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#26
ReiSilver

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BurstAngel75 wrote...

My wish is for Bioware to avoid a HUGE cliche .... that the Chantry is based on a lie.
For once I'd like to see something different rather than "oh! established religion, lets laugh at the faithful and call them stupid" or "Faith is nothing more than a political tool to control that masses"
I'm so bored with this perticular cliche it has been done over and over and over again, especailly in the scifi and fantasy genre. Problem is I can see this "revelation" coming a mile away. I am bored of it.


You're forgetting that the Chantry isn't the only religion in Thedas, the Elves have their own Pantheon and then there are the Qunari that seem to follow a philosophy with no gods and the Dwarves who honour their ancestors.
There are also Andrastians who believe in The Maker and Andraste and don't agree with the Chantry on everything like Leliana in DAO or Anders.
I don't see the series going anywhere to confirm or deny any of the high theological concepts they've been working up, that doesn't mean certain aspects of history can't be proven wrong (Andraste was a mage, the black city being the seat of The Maker, The Blight being a punishment from The Maker, there have been a lot of theories about these things)

BurstAngel75 wrote...
Tone down the "lets make everyone bi sexual", I know you did this to give everyone what they want, but frankly it is so unrealistic it isn't even funny!


I find having four bisexuals in the party isn't any more unrealistic then having four people in the party ready to bone the main character if they're the right sex reguardless of looks/personality, in ME2 you had six, SIX... SEVEN if you include Liara's shadow broker DLC
For DA3 I hope they keep the equal love going. It's one of the few things I think they got right in DA2

What I'd like in DA3?
For it not to be rushed is the main thing.
Cranking up normal difficulty would be good, DA2's normal had me thinking I'd accidently picked Easy and that was BEFORE the new update.
Fix the elf design, the proportions look really bad, especially standing next to a human model, only Fenris and maybe Orsino pulled it off. Maybe scale it back to halfway between DA2 look and DAO?
If the next game doesn't let you chose your race can we play a race other then human? Let Hawke be the Human hero, and the next game could be a dwarf/elf/qunari
Have the adorkable/innocent template (Tali/Merrill) go to a male characetr this time? Just to change things up?

I also had a horrible thought about tranquilled mage children.... if they put that in somehow and do it right I'll have nightmares for months brrrrr

#27
Patchwork

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The individual companion specialisations stay.

If we have to play one race then the choice of warriors, rogue or mage should impact the game dialogue wise and offer some different side quests.

Return of skills and crafting.

#28
BurstAngel75

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I want them to keep the faiths of Tedas as ambiguous as possible to give it an air of mystery and wonder. Besides, I see way to many similarites to the Catholic Church in the Chantry and the Holy Roman Empire, and we know how much we love to spit on them (yawn).

One thing that I have to admit that I like is how I'm not the only one to start flirting. It gave the romances much more credibility and realism. People are attract to strong men and women like Hawke so its natural for some people to be attracted to them. I'm glad they did it this way, the romances didn't make me feel like ... a cougar, for once it felt natural to me (this is just my opinion on the matter).

#29
Silverfox4

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Ser Bard wrote...

The individual companion specialisations stay.

If we have to play one race then the choice of warriors, rogue or mage should impact the game dialogue wise and offer some different side quests.

Return of skills and crafting.


Thats a good way to add replay value.



Wish List
1.  Better LI's.
2.  Make the game about story and not about doing 1000 weak side quests as filler.
3.  More armor choices.  The item dlc came out too late for me to buy.  I went through with a warrior only changing my armor 3 times.  Bleh.
4.  Companion customization.  Weather its armor found or different unique looks we can obtain for them while we level.  We need to be able to adjust our companions somehow.
5.  Redesign the darkspawn again if they are in it.  Failed atempt at DA2.  DAO some of them looked like orcs.
6.  Need an epic storyline and not a political storyline.  People liked act 2 in DA2 for a reason.  We are the hero and we kicked ass.  Act three was terrible and we were just bystanders.  Someone earlier mentioned that working to get money for the Deeproads felt like a chore, that we needed to feel like we were in poverty first in order for a connection.  I totally agree.
7.  Open areas and no reused enviroments.
8.  Darker tone from DAO.
9.  Choices to matter.
10.  If we are to have a house or place of our own we need to be able to customize something in it.
11.  Weapon effects need to show better.  Fire, Cold, Lighting on swords and arrows. 
12.  The archer class seemed to take a backseat compared to dual rogue, warrior and mage.  It needs improving to keep up witth the others.

