ScepticMatt wrote...
Probably not, because they use Unreal version March 2010, which doesn't support DX11. Heck, they just added DX11 support with UDK Beta march 2011.
@RyuGuitarFreak: DX9 doesn't support multisamping AA with deferred engines, but post-effect AA (MLAA, FXAA etc) would work.
Would work in theory, not in practice.. any type of AA or multisampling is extremely GPU intensive... it's just not something the archaic GPUs in the Xbox and PS3 are capable of really (not if they want to maintain constant 30fps anyway).
Modifié par Hathur, 16 juin 2011 - 12:27 .





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