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Did the developers want us to side with the templars in DA2?


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#626
Torax

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lets be fair though. Jack is good at one thing. Killing lots of husks at once. Which isn't really handy in many locations. Less so if you have Shockwave yourself. Past that her shot gun is her downfall like Tali. They get to close in on mobs and tend to die. Keep in mind I use Grunt cause I like his attitude. Main complaint with him is just he can get in the way of a sniper shot depending. But for example if I'm going on a geth mission? I'd more likely use Zaeed and Thane and give them both Incisors. Especially my shep has Disrupt ammo. I make Shep's squad disrupt and let Zaeed get his max aoe ignoring disrupt on him. Since both Zaeed and Thane can spec 50% weapon damage they hit like trucks and are far enough back that they are hardly touched.

I stopped using Kasumi when I started to find I'd be killing her targets before her port completed. So she was getting replaced by others. Grunt's main worth was Incendiary. Since incendiary is like reave for humanoid cc it's useful even with just 1 other sniper. I get Grunt a Mattock and let him charge whatever gets in close since he has a ton of armor. Zaeed or Thane can easily take out far off mobs or at the very least make sure they're not hiding as often.

I use Zaeed more often earlier though. Since it's harder to max out Thane properly until you can complete the LSB

#627
ddv.rsa

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Foolsfolly wrote...

Grunt, Tali, Jack, Jacob, and Legion tend to be my least used members.

Grunt because Zaeed, Garrus, and Thane do his job better. Zaeed and Thane have the Sniper Rifle and a passive that allows for a +50% damage to the sniper rifle. They're kings of tearing through enemies especially since the Incisor rifle is a monster in their hands.

Tali because she's largely useless. She doesn't have the health to be a shotgunner and her abilities are garbage. I have never been a fan of Combat Drone. It just does nothing for me but it's especially useless in a companion since its cooldown locks out every other ability for an obscene amount of time. AI Hacking isn't worth a skill point since robots are rare and it lasts for a few seconds on the types you'd want to hack. Energy Drain is actually useful but Miranda and Kasumi have Overload which is just as useful but with more useful companions. Sorry, Tali. I love you but you're usually running maintenance on my ship.

Jack because her only useful ability is Warp Ammo which is great....but without Warp she's out classed by Miranda and Samara who have useful offensive biotics, something Jack lacks. Her usefulness plummets the higher the difficulty goes. Which is a shame, Jack's a great character.

Jacob's a weaker Grunt, except Grunt has an Assault rifle. He hangs around to set up Warp Explosions. Mostly he's replaced by Zaeed or Kasumi as soon as I get control of the Normandy.

Legion's barely used entirely due to the fact that I get him too late in the game. His abilities are very similar to Tali which is a mark against him. But he has a Widow Sniper Rifle and a shield power that increases his weapon damage. I get the feeling that if I got him earlier I'd use him more. But he's an Engineer character with a sniper rifle and usually after I get him and do his loyalty all that's left is to fight the Collectors who are not robots...and Thane's a Sniper with Warp and +50% damage passive (mixed with Miranda additional +% to damage and he's a beast).


You're a lot more focused on gameplay than me. I choose squadmates primarily from an RP point of view. For example, my renegade Shep has a strong perefence for humans. At most one squadmate will be alien (usually Garrus).

#628
KnightofPhoenix

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For a minute, I actually though I was in the ME section. What happened?

#629
Ryzaki

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KnightofPhoenix wrote...

For a minute, I actually though I was in the ME section. What happened?

 

Awesome happened. 

Also Legion is win. No one can touch the brobot. 

#630
LobselVith8

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Wulfram wrote...

They wanted siding with the Templars to be a reasonable choice, rather than having supporting the mages be a no brainer.

The problem is that they did this by having mages act randomly evil all the time, instead of having the Templars act with some semblance of rationality.


I agree. Given all the discussion about the mages and templars, I have to wonder if there will even be a choice in the matter. Part of the problem I can see with the dichotomy between the templars and the mages is that a war between the two is unlikely to be resolved by a future protagonist, since the developers seemed to have trouble addressing the multiple forks in the road that were taken by The Warden in Origins (such as a mage protagonist who becomes the new Arl of Amaranthine or Teyrn of Gwaren). It's unlikely that Dragon Age 3 will permit the player to make a decision that will have an irrevocable impact on the outcome, since I can't imagine future sequels accomodating the two scenerios of mages or templars winning the war.

#631
ddv.rsa

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It seems the Warden will be the most influential protagonist in the series.

#632
Silfren

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KnightofPhoenix wrote...

For a minute, I actually though I was in the ME section. What happened?


Hey, at least the derailment wasn't one of your derailments.  I'll still never forgive you for that.  Ever. :sick:

#633
Deztyn

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LobselVith8 wrote...


