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What will shotguns be like in ME3?


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#126
Warkupo

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Someone With Mass wrote...

And you don't always know about all the enemies' locations. There could be a guy with a flamethrower near your target. If you land near him, you're f*cked.


God, this, so much. Garrus and Mordin's recruitment missions are THE reason, I think, why most people who try to play Vanguard on Insanity get discouraged early and quit. Those stupid Flamethrower Vorcha and that **** Krogan make life as a Vanguard very annoying, especially when you don't have any upgrades or alternative powers that could help in that situation. Pew pew or bust. 

#127
Stardusk78

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Warkupo wrote...

Someone With Mass wrote...

And you don't always know about all the enemies' locations. There could be a guy with a flamethrower near your target. If you land near him, you're f*cked.


God, this, so much. Garrus and Mordin's recruitment missions are THE reason, I think, why most people who try to play Vanguard on Insanity get discouraged early and quit. Those stupid Flamethrower Vorcha and that **** Krogan make life as a Vanguard very annoying, especially when you don't have any upgrades or alternative powers that could help in that situation. Pew pew or bust. 


If you land a headshot with the claymore even with one upgrade you and melee the flamer to death. You can charge everything.

#128
Warkupo

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Stardusk78 wrote...

Someone With Mass wrote...

And you don't always know about all the enemies' locations. There could be a guy with a flamethrower near your target. If you land near him, you're f*cked.


You can charge flamers easily...


It's not a matter of charging a Flamethrower guy. That's the easy part. It's when you charge in and he's hiding behind something and then proceeds to stun you, and then kill you. BULLETS are easy. I can outrun bullets. That flamethrower, however, will get me every time. 

I think the best example of this I can remember is during Garrus' recruitment mission when you're jumping over all those pipes to hit the button that closes the door. The very first time you do this you will be THRILLED to be greeted by that Flamethrower Vorcha that just sits right around the corner and melts you down to basic elements.

#129
Bnol

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Stardusk78 wrote...

So, you mastered the Claymore but just don't like it?

Why would you use a shotgun at medium range? what is the point?

The point would be for a mid-range shield/barrier stripping gun outside of the quite pathetic base SMGs that you get.  For people who either didn't get the DLC weapons, don't use mods, or don't like the ridiculous power of the DLC guns there is no decent mid-range option to strip those defenses.  You have the pistol which can strip armor at mid (and even long range) with good accuracy and effectiveness, yet shield and barriers you are either very reliant on your squad, and thus further limiting your squad choice and available squad build options, or you have to use the garbage SMGs. 

Having a shotgun that could fulfil this role while packing less of a punch would be an option through both a variety of shotguns and the use of weapon modifications.  Not seeing how this would hurt your gameplay, as you would be able to utilize the very powerful very limited ranged shotgun, CQC modifications and have the same playstyle you have now. 

#130
LPPrince

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Why can't people just accept that everyone plays differently? Can't we all just get along?

Dang.

I don't know how someone can say that someone else is NOT playing the class if they do something differently than them.

#131
javierabegazo

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Guys, lets be a little less aggressive towards people who don't play exactly like you do, whether they are able or not.

#132
HTTP 404

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LPPrince wrote...

Someone With Mass wrote...

And you don't always know about all the enemies' locations. There could be a guy with a flamethrower near your target. If you land near him, you're f*cked.


My point exactly.

And what do I get for stating it?

People making baseless assumptions, telling me I don't know how to play the game, etc etc etc.

Fun times, fun times.


I don't see the problem here.  If I want to play as soldier and use only my pistol, than thats my dam choice.  LPPrince should play the way he wants to. 

edit: sorry Javier, forcing beliefs onto others really grind my gears.

Modifié par HTTP 404, 15 juin 2011 - 09:20 .


#133
Sparrow44

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Playing a Vanguard in ME2 I would say is a bit of a niche playstyle; some will love it, some will hate it. Personally I love using shotguns (for all classes) and think they're pretty cool and would hope they don't get another design overhaul in Mass Effect 3.

Besides the Claymore does so much damage at close range I would dare say it's overkill.

#134
LPPrince

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The Claymore IS overkill. The Eviscerator does the job better in my opinion and has FAR better range.

But the GPS blow them both out of the water. Highest damage per shot, can't stay in cover while charging the shot, looks cool, sounds cool, has realistic range for a shotgun, etc etc

#135
Sparrow44

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LPPrince wrote...

The Claymore IS overkill. The Eviscerator does the job better in my opinion and has FAR better range.

But the GPS blow them both out of the water. Highest damage per shot, can't stay in cover while charging the shot, looks cool, sounds cool, has realistic range for a shotgun, etc etc


It depends on the difficulty, on Veteran and below it is overkill however the weapon sortof does come into it's own on Insanity. Also it can take a bit of getting used to the one shot capacity.

