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ME3 trial, ME2 Collector base: I don't want my Shepard to be out of character!


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#26
Ieldra

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Actually, it would have been enough for me had he added "Too bad we can't take all that stuff away for study."

#27
onelifecrisis

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Well written post, OP. But like you said, imagination is limitless and resources are not. However, there are plenty of things Bioware could do to make this less irritating without using more resources.

Take working for Cerberus, for example. This was made especially annoying by all the other characters asking Shepard why he's working for them. It was like Bioware were intentionally rubbing salt in the wound, asking me to justify a decision I never had any option but to make. Really not a good way to make a roleplaying experience IMO. It would have been much easier to stomach the decision if the other characters had been understanding, even explanatory. IMO, when Shepard is forced down a certain path Bioware should try to make the player feel like that was the right path so as to grease the transition from the Shepard we thought we were playing to the Shepard we actually are playing.

#28
DocLasty

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So, everyone should have acted out of character in response to Shepard being with Cerebus and been okay with it?

#29
Guest_Saphra Deden_*

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This is the folly of voiced protagonists. Bioware can only record so many lines for Shepard and other squadmates. You kind of have to just adapt.

#30
mineralica

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From recent cases: end of Arrival, discussion with Hackett where he asks why Shepard decided to kill batarians - there's no option to say "bastards got that they deserved" which sounds pretty logical to Colonist/Ruthless. Both paragon and renegade option show that Shepard really care about damage he's done, which is rather untypical to full renegades

#31
DocLasty

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Even at the most Renegade, Shepard isn't portrayed as the sort of person that would kill thousands of innocent people and feel good about it. That's psychotic. 

#32
Guest_Arcian_*

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Ieldra2 wrote...

With this post, I'm asking Bioware to not force any more out of character moments on our Shepards when it comes to important story decisions. Two examples:

(1) When I started playing ME2, I played almost the whole game with the attitude: "when I reach the Collector homeworld, I certainly hope to get my hands on some of their technology. It may be useful against the Reapers". Then I reach the Collector base and the game lets my Shepard say "I'll blow this place sky-high!", instead of suggesting to keep it for study as I had anticipated I would be able to for the whole game. I immediately went: "NOOOO. ARE YOU COMPLETELY INSANE?" as the game attempted to destroy one of the main character aspects I had imagined for my Shepard. It was the absolute worst moment in the game for me. I do NOT want such a thing repeated in ME3.

(2) When I heard that Shepard will go back to the Alliance to stand trial, I found it hard to find a rationalization for that but I found one. However, when I heard that the Alliance gets their hands on the SR2, again I was annoyed. My Shepard would not do that, for EDI's sake alone he wouldn't. I do NOT want such a thing to happen again, and Bioware better give an extremely convincing reason why he'd do it!

Now I know that imagination is unlimited and writing resources are limited. So I'll live with out of character moments in the smaller decisions. But in such cases like these, where the alternatives are (a) absolutely obvious, (B) character-defining to a large degree and where it's © easy to implement the obvious alternatives without damaging the storyline, I hate it if the games forces actions on my Shepard I feel he'd never do.

Who else has experienced out-of-character moments of Shepard in ME1 or ME2, and doesn't want to see more of them in ME3? I guess the unconvincing way ME2 made you work with Cerberus will come up....which didn't bother me so much but was handled with less than the necessary care.

I'm sorry, but is this for real?

How in the blazes can you be expecting BioWare to take your specific ideas of what is OOC or not into consideration? They can't (and won't, even if they could) build a character's actions and personality upon your subjective and personal intepretation of THEIR character. You either play the game and deal with the character and their actions as BioWare designed them, or you stop playing. Those are the choices.

God, the nerve some people have.

#33
The Elder King

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mineralica wrote...

From recent cases: end of Arrival, discussion with Hackett where he asks why Shepard decided to kill batarians - there's no option to say "bastards got that they deserved" which sounds pretty logical to Colonist/Ruthless. Both paragon and renegade option show that Shepard really care about damage he's done, which is rather untypical to full renegades


It's not logical, though I'd prefer it they have put it in Arrival. It depends on how people developed Shepard from the Colonist and/or Ruthless background (which is my favourite combination. The dialogue with Tarak with this background is one of my favourite of ME/ME2). I made a Colonist/Ruthless Shepard who don't hate aliens, even Batarisn, and I made a Spacer/War Hero Shep who screws Batarians every time he has the occasion.

#34
onelifecrisis

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DocLasty wrote...

So, everyone should have acted out of character in response to Shepard being with Cerebus and been okay with it?


