Developers & Publishers! Warning: DLC is a slippery slope... Anyone else - post your thoughts here.
#1
Posté 15 juin 2011 - 07:59
This guy makes a good point >>
http://www.youtube.c...v=db7-m0YuNU8#t
@ 2:00 in, he makes a valid point for Bioware involving Dragon Age & Mass Effect 2.
Most of his discussion involves Battlefield 3, BUT he makes a valid point that applies to all games being released(games involving EA - ie: bottom left-hand corner of the screen....), including Mass Effect 3.
I intend to buy Mass Effect 3 - I love the series, there is no doubt in my mind I will enjoy the game, but I don't want to have a bad situation with the DLC.
#2
Guest_Arcian_*
Posté 15 juin 2011 - 08:25
Guest_Arcian_*
#3
Posté 15 juin 2011 - 08:39
The Mass Effect 3 collector's Edition is the only thing out right now that even relates to dlc.
The DLC we get is...
Alternate character costumes. (So far only Vega and Liara are shown so they maybe the only ones who get it.)
A robotic dog that stays on the ship. (Bassically just a reskin of an old model, nothing game breaking.)
The N7 Hoodie (again not game breaking)
The N7 Arsenal (Reskins of the Phalanx, Inscisor, Locust and a shotgun I can't remember the name of)
Unknown Day 1 release Character
The reason I'm ok with these for two reasons.
A) Most of them are entirely cosmetic. They have not been stated as adding or subtracting anything from the game other then looking cool.
I feel as long as they're not a game changing addition (or in BF3's case subtraction) Then by all means go for it. I have also had a change of heart towards the Terminus and Collector stuff being released for non pre-order gamers. I think it should be available for everyone, but also available early to those loyal fans.
#4
Guest_Arcian_*
Posté 15 juin 2011 - 08:42
Guest_Arcian_*
#5
Posté 15 juin 2011 - 08:52
Firstly, he says that if the development of something was finished at the time the game goes gold then it should be included for free? This is nonsense. It's their product, they can sell it however they like. If they want to break it down into bite size chunks and sell them all separately, that's their prerogative.
Secondly he says that instead of punishing second hand buyers they should reward people who buy new, but he doesn't explain what the difference is between those two, and as far as I can tell there isn't any difference. It's the same thing worded two different ways.
Not a good start, so I stopped watching.
#6
Posté 15 juin 2011 - 08:56
You don't pay for what the developers develop, not at all. Do you have any idea how many resources get cut during game development? A lot.
If the stand-alone game doesn't have enough content to justify it's price tag then don't buy it. If the DLC are not worth their price tag? DON'T buy them, it's that simple.
Anything beyond that is a bullsh*t excuse for piracy. No, you don't have the rights for anything that the developers develop. These are property of the company.
That is seriously the same as saying that if not every singly model that is currently in the alpha of ME3 is not in the final game, you should boycott the product.
#7
Posté 15 juin 2011 - 08:58
No no no no no no no no no, not, absolutely not.
Unless marketing told you that these things will be in the SE, then you have no rights over anything. If however, they do, then that's a misrepresentation of a product to the consumer, which is illegal.
#8
Posté 15 juin 2011 - 09:00
#9
Posté 15 juin 2011 - 09:01
onelifecrisis wrote...
Firstly, he says that if the development of something was finished at the time the game goes gold then it should be included for free? This is nonsense. It's their product, they can sell it however they like. If they want to break it down into bite size chunks and sell them all separately, that's their prerogative.
Just wanted to solely address this point. Games traditionally reach a "finalized" state as they go through ratings with the ESRB and other QA checks months before they even reach gold, which means any content that they develop during that phase is left off the initial disk.
There are two prevailing ways to bring that content out. You develop expansion packs that are basically tie-ins to, but not necessarily cohesive portions of the original game. Or you develop DLC which integrates into and around the main game but wasn't completed before these deadlines passed. Shale, Zaeed, and Sebastian are all good examples of this.
Now, with 9 months before release and the game yet to reach gold, it is likely that the additional character is being used as a preorder incentive more than anything and a consumer can make of that what they will.
#10
Posté 15 juin 2011 - 09:02
#11
Posté 15 juin 2011 - 09:03
Phaedon wrote...
As for "supposed to be in there in release"?
No no no no no no no no no, not, absolutely not.
Unless marketing told you that these things will be in the SE, then you have no rights over anything. If however, they do, then that's a misrepresentation of a product to the consumer, which is illegal.
As usual Phaedon, you are a voice for reason on the forums.
I always thought EA and Bioware handled the DLC for Mass Effect 2 well. Was there ever really any major complaints about availibility? Especially now that everything is becoming availible for everyone?
#12
Posté 15 juin 2011 - 09:05
He talks like we own development time. Not unless we are investors, we are not.AlanC9 wrote...
It's a stupid argument. Developers aren't allowed to work on a DLC and the main product simultaneously because.... well, because he doesn't think they ought to.
#13
Posté 15 juin 2011 - 09:09
#14
Posté 15 juin 2011 - 09:10
AlanC9 wrote...
Maybe he thinks the government should nationalize EA?
Oh boy.
#15
Posté 15 juin 2011 - 09:15
Phaedon wrote...
He talks like we own development time. Not unless we are investors, we are not.AlanC9 wrote...
It's a stupid argument. Developers aren't allowed to work on a DLC and the main product simultaneously because.... well, because he doesn't think they ought to.
True. But we buy the games. It'd be a real blow to the companies if there wern't any profits to pay the developers.
Plus - It's not the developers who decide how the game is sold. They just make the game awesome.
