Mage questions about attributes, racial bonuses, spell combos
#1
Posté 31 octobre 2009 - 05:39
1. Does anyone know if a certain attribute increases the number of points to spend on talents/spells?
2. Also what does +1 spell power translate to?
3. Has a current list of known spell combos been started?
:wizard:Thanks:wizard:
#2
Posté 31 octobre 2009 - 05:44
2. I'm assuming it directly translates to damage dealt with spells, but that's just a theory.
3. Nope. There aren't many revealed yet. Apparently you can learn some basic ones from the manual or in-game codex, but most are secret for now.
#3
Posté 31 octobre 2009 - 05:48
Kinda like in Kotor with intelligence maybe?
#4
Posté 31 octobre 2009 - 05:50
spell combos:
http://dragonage.wik...ki/Spell_Combos
#5
Posté 31 octobre 2009 - 06:15
Everyone gets 1 talent/spell every level.
http://social.biowar...dex.php/classes
#6
Posté 31 octobre 2009 - 06:21
boiga wrote...
Rogues get 1 skill every two levels. Warriors and Mages get 1 skill every three levels.
Everyone gets 1 talent/spell every level.
http://social.biowar...dex.php/classes
Wow skills are much rarer than I thought. 1 every 3 lvls is brutal!
#7
Posté 31 octobre 2009 - 06:42
#8
Posté 31 octobre 2009 - 07:04
#9
Posté 31 octobre 2009 - 07:36
#10
Posté 31 octobre 2009 - 07:48
Rogues get skills every 2 and warrior/mages get skills every 3.
http://social.biowar...dex.php/classes
Look under the LevelsPerSkill column. Rogues have a 2 and Warrior/Mages have a 3. According to the wiki LevelsPerSkill means "How many levels before gaining a skill. Example. If a 3 is here, it means you get an ability on every level divisible by 3."
Modifié par GuldiienDAO, 31 octobre 2009 - 07:52 .
#11
Posté 31 octobre 2009 - 07:53
#12
Posté 31 octobre 2009 - 08:25
Darthnemesis2 wrote...
I'm pretty sure its 1 skills per level for rogues and one everyother level for warrriors/mages.
Yeah, they changed that. I guess that really want you to appreciate the skill points and talents in this game.
#13
Posté 31 octobre 2009 - 08:30
Not to mention Combat Skill - but that doesn't really concern the mages.Thanaeon wrote...
Oh, the skill point accumulation rate has been changed. Quite slow, too - it means that to get good skill levels one must hyper-specialise unless there are means of getting skill points that aren't related to level gain. And if the main character must get Persuasion for the player to benefit from it, there's not much left to generalise with.
#14
Posté 31 octobre 2009 - 09:26
Keepy wrote...
Some basic mage questions:
2. Also what does +1 spell power translate to?
:wizard:Thanks:wizard:
From the wiki, I see that spellpower = magic -10 (with a minimum of 0), and directly affects all your spells; the higher your spellpower, the more powerful your spells become. So a spellpower+1 bonus makes all your spells more powerful right from the start
#15
Posté 31 octobre 2009 - 09:31
#16
Posté 31 octobre 2009 - 10:27
X2-Elijah wrote...
Yeah, but how much more powerful? 1% per every 1 spellpower? 10% per 1 spellpower? Does it increase only damage, or does it increase the amount of healing too? Does it extend the duration of buffs? The chance to freeze/petrify? the cooldowns? Maybe it increases the damage reduction % of armor buffs?
In DA Journeys flash game my mage has 43 spellpower. That gives him 129% bonus to damage and 86% to healing. So damage bonus is 3% x Sp and healing bonus is 2% x Sp. Maybe it will be the same in origins.
#17
Posté 31 octobre 2009 - 11:20
Yes. Most spells for which we know the mechanics have a factor of (100 + spellpower) in the duration, damage, etc.X2-Elijah wrote...
Yeah, but how much more powerful? 1% per every 1 spellpower?
#18
Posté 31 octobre 2009 - 11:26
#19
Posté 31 octobre 2009 - 12:02
Spura wrote...
Only 1 % increase per spellpower? Screw that then, waste of stat points.
indeed strength is the way to go for mages, screw spellpower
#20
Posté 31 octobre 2009 - 12:26
I'd rather quintuple my HP than get 20% stronger spells.
#21
Posté 31 octobre 2009 - 12:32
1) some spells have magic requirements, 36 is highest afaik
2) spellpower not only determines the effectiveness but is also used when rolling against mental/physical resistance checks, good luck winning those with low spellpower
3) its all about stacking, high spellpower combined with bonus dmg from items etc should give significant results
#22
Posté 31 octobre 2009 - 01:38
Varenus Luckmann wrote...
Not to mention Combat Skill - but that doesn't really concern the mages.
http://dragonage.wikia.com/wiki/Skills
Warriors and rogues gain access to second-tier weapon talents, as well as a bonus to stamina regeneration. Mages can take more damage from an attack before it interrupts their spellcasting and gain a bonus to mana regeneration.
#23
Posté 31 octobre 2009 - 02:02
#24
Posté 31 octobre 2009 - 04:51
That's not that high.Tiuwaz wrote...
spellpower (aka magic) will be your most important stat
1) some spells have magic requirements, 36 is highest afaik
I'll have enough spellpower to win those regularly against non-boss encounters, vs bosses I'll use spells that don't have these checks. I doubt that even mages with maxed spellpower will get their CC working vs bosses (not to mention bosses get reduced duration on CC effects, which makes ability to pass boss' resistance checks far less useful).2) spellpower not only determines the effectiveness but is also used when rolling against mental/physical resistance checks, good luck winning those with low spellpower
When I'll have 40 magic, I'll sink my next 20 points into constitution rather than 20 further spellpower.
Going from 40 magic to 60 magic improves my spells by 15%
Going from 10 to 30 constitution improves my HP by 500% if each point of constitution past 10 gives 1 HP/level.
3) its all about stacking, high spellpower combined with bonus dmg from items etc should give significant results
I think it is naive and unrealistic if you think mages will be viable damage dealers in this game. I predict that by level 20, twohanded melee character will do 3 times as much DPS as a mage, while also having more HP, more defense, better physical resistance, fewer counters and without vulnerability of interruption.
Melee damage improves with STR, with base gear damage property, with level and situationally with flanking.
On top of that twohander warrior has a bunch of passives and sustained abilities that stack with each other and give him great damage.
Spell damage only improves with spellpower/magic as far as I know and some items that explicitly improve certain kinds of damage.
Also armor, which decreases physical damage, is a static number but elemental and spirit resistances are % based.
3% increase per magic point was decent in Journeys, 1% is just silly.
#25
Posté 31 octobre 2009 - 05:01
Dont we get 75 attribute points initially plus 3/level? So level 20 = 135.
With 40 magic, 40 willpower, say 12 each in the rest leaves you with 7 points to distribute.... With some extra points from specializations it is still less than 15.
I expect i will put some points into con and dex, and certainly a bunch into cunning for persuasion. And that will leave me with a maximum of about 40/40 in magic/wisdom..





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