#30
Thibax

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My Wish List:

- FREEDOM: please, freedom to create a character.
- more talents, spells and specializations.
-more variety in playable characters and not just based on existing classes, like monsters, demons, legendary animals and others.
- open world
- romances for all
- better gameplay

#31
Rahelron

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My whishlist in twelve points. From the more to the less important.

1- More choices and let them be meaningful. A more branched storyline where you can decide how to complete the main plot.

2- Ways other than combat to resolve the encounters. Ways that give you experience, of course!

3- Better love stories. (BTW: rival romances are just dumb. Who would fall in love with you if you were doing the exact opposite of what he/she believed in?)

4- More places to visit (unique looking places please!) and maps that reward you if you take time to explore them. I'm not meaning console like rewards like "collect all the 230 hidden codex entries and you will gain a new power", but something more coherent with the setting. Like: "If you explore all the secondary passages of the cave you'll find an enchanted sword in one of them".

5- I really like your Idea of introduncing class-specific content that activates only if you have a rogue, warrior or mage character.

6- Give us the possibility to equip armors and dresses on our companions. And the possibility to change their look too. To some degree at least.

7- More unique looking armors and weapons in the first release. Never bought an item pack DLC and I'll never buy one of those things so don't waste your time creating them. Look at what Blizzard is doing with Diablo 3: tons of armor and weapon models and it's just the first release!

8- No more fetch quests or stuff like that.

9- Less magic items with more story behind them.

10- Introduce healing specializations even for classes that are not mages. Having to bring with you that same companion for all your playthrough only beacuse he is the only available healer is not fun at all. What about giving templars the ability to heal?

11- Slight improvement on combat gameplay, but nothing drastic. Leave what you already have as it is and introduce something new. What about bare hands fighting for rogues and crossbow spec for warriors? Please: let the warriors use ranged weapons even if you choose not to let them have a specific spec for those!

12- Slight improvement on graphics, but nothing that makes the hardware requirements skyrocket.

Modifié par Rahelron, 22 septembre 2011 - 10:43 .


#32
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The only wish I have is that Bioware will be given atleast 3 years to do this at the very least. The most? 4 years.

I know Bioware are capable of amazing things, but time is needed.

#33
Rob Sabbaggio

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My pretty much random list is as follows:
- more quests that dont involve combat and more non-combat options to resolve them. Detective work, diplomacy etc.
- more interaction with party members and LIs. The most annoying part of DA2 was when your LI moved in and there was almost no interaction with them at all.
- LIs that dont always follow the same pattern of flirt, quest, flirt, consumation, then nothing. There is much more to romance than just the first bit. What about kids, rescues, meeting the family etc, there is so much scope for this.
- No junk in the inventory. Seriously, am I a hero or a rag and bone man?
- A proper day night + seasonal cycle.
- Larger cities with more to do in them, that feel more alive. People should be doing jobs, sheltering in bad weather, moving about. Mini-games to play, things to do and see.
- If set over a long period of time, make it clearer i.e. changing people, places etc. At the very least, the odd change of clothing.
- More customisation options for party members within their iconic look.
- More and larger areas to explore, more variety of scenery. I'm not asking for Oblivion here, but something a little bigger than DA2 would be nice.
- Make it the size of DAO, at least.
- A neutral/silent option for conversations to go with the current three. If I just dont want to respond to a question, if I want to be the moody and brooding silent type, I should be able to be.
- More sidequests.
- Less fetch quests.
- Less loot but make it more meaningful/powerful.
- Ability to properly customise my house, estate, castle, whatever.
- NPC party members interacting with each other, forming their own romances etc.
- Griffons.
- More romance options with other races besides Elfs. Dwarves (ahhh Sigrun, where are you?), Qunari's, spirits, why not.
- More vairety in character models, inc. height and weight. And if I want to be short and fat, I should be able to!
- Some elements on a ship. Maybe a long voyage somewhere? With added pirates etc.
- More choices to make, some of which have impacts longer down the line so you dont always know the outcome until later.

#34
Uccio

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^ what he said.

#35
Eyeshield21

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Rob Sabbaggio wrote...

