Hey
i had the unfortunate happen, i saved the game in the middle of this trial and now its bugged, the activation tiles on the floor is not working, sound has disappeared. 3 tiles are still lighting up, and 2 are still working, but the last 4 is not working at all,
does this mean i have to start the game over ? (it saved over my autosave file) or is there any fix to this bug ?
Priory of Depths trial of songs bug
Débuté par
Talentet
, juin 15 2011 06:36
#1
Posté 15 juin 2011 - 06:36
#2
Posté 15 juin 2011 - 07:47
Autosave should not be saving in the middle of that trial, so should be still available. Did you save over it? Can't help if you did, sorry.
Almost all CRPGs, the mantra is save often and keep more than one dedicated slot....
Almost all CRPGs, the mantra is save often and keep more than one dedicated slot....
#3
Posté 15 juin 2011 - 08:24
Go outside the Priory (to the OL) and run this to reset the Puzzle:
rs ga_global_int("puzzle_done", "0")
the puzzle then resets on re-entry to the Priory. (or so it should .. you might not even have to run that command, just leave and re-enter)
To stop the nonsense and unlock the door:
rs ga_lock("s03_discord_door", 0)
Select & highlight above to reveal the secret key.
yah, i've heard it's not a good idea to save in the middle of that puzzle (it's a good one!), and these are words well worth repeating:
Luck t' ye!!!
rs ga_global_int("puzzle_done", "0")
the puzzle then resets on re-entry to the Priory. (or so it should .. you might not even have to run that command, just leave and re-enter)
To stop the nonsense and unlock the door:
rs ga_lock("s03_discord_door", 0)
Select & highlight above to reveal the secret key.
yah, i've heard it's not a good idea to save in the middle of that puzzle (it's a good one!), and these are words well worth repeating:
ShinsFortress wrote...
Almost all CRPGs, the mantra is save often and keep more than one dedicated slot....
Luck t' ye!!!
#4
Posté 16 juin 2011 - 11:24
and how exactly do i run these ?, yeah i know its stupid, it was a bad missclick -.-
thank you so far
thank you so far
#5
Posté 16 juin 2011 - 02:21
(one of) Two ways
there is a 'console' or 'terminal' in NwN2, that commands can be run from. on English keyboards it's engaged with the ~ (tilde) key - actually the apostrophe, `
upper left corner of keyboard, just under Escape. Press it while you're ingame and the top half of your playscreen should go all translucent-like. Then type
DebugMode 1
doing that allows the game to take commands from the console. Fun stuff!
[ enter commands ]
and never forget to turn off command functionality once you're done w/
DebugMode 0
then exit the console with the tilde/apostrophe key again. If/when commands are successful a message will appear stating so, or stating unsuccessful if the command wasn't entered right. ie, Try again
The other way is right there in the chat window. Same idea as the console, but instead of invoking the console with ~/`
simply preface any commands with ## (including ##DebugMode 1, etc.)
btw, commands *should be* case Insensitive, but for whatever reason that's not always the case; the rs commands above, like
rs ga_global_int("puzzle_done", "0")
mean RunScript 'ga_global_int' with the parameters in the parentheses. 'RunScript' can usually be shortened to 'runscript' or merely 'rs' as i've done here. Try them for your machine.
Oh, and most important of all, try simply leaving the Priory and re-entering again. if you haven't done that, it may be all ya need to get things working again,
did that make sense?
there is a 'console' or 'terminal' in NwN2, that commands can be run from. on English keyboards it's engaged with the ~ (tilde) key - actually the apostrophe, `
upper left corner of keyboard, just under Escape. Press it while you're ingame and the top half of your playscreen should go all translucent-like. Then type
DebugMode 1
doing that allows the game to take commands from the console. Fun stuff!
[ enter commands ]
and never forget to turn off command functionality once you're done w/
DebugMode 0
then exit the console with the tilde/apostrophe key again. If/when commands are successful a message will appear stating so, or stating unsuccessful if the command wasn't entered right. ie, Try again
The other way is right there in the chat window. Same idea as the console, but instead of invoking the console with ~/`
simply preface any commands with ## (including ##DebugMode 1, etc.)
btw, commands *should be* case Insensitive, but for whatever reason that's not always the case; the rs commands above, like
rs ga_global_int("puzzle_done", "0")
mean RunScript 'ga_global_int' with the parameters in the parentheses. 'RunScript' can usually be shortened to 'runscript' or merely 'rs' as i've done here. Try them for your machine.
Oh, and most important of all, try simply leaving the Priory and re-entering again. if you haven't done that, it may be all ya need to get things working again,
did that make sense?





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