I still don't really see how any Renegade choices are shown to be "wrong". You still always get the job done (sometimes more effectively), you take less long-term risk and you still win in the end. People may not like you for some of the choices you've made but popularity isn't a reliable indicator of quality.Undertone wrote...
I'm a bit biased of course – I've always liked anti-heroes more then the traditional super-hero or highly virtuous hero even as a kid. Such characters are more nuanced and more believable for me, a lot more interesting. That's what pisses me off about the paragon path – it's a magic blue button that fixes everything and you get the mission done without compromising any morals. It shouldn't be like this – this isn't good vs. evil, I'm not playing Star Wars and I'm not playing Fable where being evil is well duh evil and I'm being evil for the fun of it or various RPG reasons. I'll be the first to say that renegade choices like randomly killing someone for the sake of it are stupid. I've detailed in my previous post what renegade means to me - practical, rational person, not a psychopathic killer. And the choices we make should have good and bad results. So far though one side is presented as consistently right and the other as consistently wrong – not only that but one side results in more content. And on top of that most paragons state openly they will get extremely pissed off if their choices backfire, but are quick to say renegades should happily accept all that negativism and choices going wrong because you know – you are playing the game wrong. That kind of elitism pisses me off.
If you're so strongly against one side being shown as "wrong" then why would making Paragons "wrong" more often help? I suppose it might work if both sides were consistently wrong and defeat is inevitable but Mass Effect has never been like that.
If there was only one path and it was the Renegade path, I wonder if people would still complain that they're always being told they've done something "wrong". I don't see why the prescence of an alternative storyline affects the "rightness" of the way you're playing.
I agree with this. ME2 is pretty much entirely about Shepard being able to rally people from different backgrounds and set them to dealing with serious problems. They may not be your friends but they believe in what you're doing and that you can do it and trust you as a leader. Then after the end of the game they suddenly all turn on you for no good reason, it's so jarringly inconsistent with the rest of the game that it feels "non-canon" to me.Undertone wrote...
Look even how the choice for saving the base is handled - EVERY single squad member tells you it's a bad choice. Even the people who are with you when you make that choice and who actually argue also for it. What you suddenly got 360 degrees mind shift? And suddently even Miranda doesn't trust the Illusive Man!? Wtf Bioware. You make a character who by the end of the 3 day journey is suddenly an entirely new person... Such paragon bias is honestly blatantly annoying.
On a related note, perhaps some Renegade players would feel better if the occasional character actually openly stated that you "did the right thing" and "got the job done". It's quite rare in the game and some people seem to think that because no one blatantly states that you're doing a good job they must actually be doing something "wrong". Even if the people you've actually helped hate you, there should be some people that recognise you're doing "what needs to be done". You could argue that this isn't necessary since Renegades don't need to be reassured all the time but it seems pretty clear that some people do need that.





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