My pretty much random list is as follows:
- more quests that dont involve combat and more non-combat options to resolve them. Detective work, diplomacy etc.
- more interaction with party members and LIs. The most annoying part of DA2 was when your LI moved in and there was almost no interaction with them at all.
- LIs that dont always follow the same pattern of flirt, quest, flirt, consumation, then nothing. There is much more to romance than just the first bit. What about kids, rescues, meeting the family etc, there is so much scope for this.
- No junk in the inventory. Seriously, am I a hero or a rag and bone man?
- A proper day night + seasonal cycle.
- Larger cities with more to do in them, that feel more alive. People should be doing jobs, sheltering in bad weather, moving about. Mini-games to play, things to do and see.
- If set over a long period of time, make it clearer i.e. changing people, places etc. At the very least, the odd change of clothing.
- More customisation options for party members within their iconic look.
- More and larger areas to explore, more variety of scenery. I'm not asking for Oblivion here, but something a little bigger than DA2 would be nice.
- Make it the size of DAO, at least.
- A neutral/silent option for conversations to go with the current three. If I just dont want to respond to a question, if I want to be the moody and brooding silent type, I should be able to be.
- More sidequests.
- Less fetch quests.
- Less loot but make it more meaningful/powerful.
- Ability to properly customise my house, estate, castle, whatever.
- NPC party members interacting with each other, forming their own romances etc.
- Griffons.
- More romance options with other races besides Elfs. Dwarves (ahhh Sigrun, where are you?), Qunari's, spirits, why not.
- More vairety in character models, inc. height and weight. And if I want to be short and fat, I should be able to!
- Some elements on a ship. Maybe a long voyage somewhere? With added pirates etc.
- More choices to make, some of which have impacts longer down the line so you dont always know the outcome until later.

what he said
and MOAR BETHANY!! and her as a companion and LI for DA3!Image IPB 

#36
Rahelron

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One more thing: the bosses which give an achievement upon their defeat should always have a unique look. In DA2 we had 7 of such bossfights: Xebenkeck, High Dragon, Hybris, The Vartarral, Orsino, The Arishok, Meredith. Of these:

2 were all new looking enemies (The Arishock and Meredith).
3 were unique looking monsters within the game, but thay were recycled from DAO's main campaingn or its DLCs (The High Dragon, Orsino and the Vartarral).
2 were monsters with the same look of normal mobs that you saw in the game all the time (Hybris and Xebenkeck).

What I say is that in DA3 every real boss should belong to the first category that I listed (never seen before monsters with a unique look). The only mob I wish to see again even in the next game is the High Dragon because it's beautiful. If you can't do that at least please: don't create bosses with the looks of a standard demon or that share the same model of other monsters but is just bigger (like the spider queen, which is just a bigger spider).

Modifié par Rahelron, 23 septembre 2011 - 05:52 .


#37
Flamingdropbear

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Lots of ideas in no particular order
  • BRING BACK ORIGIN STORIES
  • Either have lots of armour and Lots on people to put the armour on (like DA:O) or not so much armour and just Player character to put it on (ME2), otherwise it's all just vendor trash in a different column
  • Talking about vendor trash go back to DA:0's idea of a) traditional vendor trash (gems, books, velum) B) make some of it useful for quests
  • As for fedex quests rather than just magically knowing where to take them just put a note on the chanters board.
  • intergate story and gameplay, if you've got apostates in your group you have to do quests to hush up/ buy off templars, if you steal everything not nailed down of kill more than the blight the fuzz should be tracking you down.
  • intergrate story and visuals, caves that have had no visitors for decades should not have campsites with fires (unless its that sloth demon type thing) nor should they have plants (fungi yes, photosythesising plants no)
  • If you have found codex entries let them have dialogue consequesnces
  • see this video for pacing, not only for the whole game, but acts in the game as well, and even missions. DA2's pacing was not good.
  • Make actions have consequences beyond getting a letter an act or two later
  • have the good/ noble/ paragon choice have the worst outcome IN SOME CASES, not all the time but once in a while you do something noble and it bites you in the arse
  • Longer quests, missions, arcs. Rather than go to map 1 talk to character A, go to map 2 kill everything killable, loot everything lootable,
  • mulitple methods to solve encounters. Violence, silver tongue, research, bribes, stealth, setting an enemy faction/ rabid beast/ traps on them.
  • return to old DA:O darkspawn models, keep new DA2 Qunari models, elves... meh don't mind either way. Old one looked like humans with pointy ears and not very iconic or different than every other elf in any other game/ movie/ media. New elves look weird, but have more unique style.
  • more enemy types, and have them specific to locations
  • Don't feel you have to include something that was in the previous games. Don't crowbar in a trip to the deep roads cause previous games have one, unless you are going to make them as huge, sprawning dangerous and isolated as they are supposed to be. Two maps just doesn't cut it.
  • spend more  time/ money on plot, gameplay and narrative than on graphics. The first three can stand the test of time, graphics will age worse than french cheese in the Sahara
  • Show, don't tell.

