The gun doesn't necessarily need to be held up, just maybe lowered for more realism?
Modifié par maxguevera, 15 juin 2011 - 03:38 .
Modifié par maxguevera, 15 juin 2011 - 03:38 .
Modifié par maxguevera, 16 juin 2011 - 01:43 .
Modifié par Nab20, 15 juin 2011 - 04:05 .
Guest_SwobyJ_*
Guest_SwobyJ_*
ifander wrote...
Actually it more realistic the way it is now, it's how soldiers are trained to behave in combat situations. The idea is to be able to fire with no delay if an enemy shows up. You pretty much always have your weapon trained in the direction you're looking.
ifander wrote...
Actually it more realistic the way it is now, it's how soldiers are trained to behave in combat situations. The idea is to be able to fire with no delay if an enemy shows up. You pretty much always have your weapon trained in the direction you're looking.
Modifié par Warkupo, 15 juin 2011 - 05:05 .
maxguevera wrote...
After seeing the E3 earth mission demo the only thing that jarred with me the running stance when your weapon is drawn. This is a common problem with most fps as I think it makes the movement look unrealistic. I'd like to see something more along the lines of RE4 where Leon has his weapon at the ready but only points it to take a shot. I love the zoom mechanic though so maybe pressing right trigger would fire loose rounds, then left to zoom and point. I'm sure there is a reason why its like this but I'd love the extra element of polish to make it a totally immersive experience.
The gun doesn't necessarily need to be held up, just maybe lowered for more realism?
Modifié par Dayshadow, 15 juin 2011 - 05:04 .
Yeah, it's like in the Hurt Locker when they are going through poorly lit rooms they have their guns at the ready, but when they are outside in more open environments they have to be more agile pistols pointed to the ground.SwobyJ wrote...
ifander wrote...
Actually it more realistic the way it is now, it's how soldiers are trained to behave in combat situations. The idea is to be able to fire with no delay if an enemy shows up. You pretty much always have your weapon trained in the direction you're looking.
When in an interior, clearly surrounded by areas, or running forward.. I understand you.
But when fleeing, manuvering an environment (jumping, climbing), etc, it looks silly. On the rooftops of Earth when they should be running pretty fast, it looks pretty weird.
Modifié par maxguevera, 15 juin 2011 - 05:12 .
Bluko wrote...
I'm glad some others have picked up on this. It looks extremely tacky that Anderson can hold his weapon perfectly still (same for Shepard really). This is something that bugged me about ME2, and that is how stiff and robotic like everyone moved around. Especially squadmates who can't holster their weapons.
Hopefully this stuff is just because the game is an early work in progress (animations not finished).
People move when they run, they are not perfectly stiff robots with 100% precision. Heck even most robots would have to "bobble" in order to maitain balance. ME1 had the right idea.
Mass Effect Wobble
Nab20 wrote...
Yeah the part where we see Anderson running with his gun was pretty funny.