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* Replace friendship/rivalry with the approve/disapprove system from Origins
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-1. Go with DA2 system

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* Ability to conversate with companions anywhere, not just once in a great while at their home base.
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+1 ... Nothing to add really.
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*Ability to customize companions appearance(in terms of wardrobe). Adds to an overall better RPG experience
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Massive +1 ... Having every one dressed the same in 10 years time felt well ... daft. From personal experience, everyone buys new clothes once in a while. Especially women.
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*Make it a much more open-world experience
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+1
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*I'm fine with combat staying the way it is, although a return to Origins combat or something similar would recieve no complaints from me, but enough with enemies falling from the sky or literally appearing out of thin air right next to me in perfect range for deadly attack, it feels cheap. Excluding stealth assassins of course.
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Combat system from DA2 is fine. Combat system from DA:O is fine too. Stealyh assassins ... please for the love of god ... make them counterable somehow or at least take some power away from the b'stards ... On nightmare they just disappear and 1 hit the healers / 2 hit tanks, then disappear again.
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*Make it feel like a sequel more. Add more references (and maybe characters) from Origins and II. Players that are new to the series can easily catch up on the events of the 2 previous games with 5 mins of reading. Please consider giving us loyal DA fans a more connected, rich expereience.
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Would be nice...
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*Make it so potions, stamina droughts, bombs etc don't have a cool-down time. If we wanna waste 'em all foolishly let us deal with the consequences.
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-1. For the potions anyway. You can't possibly drink, for arguments sake, 5 cans of beer in 3 minutes.
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*Make loot more....interesting. It has a very bland feel to it in II, in Origins it was OK.
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+1. Made me wonder ... Why would Hawke pick up torn trousers ... And why would someone buy them ...
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*Make our in-game choices have a major impact on the overall story.
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+1
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*Make our saved data import from previous DA games matter more, and please make it so dead characters actually stay dead. I murdered Zevran after the ambush in Origins yet there he was in that cave in II. Things like this are crucial to a rich, satisfying RPG expereince.
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+1
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*PLEASE bring back Morrigan or at least tell us what happened to her. And it shouldn't be a universal thing. Meaning, however our Warden's relationship ended with her, that's how it should play out. Someone who chose to go through the mirror with her should have a different expereince then someone who didn't, and likewise with people who never played Witch Hunt or Origins. Please make our choices regarding her matter. The relationship between the Warden and Morrigan is, imo, one of the most epic and emotional relationships in gaming history, Full of anxiety, love, hate, deisre, jealousy, second-guessing, misery and happiness. It struck a perfect balance as well, nothing about it feels lacking or overdone. PLEASE tread carefully with this, whatever you do.
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If "the time is right" do so.
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Also ...
* Crafting in DA:O made much more sense. In DA2 I'll find ONE elfroot and I can make 1279843178 elfroot potions from it. How ?
* NPC's that seemed to know Hawke quite well after 1st year in Kirkwall ... (Elegant ... "Lady Elegant" anyone?). Simple side quest "go there and grab us 10 potions" could have sorted this out.
* Skills ... Bring them back !
-Pickpocket -There was some party banter between Varric/Isabella and Fenris(?) about pick pocketing, yet I can't rob anyone...
-Lockpicking/Disarming traps - Get rid of 10/20/30/40 cunning thing or at least hide it.
-Persuasion/Intimidation - Felt non existant in DA2
etc ...
* Sneaking instead of fighting (Comming in the next DLC by the sound of it), sweet talking instead of fighting, lying to avoid the fight (implemented on a tiny scale in DA2 - MOAR!), generally - make fights less common, or at least make it possible so that we don't have to fight every single group that we encounter.
* "Improves with level up". At least on items with their own codex entries. Something that is supposed to be powerfull was later outclassed generic stuff later in the game ...
* Consequences... Nothing good or bad really happened in DA2 no matter what the choices were.
I'll probably remember some more things later ...
On a completely unrelated note - Posting from Opera seems to be very painfull for some reason

1st EDIT:
Graphics ... Comparing Origins and 2 boxes ...
DA:O - HD 720p *1080p
DA2 - HD 720p
The hell?
Quests ... No more "I've found something, one of the NPCs somewhere, which I've had no dealings with and to be honest I'm not really aware of his/her existance must have lost it. Lets take it back for 50 silvers" please... Chanters board, gossip in the tavern, any clue as to those types of quests.
2nd edit - Riddles, puzzles ! Legacy had a few ...
Modifié par Bestyj669, 03 octobre 2011 - 08:32 .