I agree. Given all the discussion about the mages and templars, I have to wonder if there will even be a choice in the matter. Part of the problem I can see with the dichotomy between the templars and the mages is that a war between the two is unlikely to be resolved by a future protagonist, since the developers seemed to have trouble addressing the multiple forks in the road that were taken by The Warden in Origins (such as a mage protagonist who becomes the new Arl of Amaranthine or Teyrn of Gwaren). It's unlikely that Dragon Age 3 will permit the player to make a decision that will have an irrevocable impact on the outcome, since I can't imagine future sequels accomodating the two scenerios of mages or templars winning the war.


I think the best we can hope for is our actions influence the course of the next game until some kind of forced compromise occurs and establishes a status quo for the following game.

Edit: And how can you guys be talking about Thane's awesome and forget to mention Warp explosions?

Modifié par Deztyn, 18 juin 2011 - 01:48 .


#634
KnightofPhoenix

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Silfren wrote...

KnightofPhoenix wrote...

For a minute, I actually though I was in the ME section. What happened?


Hey, at least the derailment wasn't one of your derailments.  I'll still never forgive you for that.  Ever. :sick:


You know, reminding me is a sign that you want more ;)

#635
IanPolaris

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I think from a pure fantasy play (metagaming) perspective, the mages have to win or at least manage what amounts to a political draw. If the Templars win, they've made it perfectly clear (at least to me) with their defection from the Chantry that in their judgement the only good mage is a dead mage.

The problem with that is it not only makes playing a mage nearly impossible in a so-called fantasy world (and honestly the willing suspension of disbelief has already been strained past the breaking point in DA2 in this regard), but it also means the Qunari win their next war against all of Thedas, and it's game over since I don't see a Qunari dominated Thedas being a very interesting place to play a fantasy game.

-Polaris

#636
Deztyn

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IanPolaris wrote...

I think from a pure fantasy play (metagaming) perspective, the mages have to win or at least manage what amounts to a political draw. If the Templars win, they've made it perfectly clear (at least to me) with their defection from the Chantry that in their judgement the only good mage is a dead mage.


Well according to Varric the mages 'set the world on fire', without more information than that you have to admit there might be good reason the Templars are hunting them down.


KoP,

I'm curious what derailing we're talking about that has Silfren so disgusted... is it Petrice? Is it my new OTP MerSino? (Look I gave them a portmanteau couple name and everything!) Is there something even MORE interesting I've missed being off the boards for most of the last few weeks? :o

I need to know!

Modifié par Deztyn, 18 juin 2011 - 01:57 .


#637
ddv.rsa

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IanPolaris wrote...

I think from a pure fantasy play (metagaming) perspective, the mages have to win or at least manage what amounts to a political draw. If the Templars win, they've made it perfectly clear (at least to me) with their defection from the Chantry that in their judgement the only good mage is a dead mage.

The problem with that is it not only makes playing a mage nearly impossible in a so-called fantasy world (and honestly the willing suspension of disbelief has already been strained past the breaking point in DA2 in this regard), but it also means the Qunari win their next war against all of Thedas, and it's game over since I don't see a Qunari dominated Thedas being a very interesting place to play a fantasy game.

-Polaris


A Templar victory could also force a return to the status quo, maybe with a few reforms. Playing a mage would still be possible.

#638
KnightofPhoenix

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IanPolaris wrote...

I think from a pure fantasy play (metagaming) perspective, the mages have to win or at least manage what amounts to a political draw. If the Templars win, they've made it perfectly clear (at least to me) with their defection from the Chantry that in their judgement the only good mage is a dead mage.


Agreed. Probably by bringing in an extra-ordinary event like Flemeth, or Morrigan, or the Qunari, or a blight (or whatever it is that the Wardens are scared of) or a combination of all those.

it also means the Qunari win their next war against all of Thedas, and it's game over since I don't see a Qunari dominated Thedas being a very interesting place to play a fantasy game.


Player: "I want to be a warrior!"
Game: "No."
Player: ""What?"
Game: "You have the IQ and physical build up of a farmer. That will be your purpose"
Player: "But I want to be a warrior!!"
Game: "No." *starts game*
Player: "Ok fine. Let's adjust the difficulty at least"
Game: "No."
Player: "son of a..."

#639
Silfren

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There's more possible outcomes to the war, though, than either Mages Lose/Templars Win, or Mages Win/Templars Lose.

#640
IanPolaris

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Deztyn wrote...

IanPolaris wrote...

I think from a pure fantasy play (metagaming) perspective, the mages have to win or at least manage what amounts to a political draw. If the Templars win, they've made it perfectly clear (at least to me) with their defection from the Chantry that in their judgement the only good mage is a dead mage.


Well according to Varric the mages 'set the world on fire', without more information than that you have to admit there might be good reason the Templars are hunting them down.