ALSO - (AlanC9) - It's when the company makes a 'release' of DLC that is already included in the game/ or on the disc to begin with that skrews everything up. Meaning: the actual "DLC" is just an 'unlock code'.
BTW this is what I mean -> http://media.gamerev...-see-a-game.jpg
#16
Posté 15 juin 2011 - 09:30
Companies should be allowed to give you whatever they want for pre-ordering a game. Why? Because it generates them sales and is MUCH cheaper then making a bunch of TV commericals, and I'd rather have the money go to development rather then advertising.
As for the issue for DLC my main concern is paid for DLC that is already on disc (thats just shady). Most other DLC, as long as it does not contain an intergral part of the game, is open season. Optional weapons, missions, alternate appearance packs should all be fair game, regardless of when it came up in the development cycle.
#17
Posté 15 juin 2011 - 09:31
You can't be serious.
#18
Posté 15 juin 2011 - 09:45
I agree. On one hand, you paid for that data, on the other, one could just say that it's a simple alternative to downloading the whole DLC.Wusword77 wrote...
As for the issue for DLC my main concern is paid for DLC that is already on disc (thats just shady). Most other DLC, as long as it does not contain an intergral part of the game, is open season. Optional weapons, missions, alternate appearance packs should all be fair game, regardless of when it came up in the development cycle.
#19
Guest_makalathbonagin_*
Posté 15 juin 2011 - 09:48
Guest_makalathbonagin_*
#20
Posté 15 juin 2011 - 09:55
CPT Eightball wrote...
ALSO - (AlanC9) - It's when the company makes a 'release' of DLC that is already included in the game/ or on the disc to begin with that skrews everything up. Meaning: the actual "DLC" is just an 'unlock code'.
Why?
Sure, it's dumb to force the DLC to adhere to the same deadline as a product with a physical manufacturing process, since you're essentially reducing the time to make the product and getting no adcantage except reduced bandwidth costs. But this is the developer's stupidity and the developer's problem.
But what of it? The company is selling different products. Buy them, or don't. Whether they're on the disc or not is irrelevant.
Modifié par AlanC9, 15 juin 2011 - 10:11 .
#21
Posté 15 juin 2011 - 10:02
I have been thinking a bit about the argument.AlanC9 wrote...
CPT Eightball wrote...
ALSO - (AlanC9) - It's when the company makes a 'release' of DLC that is already included in the game/ or on the disc to begin with that skrews everything up. Meaning: the actual "DLC" is just an 'unlock code'.
Why?
Sure, it's dumb to force the DLC to adhere to the same deadline as a product with a physical manufacturing process, since you're essentially reducing the time to make th stupidity and the developer's problem.
But what of it? The company is selling different products. Buy them, or don't. Whether they're on the disc or not is irrelevant.
Sure, your disc contains the data of the DLC. It also contains a lot of stuff.
Most modern games have, however, data that the player will never see, since they were essentially cut, even though they are part of the disc. Sure, you can't resell those stuff. The DLC is indeed the "unlock switch".
But why is that necessarily a bad thing?
The developers gave you a disc that contains two products and the 'unlock switch' to unlock one of them. What you were promised was one product and one 'unlock switch'. Unless the DLC causes problems with the file size, I don't see why this policy should be an issue.
#22
Posté 15 juin 2011 - 10:17
There are some things I don’t like and that will stop me from buying a game. They may have a right to sell it that way but I don’t have to buy it. I only don’t like it if main plot stuff is day 1 DLC, you shouldn’t feel something is missing if you bought the regular edition. I didn’t like having NPC’s sell me DLC in Dragon Age: Origins. When you start getting to much of it and entire characters for pre order or retailer bonus it TBH dose puts me off. If its multiplayer based then weapons and things are a no go, it should be cosmetic only.
Modifié par Manic Sheep, 15 juin 2011 - 10:20 .
#23
Guest_SwobyJ_*
Posté 15 juin 2011 - 10:23
Guest_SwobyJ_*
Bring Down the Sky - Good to buy.
Pinnacle Station - Good to buy (but why? It kinda sucks)
Zaeed - Ok, I'll.... accept it.
Normandy Crash Site - Done well.
Cerberus Weapon and Armor - Good.
Arc Projector - Good.
Firewalker - Meh, good.
Alternate Appearance Pack 1 - Fine. Cosmetic.
Kasumi - Good!
Equilizer Pack - Eh.....
Overlord - It's fine, but a little too pricey for what it gives.
Aegis Pack - Eh.... (I'm always iffy on weapon DLC, I feel that it should have all been there for launch anyway)
Firepower Pack - Eh.....
Lair of the Shadow Broker - Very much worth it!
Alternate Appearance Pack 2 - A bit late for it, but sure.
Arrival - I guess its ok.
Overall, while with an element of nickel and diming doing on, Bioware has done ME2 'right' with DLC. The appearance packs are little extras (though I MUCH SUPPORT customized armor over this lame method), the big missions (Kasumi/Zaeed, Overlord, Shadow Broker, Arrival) are fine to buy but tend to be 1-2 dollars overpriced. The weapon packs are ok.. but I would have much preferred them to either be in the launch game anyway, or at least as part of the mission DLC, not alone.
#24
Posté 15 juin 2011 - 10:35
Modifié par Chino 281, 15 juin 2011 - 10:35 .
#25
Posté 15 juin 2011 - 10:51
makalathbonagin wrote...
well said,TB
stupid youtube skip to 05:04
Definitely not agreeing with him. He needs to read about free market economics. If what EA are doing is wrong by the consumer, the consumer (collectively) will let them know in no uncertain terms, with or without the boycots.




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