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Can you have a "fairy tale" ending by making important Renegade choices?


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75 réponses à ce sujet

#1
Daddy Bags

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Do any of the important Renegade decisions Shepard makes throughout ME 1 and 2 actually give him an advantage against the Reapers in their final showdown?

#2
Clonedzero

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i hope so, and this is coming from a mostly paragon.

a "good" ending shouldnt be paragon specific. it should be smart person specific.

#3
Bogsnot1

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And they all lived happily ever after....except for the Batarians, Turians, Rachni, Salarians and Vorcha, who were all killed during Shepards scorched earth policy.

#4
SennenScale

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If by "fairy tale" you mean the original fairy tales and not the disney interpretation, sure.

#5
Daddy Bags

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When I say a "fairy tale" ending I mean a similar result to "No one left behind" in ME2. In other words the best possible outcome. Is that possible to achieve when all you make is Renegade choices?

#6
SennenScale

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I'm nearly positive it's possible in ME2. Even if you don't have everyone's loyalty, I think everyone can survive the suicide mission as long as you make the right decisions...that is, not assigning the wrong people to the wrong positions.

#7
CaptainZaysh

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I wonder if there's any possible import state that makes ME3 unwinnable.

#8
omgodzilla

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Renegade decisions will either not do anything or just bite you in the ass.

#9
Daddy Bags

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CaptainZaysh wrote...

I wonder if there's any possible import state that makes ME3 unwinnable.


That's an interesting thought.

I'd be willing to bet that you if you let the Council die, kill the Rachni Queen, kill Wrex, let the Geth and Quarians destroy eachother, let Clan Werlock get their hands on the Genophage cure, and allow Cerberus to get their hands on Reaper Technology there's next to nothing you can do about fighting the Reapers.

#10
Sir Ulrich Von Lichenstien

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CaptainZaysh wrote...

I wonder if there's any possible import state that makes ME3 unwinnable.


As much as part of me wants this, I highly doubt it, even with the 'Worse playthroughs' that me, Ecael, Mesina and others have made. Considering how much planning was required to actually get Shepard killed in the Suicide Mission I see the same applying to a no win scenario.

THAT being said, Casey has hinted that if you don't build up properly and just drive through looking to get to the ending it will be very messy. So that coupled with a major mess up previously... one can only hope :wizard:

As for the original OP question, as others have said regarding the Suicide Mission, yes most likely if you are just referring to your squad surviving, I imagine there will be a way for Renegades to do this just as there was in ME and ME2

#11
CaptainZaysh

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Daddy Bags wrote...

I'd be willing to bet that you if you let the Council die, kill the Rachni Queen, kill Wrex, let the Geth and Quarians destroy eachother, let Clan Werlock get their hands on the Genophage cure, and allow Cerberus to get their hands on Reaper Technology there's next to nothing you can do about fighting the Reapers.


That seems a bit harsh.  I think it would be a bit annoying for BioWare's big Renegade ending to be basically "LOL YOU WERE PLAYING IT WRONG!"

#12
Chiramu

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Bogsnot1 wrote...

And they all lived happily ever after....except for the Batarians, Turians, Rachni, Salarians and Vorcha, who were all killed during Shepards scorched earth policy.


Ahh :< Rachni are awesome!

#13
ChristianSoldier

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Daddy Bags wrote...

CaptainZaysh wrote...

I wonder if there's any possible import state that makes ME3 unwinnable.


That's an interesting thought.

I'd be willing to bet that you if you let the Council die, kill the Rachni Queen, kill Wrex, let the Geth and Quarians destroy eachother, let Clan Werlock get their hands on the Genophage cure, and allow Cerberus to get their hands on Reaper Technology there's next to nothing you can do about fighting the Reapers.


Disagree. Casey already made it clear by saying that both paragon and renegade have the same goal but each moral side achieve those goals differently. Therefore I dont think BW is going to stab renegade players in the back. I play paragon btw. The ending for renegade is going to be like a star wars sith ending. BIG BAD SHEPARD with his master aka Udina.

#14
Shepard Lives

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You Renegades are a puzzling bunch.

First you say you want your choices to matter, then you ask for an outcome identical to the Paragon one.