If you're asking me, Shepard should never have been made to work for them in the first place. But if Bioware believed that Shepard working for them was a good idea, then the writers should have used the various characters as a vehicle for explaining that belief to the player. For example, the VS could have expressed concern over Shepard's decision, but also frustration at the lack of action being taken by the Alliance, who have done nothing about these attacks for the last two years, and have only gotten involved on Horizon because of their belief in a Cerberus connection. This would not have been out of character, and it would have helped the player feel they were doing the right thing by working with the only group who are taking action.

#35
onelifecrisis

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mineralica wrote...

From recent cases: end of Arrival, discussion with Hackett where he asks why Shepard decided to kill batarians - there's no option to say "bastards got that they deserved" which sounds pretty logical to Colonist/Ruthless. Both paragon and renegade option show that Shepard really care about damage he's done, which is rather untypical to full renegades


Not to mention that some Shepards were colonists whos parents were killed by Batarian slavers, who then went on to fight Batarians in the Skillian Blitz.

#36
Neverwinter_Knight77

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DocLasty wrote...

So, everyone should have acted out of character in response to Shepard being with Cerebus and been okay with it?


If you told me in ME1 that Shep would be working for Cerberus in ME2, I'd think that you were crazy.  Bioware didn't really do a good job of justifying it.  Again, I reiterate: Cerberus = evil.  I had the same reaction that Ashley had on Horizon, but I couldn't voice my opinion about it.

I also didn't get the chance to sympathize with Wrex on Virmire about the genophage like I wanted to.

#37
DocLasty

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Cerberus has the ship, the resources, and the knowledge - the Alliance and the Council aren't doing anything. It was either work with Cerberus or do nothing at all, which isn't an option.

In ME1, you have to work with the Council. You have to become a Spectre, even though your Renegade Shep would be against alien involvement and not have much taste for basically being at the Council's beck and call..

#38
Lemmingology

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In all honesty, although I wouldn't have been happy about it, I would've gone to work for Cerberus without a second thought. TIM pretty much makes it an offer you cannot refuse from the start - he's giving you the resources, the freedom, and the ability to conduct a mission that no-one else will to preserve the safety of the galaxy. However morally ambiguous TIM and Cerberus are, when the situation is presented like that, I find it impossible to refuse.

Admittedly, there are certain aspects where I don't think I'll be able to send my Shepards down the path I'd wanted them to in ME3. For example, my renegade vanguard femshep. All along, she's been viewing everything as a potential resource to use against the reapers, including the genophage cure, the collector base etc etc. I had planned for her to use the Cerberus data recovered from that captured agent to bend Cerberus to her will, but given what we already know about ME3, that clearly isn't going to happen. But, I'll accept that, by simple virtue of not knowing what the future held when I made that plan.

Another example would be my renegade adept, who hates aliens, jumped at the chance to work for Cerberus, and wants him and Miranda to be king and queen of the galaxy. Clearly that won't be happening either.

Having said that, going back to the genophage cure, my first instinct would be to only cure Clan Urdnot of the genophage, since they're under the lead of someone trustworthy in Wrex. If saving the data means I've cured the entire krogan race, I'll be a little cheesed.

#39
The Spamming Troll

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Ieldra2 wrote...

Sakanade wrote...
Why does everyone go
"My Shepard thinks this"
or "My Shepard thinks that"

Holy **** people, YOU play as shepard, so you might just want to say "I wanted this"
Seriously, out of character or not, this is the way Bioware is taking the story, so that's what happens.

You don't appear to understand what role-playing means. Of course we want to imprint the in-game Shepards with the personalities we imagine for them, in spite of not actually being Shepard. That's the essence of roleplaying. Complaints about not being able to roleplay the way you want are perfectly valid.


you can only role play ME in 1 of 2 ways, paragon or renegade. if you deviate ever so slightly from that path, you wont be so much role playing as picking the "right" dialogue. and if you dont pick that "right" dialogue ealrier, you wont be able to choose the "right" dialogue later, becaseu you werent enough of a dick earlier, to be a dick later. i hate that MEs story has to focus around paragon renegade. even trying to play a middle ground nuetral character will hurt your characters potential more then anything else you could do in the game.

choosing to be neutral and ending the game far worse then a full paragon or full paragon isnt role playing, its alignment playing.

Modifié par The Spamming Troll, 16 juin 2011 - 05:39 .


#40
Sir Ulrich Von Lichenstien

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Someone With Mass wrote...

I don't think the developers can take all eventual choices and/or thought processes there are into account and make it so it fits literally all individual Shepards when it comes to decisions like this.

I know a few others have pretty much responded with the same viewpoint, but I think someone summed it up perfectly.

Anyone expecting for all of the variables potentially possible to be in a game clearly can't see how there will always be limitations that would have to be considered when it comes to choices.