Lots of folk here argue that shotguns should be mid ranged weapons, which essentially amount to a non-automatic AR. What would distinguish a SG from an AR in this scenario? There doesn't seem to be any distinction.
Why do people argue that shotguns should essentially be non-autmomatic assault rifles in ME3?
Débuté par
Stardusk78
, juin 15 2011 03:22
#1
Posté 15 juin 2011 - 03:22
#2
Posté 15 juin 2011 - 03:34
I think the theory is AR's should be long ranged weapons,sniper rifles should be extreme range possible weapons. I honestly don;t expect or care if it changes. Shooters with their small maps shrink the effective range of all weapons. Think how weird it would be if after shooting a guy it took 2 minutes of jogging to get to his body to scavenge it for ammo. There just isn't any 1,000 meter or heck 200 meter shots in the game so what is long-mid ranged shots is just shrunk right along side the world.
#3
Posté 15 juin 2011 - 03:35
Some people just like "realism". The effective range of a shotgun in real life is higher than in most video games. Personally, i think that the clear distinction between weapon types for gameplay reasons outweighs the need for realism. But you can have different opinions on that.
#4
Posté 15 juin 2011 - 04:01
Shotguns do need to be more accurate than how they were in ME2. Beyond about 3 meters from the target it isn't worth using them over another weapon really which is just unrealistic and I don't see how making them more reliable at mid-range would hurt their purpose or the gameplay in overall.
The problem is that their spread is too wide which creates the same effect on enemies that raindrops would have on a hamster, if you happen to use it at a human-sized target.
To fix this the reticle doesn't have to be more focused, but the spread of the pellets themselves.
This doesn't have to completely change the way the weapon plays like, only make it slightly more reliable than say what the Eviscerator is like now.
The difference between shotguns and assault rifles would be:
a. The rate of fire is much slower.
b. They are not nearly as accurate as assault rifles and I said that the reticle stays the same, which means that at mid-range you'd get the best damage still by aiming at the torso, and trying to score headshots would not be an option.
c. Assault Rifles would still be much more accurate, with much higher range.
d. Shotguns should cause the target to stagger.
The problem is that their spread is too wide which creates the same effect on enemies that raindrops would have on a hamster, if you happen to use it at a human-sized target.
To fix this the reticle doesn't have to be more focused, but the spread of the pellets themselves.
This doesn't have to completely change the way the weapon plays like, only make it slightly more reliable than say what the Eviscerator is like now.
The difference between shotguns and assault rifles would be:
a. The rate of fire is much slower.
b. They are not nearly as accurate as assault rifles and I said that the reticle stays the same, which means that at mid-range you'd get the best damage still by aiming at the torso, and trying to score headshots would not be an option.
c. Assault Rifles would still be much more accurate, with much higher range.
d. Shotguns should cause the target to stagger.
Modifié par Waltzingbear, 15 juin 2011 - 04:04 .
#5
Posté 15 juin 2011 - 04:10
Stardusk78 wrote...
What would distinguish a SG from an AR in this scenario?
Accuracy and rate of fire.
#6
Posté 15 juin 2011 - 04:23
in real life shotguns can shoot past 200 yards and greater.





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