#15
CannotCompute

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Fairy tale endings are for Paragons.

#16
BloodyTalon

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I hope Renegade get dark endings like it should be and not fluff up to appeal to the masses.

And if we get Fairy tale endings make them dark like some of the original fairy tales, not the disney fluff.

#17
Clonedzero

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Shepard Lives wrote...

You Renegades are a puzzling bunch.

First you say you want your choices to matter, then you ask for an outcome identical to the Paragon one.

winning shouldnt be a paragon exclusive outcome...:whistle:

#18
BloodyTalon

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Clonedzero wrote...

Shepard Lives wrote...

You Renegades are a puzzling bunch.

First you say you want your choices to matter, then you ask for an outcome identical to the Paragon one.

winning shouldnt be a paragon exclusive outcome...:whistle:


Rofl

#19
Sir Ulrich Von Lichenstien

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Shepard Lives wrote...

You Renegades are a puzzling bunch.

First you say you want your choices to matter, then you ask for an outcome identical to the Paragon one.


We do want choices to matter but in the context the OP stated, then it is the same... just as ME is the same. Doesn't mean everything is EXACTLY the same....

Case in point...

Mass Effect
Paragon Shep saved the council and defeated Saren/Sovereign, with the Rachni alive as well
Renegade Shep left the council to die but defeated Saren/Sovereign and the Rachni is dead
Wrex could still be alive on a Renegade playthrough due to Shep-talk-jitsu

Mass Effect 2
Paragon Shep defeated the Collectors and got everyone out alive and destroyed the base, kept the genophage cure and rewrote the Heretic Geth
Renegade Shep defeated the Collectors and got everyone out alive and kept the base, destroyed the genophage cure, either sold Legion to Cerberus or destroyed the heretic geth

Are those playthroughs identical? No and yes... because the main result was accomplished by both but things were different for both also.

#20
Shepard Lives

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Yeah, but unless I misunderstood OP is asking for a happy everyone lives in peace ever after kind of ending. Not really the kind of ending I'd expect from a Renegade playthrough.

#21
SennenScale

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Clonedzero wrote...

Shepard Lives wrote...

You Renegades are a puzzling bunch.

First you say you want your choices to matter, then you ask for an outcome identical to the Paragon one.

winning shouldnt be a paragon exclusive outcome...:whistle:


OP didn't ask "Can Renegades win?" at first, he asked "Can Renegades get a fairytale ending?"

World of difference there.

I for one think scorched earth policies pretty much rule out the possibility of a fairytale end unless we're talking about the old meanie fairies.

#22
BloodyTalon

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Shepard Lives wrote...

Yeah, but unless I misunderstood OP is asking for a happy everyone lives in peace ever after kind of ending. Not really the kind of ending I'd expect from a Renegade playthrough.


Hopefully he will clear it up.

#23
Klimy

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Well, depends how you look at it, it will be surely less creatures that can be indoctrinated. Thus you will have less husks to kill.
Maybe even reapers will say: "Crap, let's come back few hundred years later. Shepard killed too many creatures, now we don't have enough of them for a new Reaper."

Modifié par Klimy, 15 juin 2011 - 11:19 .


#24
Dannyboy9876

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You Renegades are stupid.

Renegade is about being ruthless and efficient. The right choices based on how it will help you, without taking emotions into account.


I Saved Wrex, Killed the Rachni, Saved the Council, told the Quarians not to fight, re-wrote the Heretic geth, and just about every "paragon" choice possible, and I'm still pure Renegade.

#25
Schneidend

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Kill the Rachni: No rachni husks, or at least fewer rachni husks. Easier to achieve final victory.

Kill Wrex: Why would you even do this? Still, Wreav is pragmatic enough that he could be convinced to join up, but it won't be as easy as convincing Wrex.

Let the Council Die: Will simply make NPCs react a little more harshly. Might make conversations a bit harder to Charm or Intimidate.

Destroy the Genophage Cure: Positive effect. The krogan will continue to fight smarter, rather than just harder.

Keep the Collector Base: Could provide a super-weapon that makes getting enough "Victory Points" to get a successful ending where fewer people die more easily.

Am I missing anything, here?