Melee don't run out of resources during a fight. Melee autoattack is free and powerful. While meleers also have access to a wider range of sustainable abilities.Koyasha wrote...
Melee should rarely run into a lack of resources during a fight, but in the game it seems to be the other way around - due to the high availability of lyrium potions, mana is effectively infinite, while stamina can't be recovered effectively.
Mana is "effectively infinite" because without mana, a Mage is effectively useless. The same is not true of any melee class. Mages have only one talent that upgrades their basic attack. Mages have no talents that stack onto and improve other abilities outside of their Specializations. The best sustainables constantly drain mana. One does not drain mana, but increases mana costs 50%.
A Warrior's single attack can be using up (not researching, just guessing) something like 3 talents all at the same time, this attack might even be their auto-attack. Or a sutainable can be activated that uses up the same number of talents while improving auto-attacks. While Mages have to use each and every individually with no synergistic improvement of talents passively onto other talents. But, hey, they get spell combos.
Let's get into equipment, shall we? Mages cannot rune their staffs at all. My Warrior can paralyze enemies without a stamina cost, as a result, while dealing fire and lightning damage at no additional fatigue cost. He also wears an armor set that decreases stamina costs. My Mage gets none of this.
Modifié par Taleroth, 20 novembre 2009 - 05:24 .





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