One thing that ME2 did that kept me from liking it as much as ME1 was it made everything smaller. In ME1 there was an epic scale to everything. Big open areas, beautiful vistas, wide areas for combat, etc. And their was a brightness to the galaxy that made it seem like the kind of future you would want to live in. ME2 felt so constrained. The Citadel became this small, unimpressive location with no real ties to the Citadel of ME1. And combat was always in corridors or warehouses or small, enclosed areas except for 1 or 2 exceptions. And everything was dark and dank. It just lacked that epic scale in design(and story IMO, but that's another discussion).
From what we saw of ME3 at E3 it seems like scale and big, impressive locations and vistas are making a return.
Thoughts?
Does ME3 seem more in line visually with ME1 to anyone else?
Débuté par
Steppenwolf
, juin 15 2011 03:13
#1
Posté 15 juin 2011 - 03:13
#2
Posté 15 juin 2011 - 03:20
It never ceases to amaze me how many people will mistake a corridor for a large area if you just make the walls transparent.
#3
Posté 15 juin 2011 - 03:21
I think ME2 was like that for a reason though, wasnt it supposed to represent a darker more personal story? However, I agree that ME3 is going back to the large scope that ME1 attempted, im glad to see its doing it alot better
#4
Posté 15 juin 2011 - 03:22
If there's anything Bioware has taught me, is that identical design with different smoke and mirrors leads to either unwarranted praise or unstable outrage.
#5
Posté 15 juin 2011 - 03:22
onelifecrisis wrote...
It never ceases to amaze me how many people will mistake a corridor for a large area if you just make the walls transparent.
I'm not talking about actually climbing the mountains in the distance or walking every square inch of the Citadel. I'm talking about visuals.
#6
Posté 15 juin 2011 - 03:23
Agreed. While I still don't think it's quite as nice, it's definitely better than mass effect 2. What I'm most excited to see is that they've brought back the color blue. I was so sick of orange by the end of mass effect 2
#7
Posté 15 juin 2011 - 03:24
sponge56 wrote...
I think ME2 was like that for a reason though, wasnt it supposed to represent a darker more personal story? However, I agree that ME3 is going back to the large scope that ME1 attempted, im glad to see its doing it alot better
Was it really a more personal story though? It was all about other characters, not Shepard. 90% of the game is recruiting people and then doing them favors.
I'm not complaining about the game. I think it's excellent. They just narrowed the focus entirely too much.
#8
Posté 15 juin 2011 - 03:27
BasilKarlo wrote...
onelifecrisis wrote...
It never ceases to amaze me how many people will mistake a corridor for a large area if you just make the walls transparent.
I'm not talking about actually climbing the mountains in the distance or walking every square inch of the Citadel. I'm talking about visuals.
Okay. Visually I like the look of ME3. But I also liked the look of ME2. Both vistas and enclosed areas can look good if done right. The enclosed areas in ME2 were quite appropriate, given that the player was trapped between a rock and a hard place. And the red tint of the game suited it's renegade tone. In ME3, Shepard is free of Cerberus and the blue colors and open vistas reflect that nicely. I like them both.
Modifié par onelifecrisis, 15 juin 2011 - 03:27 .
#9
Posté 15 juin 2011 - 03:27
I haven't seen enough of ME3 to judge but so far the levels do seem alot more open than they were in ME2, there is also alot more stuff going on in ME3's backgrounds. Most of ME2 levels were very felt like giant corridors or semi long enclosed boxes and as such there was never anything worth looking at besides crates and boxes to cover behind and walls on either side of Shepard.





Retour en haut