Modifié par Flamingdropbear, 23 septembre 2011 - 11:15 .


#38
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what I want most is no wave attacks no more need something like Assassins creed style attack, move around freely being able to jump stuff like that

#39
mousestalker

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All I want is better choreography. An all singing, all dancing enemy horde would be totally awesome.

#40
Huntress

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All I want is:

More hawke adventures after act3, then focus in Da3-da 4-da 20.000000+ don't care. And Toolset that works and allow modders to add more places for hawke to go while we wait for the expantion
( if any) or new DA game :P

#41
Yrkoon

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mousestalker wrote...

All I want is better choreography. An all singing, all dancing enemy horde would be totally awesome.

We sorta got that in DA2 with the Darkspawn, yes?

Well.... minus the singing.


My demands:

1)Exploration  (yes, yes I know.  That takes a lot of work.  Them poor level designers and  area artists would need to put in some more hours!  And that also means  you're gonna have to scrap your  "Less-is-more!"  game design visions  <gasp>

2) Character Development Freedom.  I don't mean race choice.  I'm fine with  a voiced Human.  I'm also fine with a single Origin.  No,   What I want, is  the ability to   create a warrior  who can dual-wield.  Or a rogue who can use a shield.  Or a mage who can  rival a warrior in a sword battle if he's built right. 

3)Skills.  I want to be able to make and use traps again.  I want to be able to pickpocket and steal again.  I want to be able to Take ranks in survival so as to be able to spot enemy choke points from a distance.  etc.

4)Isometric View Camera  For F**ks sake.  Bring it back.  For my sanity.    Let me be able to zoom out and see everything.  (yes, Bioware, I'm a PC user who's talking to you.  Do your remember my kind?  We put your company on the map.

5) Items created with some love.  If I  find out that  DA3  uses the same, souless, effortless, mass-produced, generic  system where  90% of all magical rings  look exactly the same and are called "ornate ring",  I'm going to do something hideous to someone.

6)Make combat a little less immature.     Alright.  lets be a little objective here.  The combat mechanics  for DA2 were fine.  Cross class combos, Force effects, Stagger, disorient... great, all great.  But Please,  Do we have to jump around like crickets all the time?  Does our rogue NEED to  show off his backflipping skills  all the time?  Do mages have to look like  exotic dancers on speed whenenver they're using their walking sticks?  I know that's what the kids love.  They think it's "awesomesauce!"  But I'm not a kid and I can't stand being treated as one in a Role playing game.

7)Story -     Do your thing.  I'm sure you'll still manage to impress us with a decent story.  You almost always do.  But...  I will say that I hope you take DA3 as an opportunity to tie up  the boatload of loose/dangling threads from the first 2 games  (Morrigan/Flemeth  The Seekers/Lelianna.... or even the Idol.

8)  Go back to non-semetrical Level Scaling.  I do not want to dread leveling up because it means that I will become weaker.  Because that's silly.  And goes against what RPGs stand for.    In DA2, when you leveled up, you could sit there and watch your armor rating go down and your enemies health rise!  WTF.  Note to creators of RPGs:  Leveling up is supposed to make you stronger, remember?  Duh.

9) Give us a tool set update - I've not heard a single valid argument  against one.  Your competators are quick to release/update theirs.  They even brag about it.  Perhaps they're just....  not as lazy?

Modifié par Yrkoon, 23 septembre 2011 - 09:22 .


#42
Blastback

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Yrkoon wrote...

mousestalker wrote...

All I want is better choreography. An all singing, all dancing enemy horde would be totally awesome.

