Daddy Bags wrote...
For the most part no. I think if you let the Geth and Quarians destroy each other or turn on you that's not going to help your cause.
I imagine the geth/quarian issue is something we'll fully resolve in ME3. I doubt Tali's trial will have that huge an impact, but Bioware could surprise me.
With that, I'm going to have to disagree with most of your logic.
If you don't kill the Queen she clearly states that she is in your debt and plans to ally herself with you in the future (ME3). By having the Rachni's help you gain a powerful ally. (I for one believe the Rachni are underated. I can't wait to see what they can do in ME3. I hope we get a Rachni squad member.) You may see some husks but I highly doubt the Queen will allow all of her children to fall under indoctrination by the Reapers. That's what started the Rachni Wars and the Queen won't let that happen again.
Whether she's willing to let it happen or not isn't really the issue. It's indoctrination. Eventually, it will break any subject, no matter how psionically powerful. Benezia was a perfect example. Also, this "if you let her live stuff" is dependent on metagaming. I'm not even sure we'll see any rachni in ME3, but Renegade Shep has eliminated the risk that they might be enemies entirely. Paragon could have an ally, but they could also have a swarm of cyber-bugs on their hands.
If you don't kill Wrex and complete his personal side quest he considers you family by the time you reunite with him in ME2 which means joining up with him should be a piece of cake. I'd rather not have to try and convince Wreav. I'm just making more trouble for myself.
I think it's stupid to kill Wrex no matter what "alignment" you are, so we're in agreement here. Still, Wrex killers aren't greatly disadvantaged here. There's still a krogan army to recruit, although it will be less of a warm reception when you go to do so. Being the battlemaster of Urdnot's most powerful member, however, should give Shepard plenty of leverage.
If you let the Council die you stand a good chance of loosing 3 of the most powerful allies in the game (Asari, Turians and Salarians). To me that spells GAME OVER. lol I don't see how you can recover from that decision.
The Big Three's support is largely a given, I think. They either cooperate or there's a good chance EVERYBODY dies. My guess is that these guys are the "default" force. You just get "more" help if you can win their support more thoroughly. How Bioware handles levels of help could be very interesting, especially if how big a force you assemble is a major factor in determining whether your ending is triumphant or tragic.
I do agree with you about the Genophage cure though. The modified Genophage Mordin developed is a good idea because if their birth rate is left unchecked another Krogan Rebellions could start up and no one wants that. That being said, with Wrex in control there's a chance that the Rebellions may never happen again. I kept it but I didn't destroy it. I could always destroy it in the future though. We'll see.
The cure is bad news in the long run, and won't be fast enough to be useful in the short term. The reapers are HERE. Either the Citadel races win or lose within a few years at most. There's no time to wait for krogan to mature.
If you keep the Collector Base you give Cerberus a leg up because now they possess some of the deadliest technology in the universe. And from what we've learned at E3 TIM for some insane reason allied himself with the Reapers. I'm not saying they can't be defeated, you're just making more work for yourself.
We don't know enough about Cerberus' role to say how much or how little of the organization is against you, or if TIM is even in control of the troopers we see Shepard fighting.