David Gaider wrote...
Those quotes were in response to a poster who was determined to paint the templars as evil oppressors-- when my position has always been there are no easy answers to this particular question. It's very easy for us comfortable western folk to take the attitude that anything which isn't democratic and fair is clearly wrong-- which is a pat answer to a complex problem, especially in a world where the situation is simply not the same as in our own.
You may believe we pushed too hard in the other direction, and that's fair, but if we had intended for there to be one solution there would be no argument about it at all, would there? What you see, after all, is there because we chose for it to be there.
I actually theoretically, and in some practices, agree with the templars. The mages are prone to so much damage
--involuntarily or otherwise
--that there needs to be a system of discipline and education around. They should be taught about those dangers, trained in their art, and so on. I don't see the Chantry or the templars to be generally oppressive. There are certain people in groups that are, but I whole-heartedly believe that every group has their good and their bad, as well as each shade of gray in-between.
Still, I felt that Dragon Age II pushed too much against the mages. There are small moments that allude to templar oppression
--Alain, for instance, and general mage distaste for their keepers
--but the mages definitely take the spotlight in the "we're here, we're evil" category.
I liked my Mage Hawke. She never became a blood mage, or did anything terrible with demons or blood magic. Aside from Emile de Launcet, those two are my only fine examples (I've only played a bit with Bethany around as a non-mage character, although I do like what I see of her). I find a lot more examples of good templars, or well-meaning templars, than I see with the mages. They
all seem like desperate lunatics waving around blood magic and demonic possession.
I would have certainly liked a few more normal mages thrown into the mix. Well, we did get those three mages begging for their lives if we sided with the templars. Coincidentally, we only get a cutscene where we're allowed to visually save/spare the mages if we side with the templars.
Far too many signs point toward siding with the templars, with Meredith and Aldrik being the few absolutely horrid examples of why we shouldn't. I get the feeling of saving mages more with that one particular cutscene, and I find myself allying with one crazy person instead of a horde of them lead by dear Orsino, whose final moments I don't quite understand when we were actually winning...
However, I still find myself pushing toward siding with the mages. It isn't because anything we see. I feel like there wasn't enough emphasis in the game on siding with them, but rather fighting against them. However, in my mind, I know that there are innocent mages in that tower
--somewhere
--and I can't agree with Meredith on annulling them just because of the few (or in Kirkwall's case,
many) terrible mages.
I would have preferred some satisfaction of actually saving some of those mages when I sided with them, but instead that satisfaction only came from, strangely enough, siding with the templars.
Summary, and with the utmost respect for the writers: I do feel like you all pushed much harder on siding with the templars. There are going to be people who understand both sides, the Chantry's desire (and duty) to protect the people in general, and the mages' desire to have more freedoms. The decision, based on those facts, would be incredibly difficult if that was the case in DAII. However, we just seem to see a whole lot of crazy pushing us to side with the templars, and I have to use my imagination to picture the mages that really don't deserve to be culled because of the actions of the ... overwhelmingly vast majority.