posté 15 juin 2011 - 04:05
onelifecrisis wrote...
Good idea. Here's mine.
1. The dialogue wheel. Please make it clearer what Shepard is going to do when I pick an option, otherwise the wheel is totally pointless and responses might as well be picked at random. This is especially annoying when it comes to romances.
2. Time sinks. Planet scanning, bypassing, and hacking. AFAIC you could take these all completely out of the game and it'd be a better game for it. They're boring, they break immersion in a variety of ways, and they're not really optional, as you need the credits and resources to get upgrades that are required both for maintaining game balance and keeping characters alive.
3. The AI. In particular, the way they respond to movement commands. I long since stopped giving my squad move orders because doing so makes them spaz out.
4. I see from the demo that you're determined to stick with Thermal Clips. Okay, fine, but please give us more of them. A sniper going into battle with 10 bullets is ridiculous.
5. Medigel and heavy weapon ammo should be replenished after a mission.
6. "I KNOW YOU FEEL THIS". No, Bioware. Just no.
Except for number 6, and maybe a little number 2(I like those minigames, not the mining, God no, but the rest) I'm with you on those issues. I had a sad when I watched the gameplay demos. Unless certain guns(or their makers) never bothered with that lousy retcon of an excuse "thermal clips are a more practical solution, my left quads" and kept the big block of metal in their gun.
Also health, 'tis unfortunate but I think Halo has cursed shooters for generations to come, where ME 1 had a sensible system where your body doesn't regenerate health just because you've stopped collecting bullet holes, ME 2's system where medi-gel is only good for reviving down squaddies no matter where they are and regenerative health has made it, in one aspect, just another shooter. And I see that the bulk of ME 2's stuff is carrying over to ME 3. I hope the RPG elements don't disappoint.
#28
Posté 15 juin 2011 - 04:20
wizardryforever wrote...
I hated how easily my fish died. It got to the point that I didn't even buy fish until I could convince Kelly to feed them for me. But even then I had to remember to feed them before the SM or they would be dead after. Auto-fish-feeder for ME3!
THIS! It was ridiculous! Even feeding them after every mission didn't keep them alive! I I had a particularly long one, they were dead guaranteed. You can have a stealth spaceship capable of traveling faster than light, but no auto-fish-feeder. Last time I checked, that technology was invented sometime in the 80s, if not earlier.
Also; most powers other than warp or overload being useless against enemies with shields/barriers. I understand the having a diminished effect, but it basically turned powers like pull, push, slam, singularity into finishing moves instead of useful combat powers. It was especially ludicrous in the case of shockwave.
Shockwave is a pet peeve all by itself. That one of those from a Scion could rip your shields down or KILL a squadmate outright in Insanity and then even the fully upgraded version of yours or a squadmate's did NOTHING to an enemy with even the slightest hint of shields, barriers, or armor, is a major pet peeve.
#29
Posté 15 juin 2011 - 07:06
#30
Posté 15 juin 2011 - 07:10
2. Handicapped party members (poor AI, terrible health/shields/etc, lower weapon damage, and fewer powers).
#31
Posté 15 juin 2011 - 08:52
Second is well it is more of a cosmetic and probably hardware, but on my female Shepard I had issues with eyelashes. They always clip or look weird. Sometime in a cutscene they just stick out of eyelids and not where they are suppose to be. (have ME for PC). It is just freaky that's all.
Oh yeah also another thing: looting. Take out the looting min-game. It disrupts the flow when there is some credits to look and you have to go through a mini-game while enemies are starting to attack. Just click the safe and get it. It might seem weird how Shepard can get across security of those things so fast, but it really disrupts the flow of the battle if I see a safe and have the urge to go get it. Or just get rid of looting in a battle ground. Just place them when there are no enemies.
That's all.
Modifié par rpgfan321, 15 juin 2011 - 08:56 .
#32
Posté 15 juin 2011 - 08:57
#33
Posté 15 juin 2011 - 11:21
#34
Posté 15 juin 2011 - 11:27
I hope that in ME3 it will be more like:
paragon = doing the right thing
renegade = the end justifies the means, Jack Bauer style
and less like...
paragon = being kind and somewhat naive
renegade = being a total jerk.
#35
Posté 15 juin 2011 - 12:38
The fact that they are detachable heat sinks? What.SennenScale wrote...
Mining.
Thermal clips' lore excuse. I can accept gameplay/story segregation, but not that horrible excuse.
#36
Posté 15 juin 2011 - 12:55
without any further explanation in-game they make virtually no sense
#37
Posté 15 juin 2011 - 12:56
because I prefer playing with overheating guns instead
#38
Posté 15 juin 2011 - 12:58
Golden Owl wrote...
The dialog wheel too often feeling very out of sync with what Shep actually says.
This is one of mine. As a mater of fact I would say it is a Massive Pet Peeve of mine.
#39
Posté 15 juin 2011 - 01:03
Pepper4 wrote...
I am really annoyed by the paragon/renegade system.
