Will Mass Effect 3 Support DX11?
#1
Posté 15 juin 2011 - 08:40
#2
Posté 15 juin 2011 - 08:58
I just think they haven't put any thought into this.
Modifié par R3MUS, 15 juin 2011 - 08:59 .
#3
Posté 15 juin 2011 - 09:13
#4
Posté 15 juin 2011 - 09:23
This is quite useless speculating about as it may very well not support it. Unless you can pull a confirmation from the devs- who knows?
#5
Posté 15 juin 2011 - 10:37
#6
Posté 15 juin 2011 - 10:38
#7
Posté 15 juin 2011 - 10:38
AltecV1 wrote...
i would be happy if they would give us proper textures...MAKE IT HAPPEN BIOWARE
That would be nice. Also, cutscenes that aren't rendered in lol480p or whatever the crap that was in Me2
#8
Posté 15 juin 2011 - 10:40
#9
Posté 15 juin 2011 - 10:43
"Hey I wonder if you can tell us which version of the Unreal Engine you will be using for ME3?"
@_Vertigo_1 march 2010 code drop the rest is custom-built."
Modifié par Vertigo_1, 15 juin 2011 - 10:44 .
#10
Posté 15 juin 2011 - 10:45
Are you geth?Vertigo_1 wrote...
twitter.com/#!/gtez/status/71359093570412544
"Hey I wonder if you can tell us which version of the Unreal Engine you will be using for ME3?"
@_Vertigo_1 march 2010 code drop the rest is custom-built."
Modifié par marshalleck, 15 juin 2011 - 10:46 .
#11
Posté 15 juin 2011 - 10:46
http://tbreak.com/me...player-details/
http://www.computera...l-of-our-games/
#12
Posté 15 juin 2011 - 10:47
#13
Posté 15 juin 2011 - 10:52
Modifié par MASSEFFECTfanforlife101, 15 juin 2011 - 10:53 .
#14
Posté 15 juin 2011 - 10:52
pnutbuttr wrote...
What is DX11? Is that the same as multiplayer? If so then yes, ME3 supports multiplayer confirmed.
http://tbreak.com/me...player-details/
http://www.computera...l-of-our-games/
LMAO!!!
#15
Posté 15 juin 2011 - 10:53
marshalleck wrote...
Are you geth?
No but I have great long term memory and I remember asking Jesse about it to see what version of the Unreal Engine we would be getting for ME3; I had also seen the latest Unreal demo.
How I wish ME3 would use that engine
Modifié par Vertigo_1, 15 juin 2011 - 10:59 .
#16
Posté 15 juin 2011 - 10:58
When compared to other crappy ports (Bioshock 2, Crysis 2), Bioware is doing well.
Modifié par KenLyns, 15 juin 2011 - 11:01 .
#17
Posté 15 juin 2011 - 10:59
That was an incredible demo. Too bad we're going to have to wait for the two or three generations behind consoles to catch up before we'll get anything that awesome on PCs. <_<Vertigo_1 wrote...
marshalleck wrote...
Are you geth?
No but I have great long term memory and I remember asking Jesse about it to see what version of UE we would be getting for ME3; I had also seen the latest Unreal demo.
How I wish ME3 would use that engine
#18
Posté 15 juin 2011 - 11:03
marshalleck wrote...
That was an incredible demo. Too bad we're going to have to wait for the two or three generations behind consoles to catch up before we'll get anything that awesome on PCs. <_<
At least the team is upgrading the base engine for better shadows/graphics
It may not be what they showed in the UE demo but its better than having the same thing from ME2
#19
Posté 15 juin 2011 - 11:05
#20
Posté 15 juin 2011 - 11:10
Compare Witcher 2 (DX9-only game) to Dragon "button awesome" Age 2 (DX11 game).
#21
Posté 15 juin 2011 - 11:11
DX11 features are overrated anyway... you generally only notice them in screenshots and not actual gameplay since the human eye works in funny ways when watching fast moving objects.
I often switch certain games between DX9 and DX11 and can't ever notice which is better unless I just stand still and stare closely (or take a screenshot).... almost never notice while actually playing though.
It's a whole lot of hoopla that contributes very little to be honest... I'm severely underwhelmed anyway by it... sufficiently so that I couldn't care less if a game is DX9 or DX11.
As others have mentioned, I'd be bloody content if devs just used high res textures more frequently... Dunno how the console gamers can stand the low res textures they're forced to stare at in many of their games (high res texture pack is basically a must for Dragon Age 2... and Witcher 2 with high res textures is glorious.... and it's such a simple thing to do but devs are too scared / incapalable of doing it for the consoles due to the console's god awfully small amount of video RAM).
Modifié par Hathur, 15 juin 2011 - 11:15 .
#22
Posté 15 juin 2011 - 11:21
Epic Legion wrote...
DX11 is a marketing bull.
Compare Witcher 2 (DX9-only game) to Dragon "button awesome" Age 2 (DX11 game).
DX is a tool one can use to create visual effects. How companies use this tool has nothing to do with the tool itself.
Anyone who remembers Crysis - one of the very few games that took advantage of the latest DX10 features - will tell the difference between High (DX9) and Very-High (DX10) in both the visuals and gameplay.
#23
Posté 15 juin 2011 - 11:26
#24
Posté 15 juin 2011 - 11:27
#25
Posté 16 juin 2011 - 12:21
@RyuGuitarFreak: DX9 doesn't support multisamping AA with deferred engines, but post-effect AA (MLAA, FXAA etc) would work.





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