Whatever666343431431654324 wrote...
Ultimately, its the best option considering all the factors.
The public developer and publisher have to return a competitive profit. They have no choice.
The development costs of the game have gone up significantly.
This leaves the developer with having to raise the price. They can either raise the price of the game from $60 to $80 or some such figure. Or they can shorten the game a proportionate amount. Or they can lower the quality of the game.
Or they can look for other revenue by producing overpriced optional content for those gamers willing to pay for it. It's a serious win-win for everyone. I can understand why a broke but hardcore fan would be disappointed but in reality, that fan would be worse off if not for DLC.
It's not quite win win when you are told about the content being partitioned as DLC months ahead of game completion. If this were coming out 5 years ago, they would just either put it in the game or mke it release a few months after when they get to finishing it. The 360 game model back then was to release the game as intended and then some DLC would come within that first year of release.
Now they are on purpose making content that they won't (rather than can't) put in the game, evidenced by either its early announcement, or specific pricing.
It is just making it appear as though the are cutting down the potential of the game on the disc to make it a profit on top of the retail price. The resources for these DLC's could go right into the game and its release, but instead they separate it and I have to hope that it never had a chance of making it in the game without the DLC market, but considering what the content is in many cases or when it is announced, it seems like it is built in the plan to get some extra DLC or profit from us.
Content is good, but not when it can be in the game and isn't because they want to hold onto it until game launch so it can be a $5 gun pack or $10 mini mission.