(1) When I started playing ME2, I played almost the whole game with the attitude: "when I reach the Collector homeworld, I certainly hope to get my hands on some of their technology. It may be useful against the Reapers". Then I reach the Collector base and the game lets my Shepard say "I'll blow this place sky-high!", instead of suggesting to keep it for study as I had anticipated I would be able to for the whole game. I immediately went: "NOOOO. ARE YOU COMPLETELY INSANE?" as the game attempted to destroy one of the main character aspects I had imagined for my Shepard. It was the absolute worst moment in the game for me. I do NOT want such a thing repeated in ME3.
(2) When I heard that Shepard will go back to the Alliance to stand trial, I found it hard to find a rationalization for that but I found one. However, when I heard that the Alliance gets their hands on the SR2, again I was annoyed. My Shepard would not do that, for EDI's sake alone he wouldn't. I do NOT want such a thing to happen again, and Bioware better give an extremely convincing reason why he'd do it!
Now I know that imagination is unlimited and writing resources are limited. So I'll live with out of character moments in the smaller decisions. But in such cases like these, where the alternatives are (a) absolutely obvious, (
Who else has experienced out-of-character moments of Shepard in ME1 or ME2, and doesn't want to see more of them in ME3? I guess the unconvincing way ME2 made you work with Cerberus will come up....which didn't bother me so much but was handled with less than the necessary care.





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