We sorta got that in DA2 with the Darkspawn, yes?

Well.... minus the singing.


My demands:

1)Exploration  (yes, yes I know.  That takes a lot of work.  Them poor level designers and  area artists would need to put in some more hours!  And that also means  you're gonna have to scrap your  "Less-is-more!"  game design visions  <gasp>

2) Character Development Freedom.  I don't mean race choice.  I'm fine with  a voiced Human.  I'm also fine with a single Origin.  No,   What I want, is  the ability to   create a warrior  who can dual-wield.  Or a rogue who can use a shield.  Or a mage who can  rival a warrior in a sword battle if he's built right. 

3)Skills.  I want to be able to make and use traps again.  I want to be able to pickpocket and steal again.  I want to be able to Take ranks in survival so as to be able to spot enemy choke points from a distance.  etc.

4)Isometric View Camera  For F**ks sake.  Bring it back.  For my sanity.    Let me be able to zoom out and see everything.  (yes, Bioware, I'm a PC user who's talking to you.  Do your remember my kind?  We put your company on the map.

5) Items created with some love.  If I  find out that  DA3 will be using the same, souless, effortless, mass-produced, generic  system where  90% of all magical rings  look exactly the same and are called "ornate ring",  I'm going to do something hideous to someone.

6)Make combat a little less immature.     Alright.  lets be a little objective here.  The combat mechanics  for DA2 were fine.  Cross class combos, Force effects, Stagger, disorient... great, all great.  But Please,  Do we have to jump around like crickets all the time?  Does our rogue NEED to  show off his backflipping skills  all the time?  Do mages have to look like  exotic dancers on speed whenenver they're using their walking sticks?  I know that's what the kids love.  They think it's "awesomesauce!"  But I'm not a kid and I can't stand being treated as one in a Role playing game.

7)Story -     Do your thing.  I'm sure you'll still manage to impress us with a decent story.  You almost always do.  But...  I will say that I hope you take DA3 as an opportunity to tie up  the boatload of loose/dangling threads from the first 2 games  (Morrigan/Flemeth  The Seekers/Lelianna.... or even the Idol.

8)  Go back to non-semetrical Level Scaling.  I do not want to dread leveling up because it means that I will become weaker.  Because that's silly.  And goes against what RPGs stand for.    In DA2, when you leveled up, you could sit there and watch your armor rating go down and your enemies health rise!  WTF.  Note to creators of RPGs:  Leveling up is supposed to make you stronger... not weaker.  Duh.

9) Give us a tool set update - I've not heard a single valid argument  against one.  Your competators are quick to release/update theirs.  They even brag about it.  Perhaps they're just....  not as lazy?


Yes please to all of that.

#43
Blastback

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An upgradeable base of operations.

#44
Yrkoon

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Rahelron wrote...
 Please: let the warriors use ranged weapons even if you choose not to let them have a specific spec for those!

Or better yet, Let warriors use ranged weapons and let them be the best in the game with them.  As they friggin should be.

Bows are martial weapons.   Not quite sure when the notion  of  Warriors not being able to use martial weapons but Rogues can came to be. Oh wait.  Yes I do.  March 2011. 

Modifié par Yrkoon, 24 septembre 2011 - 01:00 .


#45
Flamingdropbear

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Oh yes one more
Make the Dragon Blood Armour powerful again. It was one of the most useful armour sets in DAO, and though it took a while to earn the right to wear it, one of my group was generally wearing it all he way to the end. In DA2 it wasn't worth wearing by the time you got to the deep roads.

#46
Rahelron

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8)  Go back to non-semetrical Level Scaling.  I do not want to dread leveling up because it means that I will become weaker.  Because that's silly.  And goes against what RPGs stand for.    In DA2, when you leveled up, you could sit there and watch your armor rating go down and your enemies health rise!  WTF.  Note to creators of RPGs:  Leveling up is supposed to make you stronger, remember?  Duh.


I don't agree with everything you asket but this is pure truth. Leveling up and seeing your hit chance, your armor and your crit chance drop is just ludicrous. I know that the developers did this to assure a challenging experience even to those who reach the highest levels (the game stays balanced no matter how much you level up), but this destroys all the reward gaining experience: becoming more powerful.

