Stardusk78 wrote...
LPPrince wrote...
Stardusk78 wrote...
Inferno Sock wrote...
Yes they all benifit, but to me shotguns in most video games feel unreal, why would you have a gun with such limmited range in ME3 along with some awesome new close range attacks? The shotgun should still do X2 damage at the range it has in ME2 but id like to be able to kill some people within a reasonable mid range fight
What would distinguish a mid range shotgun from an assault rifle in this case?
A shotgun with a realistic range would be likely a one shot kill but be affected by a lack of ammo while an assault rifle would pepper enemies to death and have plenty of ammo to do it, but wouldn't be nearly as fast at getting kills at a shotgun.
So the shotgun in your vision is basically a Heavy Weapon. 
No, my idea of a shotgun is what an actual shotgun is supposed to do.
I shouldn't have to make out with my enemy before I can blow them away. I should be able to do it from a good distance.
Damage drop off should be considered as the entire shot wouldn't hit the enemy, but that shouldn't be too drastic.
Obviously at close range it should work as it does now.
But shotguns definitely need more range than they have now.
Oh, by the way- Don't try to spin this into a "Shotgun is a Heavy Weapon" thing. I'm not stupid.
I want more realism and less game when it comes to the range of my guns.