I hope that in ME3 it will be more like:
paragon = doing the right thing
renegade = the end justifies the means, Jack Bauer style
and less like...
paragon = being kind and somewhat naive
renegade = being a total jerk.
Point me the naive part.
#40
Posté 15 juin 2011 - 01:03
2) Powers are useless on higher difficulties, biotics were just bad with the flawed combat system
3) Medigel. I knew my squadmates would die, and there would be no point in reviving them just so they could die again (AI is just plain bad), so I found it better to let the Medigel build up to the point where I would earn credits for extra ones found. So either make the Medigel worth using as in bringing back the old health and shield system, or make squad AI better so they just won't die as quickly and easily.
4) Pets. I don't waste my time buying them cause they always die, so either let me have a pet tiger in my quarters, or have an automatic feeding system.
5) Ammo. Let guns hold more. The first sniper rifle holds a whopping 11 rounds. On Insanity, that's good for 4-6 enemies, not even, it depends on the upgrades and enemy protection.
6) Make text bigger. I like to skip through boring text, such as investigating, by reading the subtitle, but it became difficult to do in Mass Effect 2.
7) Make cover less vital. In ME2 you knew when a fight scene would come up because there was always columns knocked over or multiple boxes. And in fights with Krogans, if you didn't kill them, you were running from them because they would just alk forward non stop.
8) class trees were too small. Ammpowers are pointless with mods back now.
#41
Posté 15 juin 2011 - 01:15
2) Likewise, make sure both paragon and renegade can be considered pragmatic, rather than "naive but inexplicably coming out on top" and "total jerk"
3) Bring back the hybrid system. If you must introduce some kind of clip shuffling, have it be that when a gun overheats, it softens and denatures the clip a bit, with the effect that every time a clip overheats, it cools back down with one less shot. This will, for example, matter very little on an SMG like the Tempest or Locust, but will still punish spray-and-prayers. In contrast, the Claymore will be completely unchanged.
4) Try to make the mining minigame slightly less boring. We don't want to have to use a metal detector to dig up the stuff necessary for our upgrades. Heck, even the simple expedient of EDI scanning the surface for hotspots and then marking them (hotspots including mineral deposits, missions, etc.) would make the whole thing much less annoying.
#42
Posté 15 juin 2011 - 01:16
NO LIMP WALK!
Larger text for non HD TV's (I have a HD now, but still.. when I first got ME2 I had a SD. It was REALLY annoying. Mainly when it came to reading codexes).
More clothing variety (Not just with Shepard, but with NPC's in general. For example, almost every female present at Donovan Hock's party wore a different colour variation of the same dress. My Femshep felt like she was the odd one out! I can just imagine them gossiping "omg, what is she wearing?" >_>)
Make it so that if your Shep is facing towards a wall and you turn the camera towards their face (in an effort to get a good close-up view of them) the camera doesn't go OVER them.
Move the camera down. I want it to be more like ME1, maybe a bit closer in, certainly not from ass-up though!
#43
Posté 15 juin 2011 - 01:30
Phaedon wrote...
The fact that they are detachable heat sinks? What.
Also the fun fact that the richest "Yuman" organisation can't afford to provide it's operatives with enough of the things so they don't have to scav the stuff from combat areas. Yeah.
#44
Posté 15 juin 2011 - 01:46
Perennially dodgy squadmate AI also annoys me, from shooting walls in ME1 to standing on cover and getting killed to death in ME2.
#45
Posté 15 juin 2011 - 02:29
2) Squad armor and clothing - Customizable armor for away missions and customizable clothing for when they are aboard the Normandy. The appearance packs helped a little bit but i think a huge portion of the fans would prefer to give their squad a more personalized look according to their tastes.
3) The dialogue wheel, squad chatter, head-bob-limp and AI have already been mentioned, i just wanted to give a +1 to those.
4) Medi-bay, mess room, cargo holds and crew quarters. All fitting places to have on the Normandy but none ever really served any function. Shep never really needed to go into these rooms more than once on his/her first look around the ship. Instead can we have something like the aforementioned social room, or perhaps even a virtual reality style holo-deck (star trek style). That would be cool
Modifié par DAR7H_S7EWIE, 15 juin 2011 - 02:36 .
#46
Posté 15 juin 2011 - 02:57
#47
Posté 15 juin 2011 - 03:01
#48
Posté 15 juin 2011 - 03:06
#49
Posté 15 juin 2011 - 03:22
Ishkaboo wrote...
Have the "skip dialogue" and "select dialogue choice" buttons be different this time around.
second.
#50
Posté 15 juin 2011 - 03:33
*Miranda's out-of-character moment at the Collector base
*Shepard's stupid "I'll blow this place sky-high" line at the Collector base that I have no option to change into something more reasonable.
*Neutral dialogue options being punished by awarding not a balanced amount of points, but no points at all.
*Paragon favoritism / Renegade decisions with story impact never being actually pragmatic.
*Misleading paraphrases on the dialogue wheel.
*Renegade options being senselessly rude or cruel.





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