I remember that in DAO one of the most challenging fights was the first Ogre you met in the tower during the battle of Ostagar. After that if you were a player who liked gaining experience you were able to level up so much that at the end of the game combats were too easy. Ok, this is not right, but don't steal us the possibility to become stronger just to give a fun gaming experience even to the powerplay geeks. Try to find some middle ground.

Maybe you could try this: create bossfights that scale with the level of the players (For instance: the boss is always X levels upper than you, not more and not less so the fight is always difficoult but never impossible) and normal encounters that don't scale (so if you are low level they are really difficoult, but if you are a powerhouse you can blaze through them with ease).

#47
VampOrchid

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Basically everything mentioned here. But I want to be able to choose between Human/Elf/Dwarf, Mage/rogue/warrior. That's what attracted me to the first game in the first place. The choices! And I want my Char that 'I' create to be voiced. And I don't want a predeterminded char. I want to create him/her.

I want deep dark detailed back stories. I want the choices that I make to actually matter in game.

If they can record voices for different scenerios with the npcs and party members like in origins, then I want a voiced either human/elf/dwarf or whatever. If it takes longer to develop then I don't care. I want awesum deep dark detailed stories, with more choices that actually reflect the game. I want to be able to have more interactions with my party members and LI's as well as more choices with them. I want my choices with them to matter. I want to hear my opinions voiced.

They don't have to have a 'different' voice for each class of new hero. One is good. But I don't see the issue with having more script.

#48
Yrkoon

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Rahelron wrote...

8)  Go back to non-semetrical Level Scaling.  I do not want to dread leveling up because it means that I will become weaker.  Because that's silly.  And goes against what RPGs stand for.    In DA2, when you leveled up, you could sit there and watch your armor rating go down and your enemies health rise!  WTF.  Note to creators of RPGs:  Leveling up is supposed to make you stronger, remember?  Duh.


I don't agree with everything you asket but this is pure truth. Leveling up and seeing your hit chance, your armor and your crit chance drop is just ludicrous. I know that the developers did this to assure a challenging experience even to those who reach the highest levels (the game stays balanced no matter how much you level up), but this destroys all the reward gaining experience: becoming more powerful.

I remember that in DAO one of the most challenging fights was the first Ogre you met in the tower during the battle of Ostagar. After that if you were a player who liked gaining experience you were able to level up so much that at the end of the game combats were too easy. Ok, this is not right, but don't steal us the possibility to become stronger just to give a fun gaming experience even to the powerplay geeks. Try to find some middle ground.

Maybe you could try this: create bossfights that scale with the level of the players (For instance: the boss is always X levels upper than you, not more and not less so the fight is always difficoult but never impossible) and normal encounters that don't scale (so if you are low level they are really difficoult, but if you are a powerhouse you can blaze through them with ease).

Yeah, there are quite a few ways to do decent level scaling.  ^that is one way.

Another is to simply make  enemies  more intelligent the higher the player level.  They sorta did this in DA:O,  though they didn't go nearly far enough.    For example, at low levels,  enemy mages tended to use lower tier spells against you  (lightning, winter's grasp, and possibly cone of cold).  At high levels they used the nastier spells  (Curse of Mortality, crushing prison, glyph of neutralization).  Same thing with enemy warriors and rogues... at lower levels they just came up to you and whacked away with their weapons.  At high levels, they used the same talents your warriors did.    That's all that's really needed.

#49
Annihilator27

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-Qunari squadmate
-Better Elf models(A touch up)
-Day/Night system
-No reuse of areas
-The ability to be the better tank/healer
-More appereances of the other races
-More customization
-Larger cities
-More saved data pulls
-Play as a different race.....Qunari!!!

Modifié par annihilator27, 25 septembre 2011 - 07:13 .


#50
Mark of the Dragon

Mark of the Dragon
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Atthe risk of having my head bit off does anyone think it might be interesting to have an old romancable character return as an LI in DA3. I mean yea they were already taken but imagine bringing, for example, Leliana back. She'd be worried and confused over the warden or all this stuff and she could find comfort in the new character. I think it could introduce new dynamics to a character we like. Even better Morrigan. It be a way to learn more about the Warden but it would be better then all these random new people and she would have a connection to the Warden. I think since they wont bring him back thats as close as we will get. It would also make things kinda interesting if he did return sometime in the story. I just think it would be a fun and different way to explore the romance in the next game.