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Shepards weapon drawn running/walking stance.


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#1
maxguevera

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After seeing the E3 earth mission demo the only thing that jarred with me the running stance when your weapon is drawn. This is a common problem with most fps as I think it makes the movement look unrealistic. I'd like to see something more along the lines of RE4 where Leon has his weapon at the ready but only points it to take a shot. I love the zoom mechanic though so maybe pressing right trigger would fire loose rounds, then left to zoom and point. I'm sure there is a reason why its like this but I'd love the extra element of polish to make it a totally immersive experience.

The gun doesn't necessarily need to be held up, just maybe lowered for more realism?

Modifié par maxguevera, 15 juin 2011 - 03:38 .


#2
JetsoverEverything

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i agree with this hopefully they find a way to fix it or make it look more beliveable.

#3
maxguevera

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Example
www.gametrailers.com/video/e3-2011-mass-effect/714903

Modifié par maxguevera, 16 juin 2011 - 01:43 .


#4
Nab20

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Yeah the part where we see Anderson running with his gun was pretty funny.





Posted Image

Modifié par Nab20, 15 juin 2011 - 04:05 .


#5
zeoduos

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Most of the footage I saw had Shepard equipped with either a submachine gun or a pistol. Personally, I'm fine with the walking/running animations for those. What I'd like to see is how he runs with an assault rifle. I liked the animations in ME2 and hopefully they keep them that way. Or add slight touches to it.

#6
maxguevera

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@Nab20 Thanks for the embed, I couldn't figure it out.
Yeah it's just these minor tweaks that will get it to that sort of Gears/Uncharted level which would mean I'd never need to play another game again, LOL.

#7
Guest_SwobyJ_*

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Absolutely agreed. It was maybe the only really jarring thing in watching the Earth demo, just as it was weird to see in ME2. Just go the Leon route, its not at all impossible to fix.

(other thing was the 'rolling' animation, but I can forgive that)

#8
Flashlegend

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agreed

#9
alihou

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+1 ... I completely agree...I didn't have big issues with it, but I like this one way better!!!

#10
Manic Sheep

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Agreed, its not a huge issue but ti would look better.

#11
ifander

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Actually it more realistic the way it is now, it's how soldiers are trained to behave in combat situations. The idea is to be able to fire with no delay if an enemy shows up. You pretty much always have your weapon trained in the direction you're looking.

#12
Bluko

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I'm glad some others have picked up on this. It looks extremely tacky that Anderson can hold his weapon perfectly still (same for Shepard really). This is something that bugged me about ME2, and that is how stiff and robotic like everyone moved around. Especially squadmates who can't holster their weapons.
:?

Hopefully this stuff is just because the game is an early work in progress (animations not finished).

People move when they run, they are not perfectly stiff robots with 100% precision. Heck even most robots would have to "bobble" in order to maitain balance. ME1 had the right idea.

Mass Effect Wobble

#13
Guest_SwobyJ_*

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ifander wrote...

Actually it more realistic the way it is now, it's how soldiers are trained to behave in combat situations. The idea is to be able to fire with no delay if an enemy shows up. You pretty much always have your weapon trained in the direction you're looking.


When in an interior, clearly surrounded by areas, or running forward.. I understand you.

But when fleeing, manuvering an environment (jumping, climbing), etc, it looks silly. On the rooftops of Earth when they should be running pretty fast, it looks pretty weird.

#14
Flashlegend

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ifander wrote...

Actually it more realistic the way it is now, it's how soldiers are trained to behave in combat situations. The idea is to be able to fire with no delay if an enemy shows up. You pretty much always have your weapon trained in the direction you're looking.


So if a trained soldier was on an hour long operation, they would have their hands held up in that position perfectly still the entire time?

#15
Warkupo

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I thought it was a little goofy looking in ME2 as well. Not really a big deal for me, though.

Edit: The most jarring thing for me were parts where you put your weapon away and suddenly Shepard turns with a lot of 'draft'.

Modifié par Warkupo, 15 juin 2011 - 05:05 .


#16
Dayshadow

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maxguevera wrote...

After seeing the E3 earth mission demo the only thing that jarred with me the running stance when your weapon is drawn. This is a common problem with most fps as I think it makes the movement look unrealistic. I'd like to see something more along the lines of RE4 where Leon has his weapon at the ready but only points it to take a shot. I love the zoom mechanic though so maybe pressing right trigger would fire loose rounds, then left to zoom and point. I'm sure there is a reason why its like this but I'd love the extra element of polish to make it a totally immersive experience.

The gun doesn't necessarily need to be held up, just maybe lowered for more realism?


I agree. Shepard has always looked a bit stiff with his gun drawn.

There is an unintentional pun in there.

Modifié par Dayshadow, 15 juin 2011 - 05:04 .


#17
maxguevera

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SwobyJ wrote...

ifander wrote...

Actually it more realistic the way it is now, it's how soldiers are trained to behave in combat situations. The idea is to be able to fire with no delay if an enemy shows up. You pretty much always have your weapon trained in the direction you're looking.


When in an interior, clearly surrounded by areas, or running forward.. I understand you.

But when fleeing, manuvering an environment (jumping, climbing), etc, it looks silly. On the rooftops of Earth when they should be running pretty fast, it looks pretty weird.

Yeah, it's like in the Hurt Locker when they are going through poorly lit rooms they have their guns at the ready, but when they are outside in more open environments they have to be more agile pistols pointed to the ground.

Modifié par maxguevera, 15 juin 2011 - 05:12 .


#18
Shotokanguy

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Bluko wrote...

I'm glad some others have picked up on this. It looks extremely tacky that Anderson can hold his weapon perfectly still (same for Shepard really). This is something that bugged me about ME2, and that is how stiff and robotic like everyone moved around. Especially squadmates who can't holster their weapons.
:?

Hopefully this stuff is just because the game is an early work in progress (animations not finished).

People move when they run, they are not perfectly stiff robots with 100% precision. Heck even most robots would have to "bobble" in order to maitain balance. ME1 had the right idea.

Mass Effect Wobble


Oh man. Mass Effect's animations were ridiculous. The pistol run made it look like Shepard was drunk.

ME2 was not robotic, they moved fairly normal. It just looked robotic next to the janky craziness of ME1.

#19
Chala

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I'm glad I'm not the only one who noticed this. I hope they fix this problem in the final version.

#20
ifander

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I'm just saying what I was trained to do when I was in the army. In a combat situation (Shep and Anderson may be fleeing but it's still a combat situation) you always keep your weapon pointed in the direction you're looking. At the very least in a slightly lowered posture. You want to be able to fire as soon as you see an enemy.

Anderson has some stiff animations but he's doing it right.

#21
mithikx

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In an odd way I'm kinda used to it since many games do that one way or another.

For Mass Effect I kind of just apply suspension of disbelief and assume some sort of augmentation allows for that such as implants, genetic manipulation or the 'hard suit'(armor) assists them in holding a weapon immaculately straight...

#22
Da Mecca

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Nab20 wrote...

Yeah the part where we see Anderson running with his gun was pretty funny.





Posted Image


He looked so retarded.

I almost expected to start making jet noises.

"WOOOOSH! NYYYYAAARRRRRN"

#23
maxguevera

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Must keep thread alive!...

#24
JetsoverEverything

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yes i still support this thread!!!

#25
ptys

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I wonder if it would reqiure a whole engine overhaul to make such subtle changes?