surrealitycheck wrote...
Actually, using the combat abilities reduces your dps if you have good gear and a good build. So you wouldn't even want to use them, even if you had the stamina 
This is actually a bigger problem. My question would be, why are you even bothering to try and use the abilities in the first place, as they lower your DPS?
This problem is 2 fold.
1. Resource usage in general is way out of whack given the number of enemies you face in most of the game.
2. Actually *using* any of those abilities will lower your DPS, not raise it.
The combat system for melee in general is a mish mosh of really poorly implemented things that look good in the character description, but don't play out in the engine. In almost every single case, using one of these abilities *cost* you DPS. Activating flurry on a rogue for example, you will cut your DPS by at least 33% vs just standing behind a mob auto attacking.
Given how quickly you go through resources in this game, and how many mobs you face at a time in a typical encounter, activating *any* skill, ought to outright kill everything around you in a 5 foot radius. There is such a disconnect between the way fights actually play out, especially in the 2nd half of the game, vs the game mechanics for abilities. It really feels like every test they ran was with a full party against 1 group of maybe 5 mobs, and in that sense, the game *is* pretty balanced.....well except for the lowering of DPS on ability use.
/shrug. It's easy to fix through itemization, and I've made a mod for myself with a series of weapons and armor that compensate for the issues. It is a single player game after all, with a free toolset. I love the freaking editor lol.