As for the GPS it's very powerful but it really doesn't feel like a shotgun; more like a heavy weapon but that's just my opinion though. I like the weapon and do want to see it in ME3 I just don't want the core shotguns messed with.

#136
LPPrince

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The GPS feels like a shotgun imo. Without charging it, its weaker than the Eviscerator and Claymore, charging it makes it surpass them.

Some times I just shoot it without charging it to get off some quick shots. Most of the time though, that baby gets charged and is let loose to do its damage.

Great gun.

#137
Bozorgmehr

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LPPrince wrote...

Why can't people just accept that everyone plays differently? Can't we all just get along?

Dang.

I don't know how someone can say that someone else is NOT playing the class if they do something differently than them.


What's so hard about accepting that some weapons work differently than others?

I think this is a very poor point. It's silly to expect weapons to behave the way you like them to; just because you like shotguns does not mean they should fit your playstyle perfectly. It's like saying AI Hacking sucks because it doesn't work on Harbinger. Some stuff is more effective than other stuff depending on the situations. You have 3-5 weapons at your disposal, use them. Beyond short-/medium range you're better off using other weaponry; at close range, there's nothing better than a powerful shotgun.

#138
pnutbuttr

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Shotguns will be what we blast each other with in close quarters combat in the newly confirmed ME3 multiplayer modes.

http://tbreak.com/me...player-details/

http://www.computera...l-of-our-games/

#139
Lordgleen

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Shotguns do not spread that much at 50 yards thay only spread about 2 feet and thats with a standered berrel, long berrels have less spread, but a sawed off shotgun with very short berrel has a much bigger spread. I real hate it in most games they have a foot spread.

#140
Someone With Mass

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ME3 won't have multiplayer, so you kids can go back to playing Call of Duty or whatever to get your multiplayer fix.

#141
pnutbuttr

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-Stay on topic. Attempts to derail threads will result in loss of Posting Privaleges-:ph34r:

Modifié par javierabegazo, 15 juin 2011 - 10:57 .


#142
Bozorgmehr

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[edit]

nevermind

Modifié par Bozorgmehr, 15 juin 2011 - 10:58 .


#143
Guest_makalathbonagin_*

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wth is this another wave of /v/tards in here

#144
Someone With Mass

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I would like a automatic shotgun, though. Not so powerful it kills anything within two seconds, but just having a automatic feature would be nice.

#145
LPPrince

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Someone With Mass wrote...

I would like a automatic shotgun, though. Not so powerful it kills anything within two seconds, but just having a automatic feature would be nice.


Hence all the AA-12 suggestions. I imagine we will have an automatic shotgun at some point.

#146
Tony Gunslinger

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Someone With Mass wrote...

LPPrince wrote...
In real life, shotguns can shoot at a MUUUUUCH farther range than video games depict.

Hell, ME1's shotguns were more realistic than the usual "Can only shoot 5 feet in front of you" shotguns you see in other games.


It's because people would use them as sniper rifles instead if they had any realistic range.


Well, video game guns are usually exaggerated because you're limited by the picture plane (the TV screen) not giving you true depth of field and angle of vision. If guns were simulated realistically, then the gameplay would involve shooting a lot enemies the size of pixels. Shooting from that far, you can't tell who you're shooting and what they're doing so they're basically faceless and meaningless. Plus, ME also have powers that rely on the autotargeting system, and it would kind of silly if you were able to autotarget 200 yards away, effectively sniping with your overload/pull/incinerate/ai hacking. There are always attempts to switch camera between FP/zooming/panning etc, but ultimately, realistic guns means a lot of long distance shooting. It doesn't look very cinematic, and it's really not realism to begin with. But who knows, maybe shotguns will be slightly tweaked in the next game if the levels are going to be bigger.

#147
LPPrince

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I'd at least like for ONE ME3 shotgun to have the range of the ME1 shotguns, then.

#148
HTTP 404

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LPPrince wrote...

I'd at least like for ONE ME3 shotgun to have the range of the ME1 shotguns, then.


I think they should as long as they they don't take my claymore away. Posted Image

#149
LPPrince

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HTTP 404 wrote...

LPPrince wrote...

I'd at least like for ONE ME3 shotgun to have the range of the ME1 shotguns, then.


I think they should as long as they they don't take my claymore away. Posted Image


If ALL ME2 weapons carry over into ME3, then that shouldn't be a problem, haha.

#150
The Spamming Troll

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i think shotguns will always be CQC weapons in videogames. videogames just arent large enough to handle IRL weapons parameters. theres a standard for shotguns in all games, in the same way pistols are always more powerfull then assault rifles, per shot.

does anyone think ME3 will have one handed single fire shotguns to use as a sidearm instead of a pistol?