Foolsfolly wrote...
Deztyn wrote...
The Ethereal Writer Redux,
I roleplay. I try to do everything I can in playthroughs. As a player, I still think dealing with demons is incredibly stupid and carries more risk than reward.
You know that means so many different things for so many different players. And anyone who's been on this site for two days knows there's a debate in saying what's a roleplaying game and what isn't.
...but I still don't know what that term means to me.
Do I imagine myself as the character? Sometimes. Do I start a completely different and unique character and play with that voice...sometimes. Not often, if I want to write a story with a character in my mind...well then using a story someone else wrote and dialogue someone else wrote for me doesn't seem to be the same. I can come up with backstory and how this character will react...but I have no freedom to develop those things and frankly, I'd rather just write a story than do that. But I've done it before.
As a long time fanficcer I'm quite comfortable playing with someone else's characters. Trying to imagine what certain characters will do in situations while remaining as faithful as possible to their original characterization is a challenge I find entertaining. So I never really imagine myself as Hawke or the Warden, exactly, but I see myself as guiding the character through events. A first playthrough I usually make up the character as I go along. After that I try to start out with a general idea for the type of character I'm going to play, and make decisions accordingly.
It's easiest with Shepard since I'm so familiar with all her dialogue and the plot points. I know from character creation what type of person a Shepard is and what big choices she's likely to make and that informs all the little choices I make as I go along. I never go pure renegade or pure paragon. The last full playthrough I did was a ruthless colonist Shepard who hates batarians and mistrusts aliens in general, utterly unforgiving to her enemies but never anything but compassionate to (deserving) humans. Ended up with full renegade, and about half paragon. A character. Not just whatever I feel like as the player.
And then there's the metagaming aspect of it all. I'm a rather bad metagamer. If I know there's more experience in jumping out of the Mako and killing everything on foot (after weakening the tougher enemies, of course) well that's what I do. Would the character do that? Of bleeding course not! Nor would they just happen to know where the best items are (or in ME2 my personal preferred order of quests). Nor would they happen to know where the point of no return was, or that if they delayed hitting that point that nothing would change despite the bad guys still being out there.
I admit when it comes to combat I metagame a bit (You have to finish off those threshers on foot!), but not when it comes to the characters abilities. I'll never have blood magic on a pious character, for instance. I'll never give a soldier singularity or reave as a bonus power (Even though they're awesome.) I try to do missions in the order I think the character would. I'm quite comfortable with guiding a character to failure. Or having a suboptimal build.
And with my first Warden (Human Noble Rogue with a high cunning build) I totally justified my save scumming in conversations for the best possible approval (or least amount of disapproval) as my noble being just that good at reading and manipulating people. So it sort of worked out. Kind of.
Recruiting Zev is the only spot in the game where I consistently metagame. I <3 him, so I have to recruit him even if I can only really imagine two of my wardens doing it.
And when it completely comes down to it....the game I roleplayed the most on was Age of Empires 1 and 2 on the PC way back in the 90s. I'd get home from school, load up the game and pretend I was a king building an army and fighting other kings throughout the ages. Sometimes I was a time traveler, othertimes an immortal.
And AoE really doesn't lend anything to roleplaying. I blame my young age at the time and that I was more imaginative than I am now...apparently...kinda sad about that.
Imagination is a wonderful thing, isn't it? When I was a kid I could play something like Duck Hunt and imagine that I was a master sharpshooter.
....Erm, about the topic...
I feel the game's ending works better logically as a Templar supporter rather than a Mage supporter. From things I've gathered in postings on these forums and in interviews...I think that wasn't supposed to be the case but perhaps they just didn't have time to flesh out the Mage Act 3 like they'd have liked to. I mean it's 3 missions long, is it inconceivible that they meant to have 3 Templar missions and 3 completely different Mage missions?
Maybe I'm overplaying the 'this game reeks of rushed' card here.
You're not alone, I think it works best as pro-templar mage. Everything in the ending sequence makes more sense that way. Why Meredith would try to force the Champion to her side (and where she gets the authority to do so.) Why Meredith would turn against a Hawke who had supported her all along. Why Cullen would be comfortable arresting a champion who had been so helpful, and why he would refuse to kill the Champion.
The only thing that feels out of place is Hawke becoming Viscount afterward. But then it opens up some interesting possibilities. I like to imagine a pro-templar mage Hawke could actually do more to create lasting change for mages than a pro-mage Hawke.





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