so will we have armor 'types' in ME3
#1
Posté 15 juin 2011 - 03:51
#2
Posté 15 juin 2011 - 04:05
#3
Posté 15 juin 2011 - 04:23
#4
Posté 15 juin 2011 - 04:26
#5
Posté 15 juin 2011 - 04:38
Some ideas would include Blood Dragon Armor, Isaac Clark Armor, etc
#6
Posté 15 juin 2011 - 05:08
Shep will be more outside of context of your own build. Kind of a drag but Shep will also have way more options so not too shabby. I did think Shep's armor in ME2 veered a lil towards heavy tho...
#7
Posté 15 juin 2011 - 05:14
I think we should have an option of two suits at the start of the game. Light as in ME1 style armor and the second being ME2 style armor.
#8
Posté 15 juin 2011 - 05:18
#9
Posté 15 juin 2011 - 05:21
Glad the devs went with the ME2 approach.
#10
Posté 15 juin 2011 - 05:25
#11
Posté 15 juin 2011 - 05:25
RevanCousland wrote...
well the armor shepard wears in the prologue of ME2 is Heavy in ME1 but the armor he/she uses for the actual game is what is medium in ME1.
I'm glad you said it, because I hate having to constantly remind people on these forums that the armor in ME2 was medium, not heavy.
#12
Posté 15 juin 2011 - 05:28
'RevanCousland wrote...
im not asking to go back to the many variations of ME1 just to be able to actually have light medium or heavy with the same ME2 system.
Even with that system, the only time I'd have to agree to it is if the shop's inventory wasn't randomized a la ME1.
#13
Posté 15 juin 2011 - 05:43
#14
Posté 15 juin 2011 - 05:45
#15
Posté 15 juin 2011 - 05:52
AlanC9 wrote...
Isn't this just a way to penalize adepts?
Ideally, no. The one benefit of ME2's armor system is that it evened the playing field for classes that are usually restricted to lighter armors. Having to wear light armor in ME1 made my adept die a lot. If they took away the class-based armor restrictions but let us choose how heavy we want to make the armor, it'd be great.
#16
Posté 15 juin 2011 - 05:54
I don't really see how this is different from ME2's system; you just pick pieces that are 'light' instead of ones that are 'heavy' in terms of aesthetics (which usually match up well with the effects of the armor, although those are statistically irrelevant anyway).Neverwinter_Knight77 wrote...
Ideally, no. The one benefit of ME2's armor system is that it evened the playing field for classes that are usually restricted to lighter armors. Having to wear light armor in ME1 made my adept die a lot. If they took away the class-based armor restrictions but let us choose how heavy we want to make the armor, it'd be great.
#17
Posté 15 juin 2011 - 05:58
AlanC9 wrote...
Isn't this just a way to penalize adepts?
In agreement. I even avoided the caster-related classes just because I found the light armor to be nothing more than overglorified space scuba-suits.
#18
Posté 15 juin 2011 - 06:08
it was pretty arbitrary and pointless really.
#19
Posté 15 juin 2011 - 06:13
#20
Posté 15 juin 2011 - 06:17
#21
Posté 15 juin 2011 - 06:22
#22
Posté 15 juin 2011 - 06:38
#23
Posté 15 juin 2011 - 06:42
Or make our Sheps look like complete morons.
#24
Posté 15 juin 2011 - 06:45
greed89 wrote...
The Light Armor all looked Terrible in ME1 i do not want to see that crap again
I'm all for more armor varieties but you have a point. I'd rather my adept not be limited to wearing leopard print spandex. I didn't mind the ME2 system conceptually, it just had far too little actual choice imo. It felt half finished or implemented, almost as if they just decided to throw a system together a month before release or something.
#25
Posté 15 juin 2011 - 07:07





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