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Dear Bioware, Stamina sucks


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#276
Raisthlin Arckon

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-Solrek- wrote...

thisisme8 wrote...

-Solrek- wrote...

thisisme8 wrote...

Regarding the awesomeness of mages, it's your party and you can create your characters how you want them. If one spell or spell group is OP, don't pick it. You can always Role-Play.


We all know we are capable of gimping our characters to increase challenge, but is that good game design? Good game design would challenge me to think hard about my skill selection in making my characters good enough to beat the game, *not* challenge me to think of ways to gimp my characters to make the game more challenging.


It's all about mindset.  You see picking certain skills as gimping.  I see picking certain skills as roleplaying.


I see your point. I have actually restarted the game a few days ago just to make it more challenging by avoiding certain skills paths I would have liked to use.

My story is that my first play through (I started on Hard) I wanted to roleplay an Arcane Mage / Blood Mage. I just liked the concept. But I quickly found it made the fighting a breeze and turned the game into an adventure game with combat not really being fun. So I had to restart the game.


try soloing the game now THAT is fun especially on hard.

#277
Arcane Fury

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I couldn't agree more with OP, I'm playing a Sword and Shield warrior who wears plate armor, I'm aware plate armor can suck stamina but I find this a bit lame...I have 39 strength and high constitution, my character should be used to wearing it.  As a result I rarely if ever get to use any of my special abilities and I'm stuck with auto-attack. I can use shield wall but then that makes my stamina almost nil. On top of this stamina regens at a ridulously slow rate. Bioware should rework the stamina mechanic and make warriors more fun to play. I'm close to just deleting her and playing a mage. 

#278
0mar

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Raisthlin Arckon wrote...

-Solrek- wrote...

thisisme8 wrote...

-Solrek- wrote...

thisisme8 wrote...

Regarding the awesomeness of mages, it's your party and you can create your characters how you want them. If one spell or spell group is OP, don't pick it. You can always Role-Play.


We all know we are capable of gimping our characters to increase challenge, but is that good game design? Good game design would challenge me to think hard about my skill selection in making my characters good enough to beat the game, *not* challenge me to think of ways to gimp my characters to make the game more challenging.


It's all about mindset.  You see picking certain skills as gimping.  I see picking certain skills as roleplaying.


I see your point. I have actually restarted the game a few days ago just to make it more challenging by avoiding certain skills paths I would have liked to use.

My story is that my first play through (I started on Hard) I wanted to roleplay an Arcane Mage / Blood Mage. I just liked the concept. But I quickly found it made the fighting a breeze and turned the game into an adventure game with combat not really being fun. So I had to restart the game.


try soloing the game now THAT is fun especially on hard.


Soloing the game is a joke on nightmare with the right mage build.  I'm doing a speed run right now with a completely over the top mage build and it's scary how fast I can blow through a dungeon.  I finished the Tower of Ishal in about 10 minutes.  Where I struggled with a party of 4 warriors on hard mode, I can solo easy with a single mage on nightmare.  That's how broken Dragon Age's combat system is.

#279
newcomplex

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its called stop wearing heavy armor unless your a tank

#280
Georg Zoeller

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There is an interesting drawback to pushing strength too high early on - You're able to wear armor of higher tier and do more damage, but if you don't keep your stamina up (which is hard if you go too aggressive for str), you're getting into a situation where the fatigue cost from the higher tier armor will leave you with very few points of stamina to blow through in combat.



That's fine. We could have easily limited this behavior by preventing attributes to be increased too far from the baseline, or we could have added level or stamina requirements to armor - but ultimately, we wanted to give the player the option do go this route if they chose to, it's easy enough to recover from by spending a few levels worth of stamina or getting some +stamina items, abilities or spells on your mage.


#281
Schyzm

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there's a deep irony running through this entire thread. stamina may be pretty bad, but since auto attacks outperform activated abilities, buffing stamina might cause a lot of people to accidentally become worse.