Disagree.  If you read that literally then everyone would be the enemy of the mages and that clearly isn't the case during Varric's interrogation (and certainly if the mages were doing that literally than the Chantry would have no issue in allowing the Templars to do "what is needed").  Since they do, I can clearly surmise that Varric's comment was metaphorical rather than literal.

-Polaris

#641
KnightofPhoenix

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Deztyn wrote...
KoP,

I'm curious what derailing we're talking about that has Silfren so disgusted... is it Petrice? Is it my new OTP MerSino? (Look I gave them a portmanteau couple name and everything!) Is there something even MORE interesting I've missed being off the boards for most of the last few weeks? :o

I need to know!


Well I am an expert at derailement, but I can safetly say most of them involve something naughty :innocent:

:devil:

#642
IanPolaris

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ddv.rsa wrote...
A Templar victory could also force a return to the status quo, maybe with a few reforms. Playing a mage would still be possible.


Why?  If the Templars win without the Templars, they can do what they've wanted to do for over a thousand years.  Kill all mages.  Remember that the Templars used to be a heretical branch of the Cult of Andraste called the Inquisitors that viewed all magic as evil.

-Polaris

#643
LobselVith8

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ddv.rsa wrote...

IanPolaris wrote...

I think from a pure fantasy play (metagaming) perspective, the mages have to win or at least manage what amounts to a political draw. If the Templars win, they've made it perfectly clear (at least to me) with their defection from the Chantry that in their judgement the only good mage is a dead mage.

The problem with that is it not only makes playing a mage nearly impossible in a so-called fantasy world (and honestly the willing suspension of disbelief has already been strained past the breaking point in DA2 in this regard), but it also means the Qunari win their next war against all of Thedas, and it's game over since I don't see a Qunari dominated Thedas being a very interesting place to play a fantasy game.

-Polaris


A Templar victory could also force a return to the status quo, maybe with a few reforms. Playing a mage would still be possible.


If DA3 takes place during the war between the templars and the mages, I have to wonder how a mage protagonist will even be accomodated by the storyline, since Varric notes that the Chantry is in "pieces" and the conflict has "put the entire world on the brink of war."

#644
IanPolaris

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Silfren wrote...

There's more possible outcomes to the war, though, than either Mages Lose/Templars Win, or Mages Win/Templars Lose.


True although those do form the most convenient starting points.  I personally think that the Mage/Templar war is going to morph into something far more in the same way that the Thirty Years War in Europe morphed from a simply religious dispute (who was King of Bohemia and the Official Church of the HRE) to a more general struggle...in this case the struggle between secular nobility and the chantry writ large.

In such a struggle, I think the mages can well wind up with a "draw' which gives them far less than the Libertarians want but actually does treat mages as people while at the same time mandating regulation of magic (likely under secular authority).

-Polaris

#645
Deztyn

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Polaris,

I don't think mages are literally out starting fires everywhere. But even metaphorically it doesn't speak of a rebellion being waged with restraint and care for civilian casualties.

KoP,

But Silfren said "I'll never forgive you for that"

Must. Know.

#646
KnightofPhoenix

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Deztyn wrote...
KoP,

But Silfren said "I'll never forgive you for that"

Must. Know.


Ok to remove any negative possible implication to my manhood, I'll say that Silfren was referring to Meredith / Orsino and not anything else :P

#647
IanPolaris

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Deztyn wrote...

Polaris,

I don't think mages are literally out starting fires everywhere. But even metaphorically it doesn't speak of a rebellion being waged with restraint and care for civilian casualties.


Who says?  The Slovenian rebellian circa 1992 "set the world on fire" and foreshadowed the breakup of Yugoslavia, yet the the actual Slovene rebellion was over in days and the Yugoslav Federal Govt did not really press the issue.  There is no a priori reason why mages that go into rebellian have to be slavering, demon crazed monsters whatever DA2 (erroneously and dishonestly) wants you to believe.

-Polaris

#648
IanPolaris

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Deztyn wrote...

KoP,

But Silfren said "I'll never forgive you for that"

Must. Know.


Speculation on Orsino/Meredith 'conflict resolution' via hate sex.  Enough said.

-Polaris

#649
Silfren

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KnightofPhoenix wrote...

Deztyn wrote...
KoP,

But Silfren said "I'll never forgive you for that"

Must. Know.


Ok to remove any negative possible implication to my manhood, I'll say that Silfren was referring to Meredith / Orsino and not anything else :P



Go ahead, repost the damn thing.  The damage is already done, I'm irreparably scarred for life thanks to you and your enablers.  *glares at various forumites*

Modifié par Silfren, 18 juin 2011 - 02:15 .


#650
Agamo45

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They did their best to instill sympathy for those poor mages, but I always side with the templars because it seems that the devs forgot to write a mage ending. The current mage ending makes no goddamn sense, theres no reason for Orsino to turn on you that's just horrible writing.